Suggestion: InGame Add Sealable Block + Wildcard for metadata

Hanakocz

Member
Dec 14, 2013
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Just one suggestion I would really like....by command to add sealable block holding in hand to config....
Or at least being able to add them dynamically without needed restart :)


And...wildcards for block metadata, please! (it looks like it works, but GC complains in a log) :)
 
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Hanakocz

Member
Dec 14, 2013
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Aaaand
Carpenters blocks.....are taken as sealed ones, even you can look through them....that is okay...but....
If you put in the wall some glass (even the defined one), it is all okay....but if you put it on carpenters block, it wont deinetly seal, even though the nonglass block it will detect right. But no luck with any of glasses (even vanilla one) ....nonglass is Okay if you shaped Carpenters block to have no hole...
 

radfast

Member
Staff member
Apr 27, 2014
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1. In-game commands to add sealable block (copy what is in the hand) is a nice idea, I'll look at adding that.

2. Please post the log lines with complaints about block metadata wildcard

3. You're saying some Carpenters Blocks blocks which should not be sealed are taken as sealed? I don't really understand. Please post a screenshot of what is and is not working ...
 

Hanakocz

Member
Dec 14, 2013
117
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https://www.dropbox.com/sh/zrkcjnx9vcvjuls/AADnBqc0fEF5vG_cNc1LEvuFa?dl=0
First : work, 2: doesn't work, 3: work, 4: doesn't work
Same with full blocks, just used these for demonstration.
Fifth picture shows /nbtedit of that block, I took the highlighted into the config and did not worked. When I hold that slope , it has <CarpentersBlocks:blockCarpentersSlope> this, but I cannot ever get into hand covered piece.

Code:
S:"External Sealable IDs" <
        minecraft:glass_pane:0
        chisel:glass:0
        chisel:glass:1
        chisel:glass:2
        chisel:glass:3
        chisel:glass:4
        chisel:glass:5
        chisel:glass:6
        chisel:glass:7
        chisel:glass:8
        chisel:glass:9
        chisel:glass:10
        chisel:glass:11
        chisel:glass:12
        chisel:glass:13
        chisel:glass:14
        chisel:glass:15
        chisel:glass_pane:0
        chisel:glass_pane:1
        chisel:glass_pane:2
        chisel:glass_pane:3
        chisel:glass_pane:4
        chisel:glass_pane:5
        chisel:glass_pane:6
        chisel:glass_pane:7
        chisel:glass_pane:8
        chisel:glass_pane:9
        chisel:glass_pane:10
        chisel:glass_pane:11
        chisel:glass_pane:12
        chisel:glass_pane:13
        chisel:glass_pane:14
        chisel:glass_pane:15
        appliedenergistics2:tile.BlockQuartzGlass:0
        appliedenergistics2:tile.BlockQuartzLamp:0
        Railcraft:glass:0
        Railcraft:glass:1
        Railcraft:glass:2
        Railcraft:glass:3
        Railcraft:glass:4
        Railcraft:glass:5
        Railcraft:glass:6
        Railcraft:glass:7
        Railcraft:glass:8
        Railcraft:glass:9
        Railcraft:glass:10
        Railcraft:glass:11
        Railcraft:glass:12
        Railcraft:glass:13
        Railcraft:glass:14
        Railcraft:glass:15
        IC2:blockAlloyGlass:0
        TileEntityCarpentersBlock:0       
    >
I tried chisel:glass:* , but that did not worked as expected :)
 

Hanakocz

Member
Dec 14, 2013
117
2
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+ Why the /dimensiontp command generates chest with rocket, even though there is no rocket used? :)

And one more :
Any plan on being able to get other colors of "sealable wires and pies" ? I mean, the best would be to get the base texture from surrounding blocks. So It will look exactly as the surrounding, not the all time white colour...:)
Or even Forge painting on other colours would also make it better :) Nowadays it looks little ugly :)
 
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Hanakocz

Member
Dec 14, 2013
117
2
18
Oxygen sealer connected directly to oxygen pipe walkway does not accept oxygen, even there it is enough in pipes

EDIT: Oh, just SOMETIMES.
I had two of them, opposite facing. One accepted, one not (east and west sides)
 

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