Hmm. Well, I played a little with the values, added some effects, and found out that Slowness 3 is extremely overpowered. Fire for 2 seconds (or ticks?) is not even close. 100 energy per shot seems to be kinda fine, though, too.
For upgrades, I'm now testing if I can add new batteries, and add crafting recipes to swap them. Also I'm considering charging shots (aka, hold rightclick to charge the gun to make the shot more powerful)
edit: yeah, that worked:
edit2: after some more testing, I think the Blaster's main advantage is it's high fire rate and easyness to aim (the bolts fly in a straight line, and rather fast, too). For that, it's not bad if the damage is not THAT high. With only 30 shots in one battery it's balanced enough, too. Now the question is whenever my new batteries aren't overpowered. The next one has 4x the capacity of the standard one and can still be crafted on earth, the one after that has 16x and requires a gem from my solar system, and the final one is an uncraftable overpowered dungeon loot item which with 64x the capacity can be assumed infinte, I think^^
For upgrades, I'm now testing if I can add new batteries, and add crafting recipes to swap them. Also I'm considering charging shots (aka, hold rightclick to charge the gun to make the shot more powerful)
edit: yeah, that worked:
edit2: after some more testing, I think the Blaster's main advantage is it's high fire rate and easyness to aim (the bolts fly in a straight line, and rather fast, too). For that, it's not bad if the damage is not THAT high. With only 30 shots in one battery it's balanced enough, too. Now the question is whenever my new batteries aren't overpowered. The next one has 4x the capacity of the standard one and can still be crafted on earth, the one after that has 16x and requires a gem from my solar system, and the final one is an uncraftable overpowered dungeon loot item which with 64x the capacity can be assumed infinte, I think^^
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