Currently it's impossible to customize loot dropped by mobs as they don't appear to use Minecraft's loot table system. Only the special Dungeon Chests and Crashed Probes appear to be linked to loot tables.
So, that's the suggestion. Rev up those loot tables.
For the 1.12.2 version.
This mechanic becomes kind of annoying if used along with mods such as Tough as Nails, since TAN adds it's own hot/cold mechanics. As such, an option to disable the hot/cold mechanic that Galacticraft has would be very nice to have.
Basically what the title says. A config option in which you can place entities that do not need to breathe in space. I am aware that an API class exists that other modders can implement, but few modders actually do this.
Furthermore, some mod packs might require certain entities to be able...
GC has some good config options, but some options for modpack balancing are currently missing.
I think the following options could be useful to have implemented at some point in the future.
Here's a few pretty handy options I just came up with:
D:"GC Mobs Damage Modifier" (default: 1.0)...
That's some nice Alien Villager lore. Would be fun if that finds it's way in-game somehow.
Actually, they already have saplings planted in farm plots don't they? Which actually grow somehow. o_O
Though using saplings as actual currency might be tricky to balance since they are so common.
Ah I haven't found a Venus Dungeon yet, so that explains it.
Thanks for the info. :)
I guess it makes sense to not have it craftable.
Although it's not THAT good. It's really just a very portable solar panel.
I spotted an "Atomic Battery" in JEI. (It's NOT the creative battery)
It has infinite energy but low output, which seems pretty nice to have. There's no recipe for it though, so do does one obtain it in Survival?
Or is it not obtainable yet?