Pra, do you think that you could add the ability to rename motherships?
The bar underneath the oxygen meters is the atmospheric pressure meter added in GalaxySpace.Oh, did you start with a Tier3 rocket from a mothership? I haven't tested this...
Slightly off-topic: what is that bar below your oxygen display on that screenshot? That looks awfully like my GC pull request for a pressure gauge
aaand finally, I just built a new version:
== AmunRa-GC-0.2.3 ==
- added renderer for mothership boosters:
View attachment 1769
- fixed the issue where rightclick on a far away engine base block would not open the gui
- tweaked the fuel requirements so that the amunra system is reachable
- sleeping in a cryochamber should make MS arrive instantly
- shuttle selection map should auto zoom on the planet you started from
- fixed issue where a shuttle would enter a planet above it's exit height
- removed accidental javax dependency
Oh, did you start with a Tier3 rocket from a mothership? I haven't tested this...
Okay, I'll try fixing that. Probaby the "solution" will be that any rocket except the shuttle will be unusable on the mothership.yes i did, at first i used a end tier GalaxySpace rocket and crashed and though it was reasonable why, but when i used the end tier Vanilla rocket
also, i dont know why when i get to a planet with the mothership the moons are really (REALLY) big, even the ones of your mod *see previous images*
I'm a russian immigrant living in germany, so I speak both russian and german. Dir auch nen guten TagCould you please make that even with galaxy space installed that adds even farther away planets that orbit the sun, you dont have to wait just 4:51 or so seconds to reach every planet in the solar system with a mothership, and also it is kinda weird, that my speed is 1 kAU/h with just 2 rockets with only one rocket block to each of the rocket trusthers, and now my suggestion, add another solar system wich has planets that are named after greek or roman and not agyptian gods, or maybe even all mythologies you can find, that would be awesome, also maybe shutlle rocket tier 2, schematics can be found on mars dungeon, or if galaxy space is installed then on ceres dungeon, and it is just like a tier 2 rocket, but that can create motherships and so on, and maybe tier 3, also on mars dungeon, or if galaxy space is installed on ganymed/europa/io/calliste dungeon or whereever, sorry for my grammar i am not english. Thanks for reading.
P.S.: Are you german, because of that katzenpapst thing ? If yes, then "Guten Tag !".
Could you please make that even with galaxy space installed that adds even farther away planets that orbit the sun, you dont have to wait just 4:51 or so seconds to reach every planet in the solar system with a mothership, and also it is kinda weird, that my speed is 1 kAU/h with just 2 rockets with only one rocket block to each of the rocket trusthers, and now my suggestion, add another solar system wich has planets that are named after greek or roman and not agyptian gods, or maybe even all mythologies you can find, that would be awesome, also maybe shutlle rocket tier 2, schematics can be found on mars dungeon, or if galaxy space is installed then on ceres dungeon, and it is just like a tier 2 rocket, but that can create motherships and so on, and maybe tier 3, also on mars dungeon, or if galaxy space is installed on ganymed/europa/io/calliste dungeon or whereever, sorry for my grammar i am not english. Thanks for reading.
P.S.: Are you german, because of that katzenpapst thing ? If yes, then "Guten Tag !".
I mean that it is too fast and not to slow, i mean 5 seconds form earth to pluto ?I'm a russian immigrant living in germany, so I speak both russian and german. Dir auch nen guten Tag
Regarding waiting: use a cryo chamber and go to sleep while in transit. If all players on a mothership sleep, it should fast forward to the point of arrival.
I'm not really sure what to do about the speed of the engines. Currently it's like this: each engine has a fixed speed value, the ship goes at the speed of the slowest engine you have, and the engines have either enough strength to move the ship's mass, or they don't. I don't want to make the calculations too complex, either. I think I will make the speed increase with the amount of blocks, though.
Right now, you need about 30 buckets a fuel in one engine to go from sol to ra. I guess I should come up with a way to show this. My problem is that I don't know how to display the fuel requirements if you have multiple engines which all require diffrent fuels.
