Never tried it, going to test it now!place 1 on each side of your space station and move away looks awesome also it will continue spinning while you are in it
but... for what you use the spin? I tried but they didn't do gravity... so?I haven't messed around with them too much, but I think they only work in the space station dimension...at least for now. I don't know if they are supposed to or are planned to work anywhere else. But you just place them on the side of your space station and it will start to rotate on it's own. You don't need to turn it on or anything.
but... for what you use the spin? I tried but they didn't do gravity... so?
Can you angle the spin thrusters? because i can't.OMG that just made me downright nashes
I know it but I thought "why use materials for spin when you can do someother thing?"Nothing? It looks cool? I don't know if maybe Micdoodle8 and radfast plan on having at affect gravity in the future, but it didn't right now. Keep in mind though that GC3 is still an unstable beta version and several things that it adds still don't work or don't work fully.
Spoiler alert. Don't read this if you want the fun of finding out for yourself
- If you right-click all of the thrusters with a wrench, they will point the other way and the station will spin the other way
for now, because also the blocks not attacked tho the station rotate, is impossible be sure that is the station to rotate and not the sky... so you can use this to create the gravity downward: only the sky rotate, and in the station the gravity is downward. so, because the blocks aren't really rotating, the vanilla blocks doesn't have the problem. When you solved the problem, you can delete the sky rotation and use your solution... I don't know if this is possible, but if it is, I hope to have helpedSpoiler alert. Don't read this if you want the fun of finding out for yourself
- We are looking at adding more to the g-force so it makes artificial gravity inside the space station. That's fairly tough, because really the g-force should be outwards not downwards. But Minecraft can only make gravity downwards. OK, we could make the g-force point outwards, but all the blocks you place are still going to be in the normal orientation - like furnaces, enchantment tables, machines and blocks from other mods - so that's going to be a problem.
- Yes, I know how Star Miner does it. Don't tell me about Star Miner. Star Miner has not solved this problem, if you place a furnace or an enchantment table or blocks from other mods in Star Miner when you have wacky gravity, then you will place the machine on its side. The only really fun thing they did in Star Miner was make trees grow upside down.
Thanks, here is fine. I'll take a look at these issues.Using build version 146. It seems right-clicking thrusters with a wrench doesn't seem to visually change the direction, but it does switch the direction of rotation...most of the time. It seems that it doesn't always calculate the thrusters correctly or something. Using two thrusters it spins one direction (normal). I'll right-click them both and sometimes it changes direction correctly, sometimes it stops (as if only one was turned), and sometimes nothing happens at all. When it doesn't work correctly I delete all thrusters and it usually keeps spinning in the same direction at the same speed. If I reload that map it will be stopped.
Now that I've described that, would this be better suited as a Github issue?
Gravity downward is easy to create. On space stations we want gravity "outward". That is difficult, because we cannot change the orientation of blocks (think about Enchantment Table, flowers, water + lava, or any machine which has an orientation with let's say electricity cables or pipes on one side).for now, because also the blocks not attacked tho the station rotate, is impossible be sure that is the station to rotate and not the sky... so you can use this to create the gravity downward: only the sky rotate, and in the station the gravity is downward. so, because the blocks aren't really rotating, the vanilla blocks doesn't have the problem. When you solved the problem, you can delete the sky rotation and use your solution... I don't know if this is possible, but if it is, I hope to have helped
why we want gravity outward? for me is the same... but why choose gravity outward, when so move is harder than without gravity?Please forgive me, Maybe I didn't understand... I was intending the sky rotate around the x axis and not the blocks, so you can think the station and you are rotating and not the sky... please don't kill me if I did not understand...Gravity downward is easy to create. On space stations we want gravity "outward". That is difficult, because we cannot change the orientation of blocks (think about Enchantment Table, flowers, water + lava, or any machine which has an orientation with let's say electricity cables or pipes on one side).
So in the outer spinning parts of the space station - where there should be artificial gravity - the choices are:
1. have unrealistic physics so that gravity is always downward, even though in real life it should be outward
2. rotate the player but leave the blocks where they are - so have the walls of rooms in the space station be the "floor" for the player - in the player's eyes, if the player is standing upright, all the blocks (Enchantment Table, flower, water etc) are in the wall and on their sides, so for example the enchanted book will be floating to the left or right side of the sideways-on Enchantment Table.
3. like 2, but rotate the rendering of all the blocks 90 degrees so that they all "look" correct
4. the solution we have chosen for now: if the player is in freefall (not on the floor) the player feels a G-force outwards, if the player's feet are on the floor then the player can walk around normally. dropped items should feel the G-force. flying mobs should feel the G-force.
Solution 1 is easy to implement, but doesn't interact well with the freefall physics - so a player in freefall does not experience downward gravity, there would be a huge disconnect between flying in freefall and landing on a block.
Solution 2 sucks - it's a fun visual gimmick but would not be pleasant to play on a long-term basis, you're not going to spend hours building a space base with machinery etc with all the blocks turned on their sides. (Note solution 2 is the approach which the Japanese mod Star Miner has gone for, they implement it pretty nicely but it's still basically a gimmick - they compensate for that a little with their 'upside-down' growing trees which are nice but they can't make a sideways / upside-down version of every block in the game.)
Solution 3 would make way more problems than it solves, because there will be a disconnect at every chunk boundary (a block which looks like it is next to another block, is actually in a totally different spot because of the rotatio). And every block which is directional - think electric wiring, gas pipes, everything in BuildCraft - will either be connected up wrong compared with the way it looks visually, or again there will have to be severe disconnects at chunk boundaries
Solution 4 is a pretty good solution I think, although in the current BETA the player controls for landing on blocks and jumping off again are not working correctly so it's hard to move right - this will be improved