You know, nether portals don't lift off and land on other dimensions.You've never been to the nether? lol
(The moon dirt hut will be remembered, some day, some how, and if I get around to building it it will be dedicated to you.)
You know, nether portals don't lift off and land on other dimensions.You've never been to the nether? lol
You know, nether portals don't lift off and land on other dimensions.
(The moon dirt hut will be remembered, some day, some how, and if I get around to building it it will be dedicated to you.)
The nether portal DOES take you to another dimension, and it doesn't protect you from getting blasted in the face by a ghast on the other side either, which can break the portal and strand you in the nether (assuming you didn't die). If you can't get inside nether portals and use them as free shelter from Ghasts, then why would anyone expect the lander to?
Next, people will be wanting that blue spawn block on space stations to supply air and power refills and serve as a shelter because it's too hard to prepare properly.
It's like comparing apples and oranges in my opinion. There's a difference between building a reusable portal out of obsidian and an expendable spacecraft that actually can (and needs to) be piloted. In the nether you can't be stranded as long as the portal frame remains intact. An inactive portal can always be reignited by a ghast's fireball. However, by assuming the player rushed into the nether, he'd already have the flint and steel he used to ignite the portal in the first place
In the nether you can't be stranded as long as the portal frame remains intact. An inactive portal can always be reignited by a ghast's fireball. However, by assuming the player rushed into the nether, he'd already have the flint and steel he used to ignite the portal in the first place. Alternatively, if the portal appears in a cave, you're effectively provided a free shelter by default.
I don't get why this is still being discussed. Landing on the Moon is even safer and more predictable than going to the Nether as long as you are PREPARED and launch when it's a full moon. No mobs, problem solved. Bring some crap with you, make a tiny shelter of your own, then gradually expand on it.
Too hard!
You have plenty of space in your own inventory to do this. 27 slots plus the 9 in your hotbar = 36. What do you need to bring to space to get a solid start on a small shelter? Two stacks of blocks (not even needed like Dex Luther said about collecting blocks on the planet), at least two stacks of leaves, one pickaxe (you don't need weapons since you landed during the day, right?), one stack of glowstone torches (also not mandatory unless you plan on sticking around through the night), one stack of food, one door (just to keep future mobs out until an air lock is built if not on the same trip), a fuel loader, and an empty fluid canister. I would say that's the bare minimum to START. You don't need to build a fully functioning massive base on your first trip. That puts you at 10 slots leaving 26 open inventory slots for solar panels, stacks of wires and oxygen pipes, air locks, glass, plenty of oxygen tanks (although you don't really need much since you could quickly build a sufficient source, not to mention the two slots for the tanks you are wearing), batteries, oxygen collectors, oxygen sealers, oxygen compressors, and whatever else you can fit. Grand total = 36 slots filled (using 4 additional tanks and 4 batteries which should be plenty to survive the time it takes to build that small shelter). A LOT can be done on your first trip and it can be done in a perfectly safe environment.
That's not even counting the tons of space in the rocket/lander itself.
Technically, you don't even need a fuel loader. Unless he changed it recently, doesn't the rocket already have what ever left over fuel or was that moved to the the lander's storage?
None of that stops a player from being shot in the face and killed as soon as they appear on the other side of the portal does it? That's a risk you take when you build the nether portal and step through it for the first time. You don't know where it's going to spawn you. It could be in a cave or it could be out in the open.
Using the lander as shelter isn't needed because you're supposed to have prepared properly in the first place. The lander doesn't eject you automatically anyways AND it lets you choose your own landing area. You can choose to land on an area with less mobs or near a village (if you see one). If you do end up landing surrounded by mobs, you don't have to get out right away.
I don't get why this is still being discussed. Landing on the Moon is even safer and more predictable than going to the Nether (and arguably safer than the first day in the Overworld) as long as you are PREPARED and launch when it's a full moon. No mobs, problem solved.
I was actually positively surprised to see the lunar phase is synchronized. Although, the Moon is also the start of GC, so it's a good gameplay if you can judge directly from the Overworld's skybox if it's day or night on the Moon. The same thing doesn't apply to other planets though.
The thing I'm more curious about is how hostile mobs should act when the player is inside of a lander. What do you think?
Actually I was pretty excited to see it synchronized too. I wasn't expecting that. But althought the Moon is the only one you can SEE to determine what time of day it is, Mars is actually directly synchronized with the Overworld so you can still plan accordingly.
It's reasonable the Martian days are in sync with the Overworld since the time differences between the days are quite minimal. The same logic could also apply to the Saturnian moon Mimas, but that's it. Assuming the next world that was revealed by micdoodle to have lots of water is one of Jupiter's major moons or the dwarf planet Ceres, things won't be as straight forward when it comes to sync. Yet, we'll see how this turns out to be when it's actually released.
That's exactly my point with what I think you are comparing apple with oranges. I find the analogy lacking since the lunar lander isn't an interplanetary portal like what's featured in the Mars Mod. It's true there is actually nothing stopping the player from being attacked as soon as he enters the nether, but so what? The lander obviously doesn't work like that. Personally, I think the argument the nether portal dosen't provide you free shelter or supplies is flawed. If the player built the portal securely inside of his Overworld base, he's as a matter of fact provided a "free" shelter and supplies. The only thing needed is to barricade the portal on the nether side and you are free to effortlessly access these two dimension as you please. The same logic doesn't apply to the lander.
, and:I'm with MoltonMontro on this one. Obviously, the rocket (and the lunar lander) have oxygen systems and other life support systems, everything that would be needed for a journey of several hours or days in space. So in GC3, we just coded something meaning players won't any longer lose oxygen while descending onto the Moon in the lander.
1+ for setting a new spawnpoint. I had problems with dying on the moon because the moon's spawnpoint was too far away of any safe shelter.(...) but I personally consider that was an unfair death and hence does appreciate that the spacecrafts are going to feature its own independent life-support system. Assuming landers will still function as spawn points in the future, it would also make sense a player who lost/left his stuffs could still use the lander to get home without being suffocated in mid-flight. It's also cool to be allowed the possibility of waiting for your friends who happened to be distant from the landingsite.
STAAAAAAPH!!!!Well, since Ezer has decided to be the stupid bastard to blew life into this topic for another round, he's inevitably attracted a certain analytic dumbass. (me)
Given the discussed R&D system has gained official interest, I'd imagine it's featured upgrade system and vehicle assembly would relevant to this topic. Here's a quick mockup based on previous work:
Tabbing could be color coded. It also display's current stats. The pronounced elements here are a significant upgrade, namely an extra booster in a Soviet LK style configuration. That could make the T1 lander used for worlds with no atmosphere, but with a gravity too high for the base lander, like Mercury for example. Since it's pretty sized, it will also add extra weight.
Life-support could be extra oxygen, radiation shielding, and maybe even power upgrades.
Another tab could be crew compartment for adding extra seats (possibly changing the current Buggy Seat simply into a universal Crew Seat).
Let's just all admit that Viking makes some badass GUI'sSTAAAAAAPH!!!!
Let's just all admit that Viking makes some badass GUI's