@Mythologies: have a closer look to the names of the planets of the solar system
That was the primary reason I picked egyptian gods. That, and my utter inability to come up with good names.
You need the body name. Hmm I wonder if you can even figure that out without looking into the code, lol. Try something like "sirius:0/1/1" or "starsirius:0/1/1"
Orbit the taget body, then do /mothership_infopra, how can i exactly reach the body name of the star-in-progress, can you (and only if you can) make a video for it using a galacticraft vanilla planet like jupiter? pretty pls?
Orbit the taget body, then do /mothership_info
Ok, I couldn't reproduce the crash, but I'm quite certain that I found the reason for it, at least.Image:
View attachment 1768
Crash Report:
---- Minecraft Crash Report ----
// My bad.
Time: 12/28/16 4:48 p.m.
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getPossibleDimensionsForSpaceshipTier(WorldUtil.java:459)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getArrayOfPossibleDimensions(WorldUtil.java:574)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.toCelestialSelection(WorldUtil.java:1622)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.onReachAtmosphere(EntityTieredRocket.java:426)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntitySpaceshipBase.func_70071_h_(EntitySpaceshipBase.java:231)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityAutoRocket.func_70071_h_(EntityAutoRocket.java:335)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:203)
at micdoodle8.mods.galacticraft.planets.asteroids.entities.EntityTier3Rocket.func_70071_h_(EntityTier3Rocket.java:78)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- Head --
Stacktrace:
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getPossibleDimensionsForSpaceshipTier(WorldUtil.java:459)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getArrayOfPossibleDimensions(WorldUtil.java:574)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.toCelestialSelection(WorldUtil.java:1622)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.onReachAtmosphere(EntityTieredRocket.java:426)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntitySpaceshipBase.func_70071_h_(EntitySpaceshipBase.java:231)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityAutoRocket.func_70071_h_(EntityAutoRocket.java:335)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:203)
at micdoodle8.mods.galacticraft.planets.asteroids.entities.EntityTier3Rocket.func_70071_h_(EntityTier3Rocket.java:78)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: GalacticraftMars.Tier3RocketGC (micdoodle8.mods.galacticraft.planets.asteroids.entities.EntityTier3Rocket)
Entity ID: 2087921
Entity Name: Tier 3 Rocket
Entity's Exact location: -6.50, 1201.40, 0.50
Entity's Block location: World: (-7,1201,0), Chunk: (at 9,75,0 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: -0.00, 2.50, -0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: Dissidia
All players: 1 total; [GCEntityPlayerMP['Byo'/190, l='Dissidia', x=-6.50, y=1201.90, z=0.50]]
Chunk stats: ServerChunkCache: 292 Drop: 0
Level seed: 3396408
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 392153440 bytes (373 MB) / 966393856 bytes (921 MB) up to 966393856 bytes (921 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 9, tcache: 91, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 62 mods loaded, 52 mods active
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
AE2 Version: beta rv3-beta-6 for Forge 10.13.4.1448
CoFHCore: -[1.7.10]3.1.3-327
ThermalFoundation: -[1.7.10]1.2.5-115
ThermalExpansion: -[1.7.10]4.1.4-247
MineFactoryReloaded: -[1.7.10]2.8.1-174
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
EnderIO: Found the following problem(s) with your installation:
* Optifine is installed. This is NOT supported.
* An unknown AE2 API is installed (rv3 from appliedenergistics2-rv3-beta-6.jar).
Ender IO was build against API version rv2 and may or may not work with a newer version.
This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BuildCraftCore:OFF, BuildCraftTransport:OFF, BuildCraftBuilder:OFF, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF, OpenComputers:OFF, PneumaticCraft:OFF
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [GCEntityPlayerMP['Byo'/190, l='Dissidia', x=-6.50, y=1201.90, z=0.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 8
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 3.1.0 - Build 9.17.10.4229
OpenGlRenderer: Intel(R) HD Graphics 3000
OpenGlVendor: Intel
CpuCount: 4
Ok, I couldn't reproduce the crash, but I'm quite certain that I found the reason for it, at least.