I'm not sure if this has been mentioned before, but Earth does also wax and wane just like the Moon. By that I got the idea of making a simple animation demonstrating how the Overworld would be like seen from the Moon if this logic applied:
By "a simple animation", it means it does not put in regard the planet is spinning around its own axis, meaning the surface features would be moving from left to right. Instead it appears as being tidally locked. A fairly simple solution would be using separate texture layers in the skybox incase an more elaborate animation would prove favorable.
Gameplay-wise, this would give players on the Moon the convenience of making direct observations of what time of the day it is on the Overworld. It can also work in conjunction with other previous suggestions involving the implementation of telescopes and astronomical observations, since you'd potentially be able to actually see what time on they day it's on other celestial bodies. Not to mention it would give the game an additional graphical touch.
By "a simple animation", it means it does not put in regard the planet is spinning around its own axis, meaning the surface features would be moving from left to right. Instead it appears as being tidally locked. A fairly simple solution would be using separate texture layers in the skybox incase an more elaborate animation would prove favorable.
Gameplay-wise, this would give players on the Moon the convenience of making direct observations of what time of the day it is on the Overworld. It can also work in conjunction with other previous suggestions involving the implementation of telescopes and astronomical observations, since you'd potentially be able to actually see what time on they day it's on other celestial bodies. Not to mention it would give the game an additional graphical touch.