So what? I'm afraid that magical one-word posts like this don't tell much.one word...Probes
If you think that probes will add something to the game, please explain us why and how it would work in the game.
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So what? I'm afraid that magical one-word posts like this don't tell much.one word...Probes
This opens room for other ideas like satellites and space telescopes. A telescope installed in a space station or "stand-alone" like Hubble would yield images from farther planets and/or more detailed images of closest ones. Satellites could be used to link or boost up the transmission of images and data between planets and bases... kind of cool for multiplayer...
... stop here or drive Mic crazy for once?
So what? I'm afraid that magical one-word posts like this don't tell much.
If you think that probes will add something to the game, please explain us why and how it would work in the game.
You already know what kind of rocks and mobs will be there. Also Probes don't usually return.Probes would be investigation turtles, like the turtles from ComputerCraft,
when opening the guy and entering to follow command:
"programs"
it will show you all possible commands u can use.
then enter: "send planet (EXAMPLE) mars"
When landing on that planet it will tell you later on when getting back, which kind of mobs and kinds of ores/rock will be there..
Overworld is flat and goes on forever. Or at least for 8 hours. Which is as far as I've gotten in creative mode.What do you mean by that?
To find a suitable place to land. If I want to implant a base, I would prefer a flat area. To establish a colony, a flat and large area. I wouldn't like to land on a place bombarded and full of craters, by a cliff or atop of mountain either. Depending on the planet, you might land on dangerous spots with lava, rivers of poisonous and aggressive substances et al.yeah but what's the point if all you see is plain images?
You wouldn't be able to see craters, your landing site, or the base you built.
To find a suitable place to land. If I want to implant a base, I would prefer a flat area. To establish a colony, a flat and large area. I wouldn't like to land on a place bombarded and full of craters, by a cliff or atop of mountain either. Depending on the planet, you might land on dangerous spots with lava, rivers of poisonous and aggressive substances et al.
... gray images...
*snip*
Say that again.
j/k
The images that the telescope could generate, depending on the technology level:
- True image / Standard: exactly what map item does now.
- Topographic: colors tell the height, shifting from light green for lower heights to dark red for higher heights (example).
- Pedologic map (fancy name?): shows the types of exposed soil on the surface, such as rocks, regolith, liquids, lava, ores, ice/snow caps, hazards.
- Biomes: like Rei's minimap.
- Morphologic map: you would be able to analyze underground levels down to the bedrock at a higher cost of energy.
EDIT: some data could be shown along the images with such as light level, radiation exposure, gravity, atmosphere composition (has O2, is it toxic?), weather (clouds, storms, view distance, sky visibility), and other things that you should be aware of beforehand because, once landed, it might be too late to go back and try to fix things up.
EDIT2: Instead of tiers, you'd need to insert circuit upgraders to add new functionalities to the telescope.
When I suggested that a map could generated from a seed it was for simplicity and the idea hadn't expanded that much. I thought "why send an invisible player and load remotely chunks if all I want is just preview the terrain where I might land on?", since generating a plain image from a seed was less resource-consuming than loading remotely chunks.The issue with your picture is that it's not an image generated from the seed. It's a screenshot.
When I had suggested that a map could generated from a seed it was for simplicity and the idea hadn't expanded that much. I thought "why send an invisible player and load remotely chunks if all I want is just preview the terrain where I might land on?", since generating a plain image from a seed was less resource-consuming than loading remotely chunks.
But the idea expanded from a simple device to preview a terrain to an sophisticated device that could make a full research of a planet remotely and can be a great aid for teams in a server, some play the research role, others are the explorers . It justifies more resource-consuming methods.
Overworld is flat and goes on forever. Or at least for 8 hours. Which is as far as I've gotten in creative mode.
wait a second.... I WANT THIS ADD ONTo find a suitable place to land. If I want to implant a base, I would prefer a flat area. To establish a colony, a flat and large area. I wouldn't like to land on a place bombarded and full of craters, by a cliff or atop of mountain either. Depending on the planet, you might land on dangerous spots with lava, rivers of poisonous and aggressive substances et al.
... gray images...
Say that again.
j/k
The images that the telescope could generate, depending on the technology level:
- True image / Standard: exactly what map item does now.
- Topographic: colors tell the height, shifting from light green for lower heights to dark red for higher heights (example).
- Pedologic map (fancy name?): shows the types of exposed soil on the surface, such as rocks, regolith, liquids, lava, ores, ice/snow caps, hazards.
- Biomes: like Rei's minimap.
- Morphologic map: you would be able to analyze underground levels down to the bedrock at a higher cost of energy.
EDIT: some data could be shown along the images with such as light level, radiation exposure, gravity, atmosphere composition (has O2, is it toxic?), weather (clouds, storms, view distance, sky visibility), and other things that you should be aware of beforehand because, once landed, it might be too late to go back and try to fix things up.
EDIT2: Instead of tiers, you'd need to insert circuit upgraders to add new functionalities to the telescope.
This opens room for other ideas like satellites and space telescopes. A telescope installed in a space station or "stand-alone" like Hubble would yield images from farther planets and/or more detailed images of closest ones. Satellites could be used to link or boost up the transmission of images and data between planets and bases... kind of cool for multiplayer...
... stop here or drive Mic crazy for once?
Overworld is flat and goes on forever. Or at least for 8 hours. Which is as far as I've gotten in creative mode.
Overworld is flat and goes on forever. Or at least for 8 hours. Which is as far as I've gotten in creative mode.
Yeah... create space station... launch satellite. Then he adds radio image senders and recievers, a collab w/ computercraft, and connected super-telescopes.
so if this would be implemented galacticraft would also be comptable with CC?
Telescopes are awesome and this mod is built to explore the universe, so what about that you need to "discover" a planet?
To discover a planet, you need a telescope, then you need to make a picture of that planet, it then opens up in the star map and the planet GUI.
Once you unlocked the planet, it`s moons are unlocked too, once you unlocked a moon it`s planet (and that planets moon) are unlocked too.
You don`t need to unlock the moon.
This makes a lot of sense and gives a lot of a feel of that you are exploring space, what this mod wants to give you.