AmunRa crashes my game i try to change AmunRa id's and it's not fixing trouble.
The game crashes after trying to create or load world.
\/ Here is a crash report \/
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 05.03.19 14:17
XRay version: 47
Description: Unexpected error
java.lang.IllegalArgumentException: Could not get provider type for dimension 0, does not exist
at net.minecraftforge.common.DimensionManager.getProviderType(DimensionManager.java:148)
at net.minecraftforge.common.DimensionManager.createProviderFor(DimensionManager.java:302)
at net.minecraft.world.WorldProvider.func_76570_a(WorldProvider.java:160)
at net.minecraft.client.multiplayer.WorldClient.<init>(WorldClient.java:54)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:238)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_191, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 284639424 bytes (271 MB) / 882946048 bytes (842 MB) up to 2363949056 bytes (2254 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2280M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn256M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 2, allocated: 15, tallocated: 93
FML: Minecraft 1.7.10 MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 38 mods loaded, 38 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA AdvancedRocketryCore{1} [Advanced Rocketry] (minecraft.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAAAA FastCraft{1.25} [FastCraft] (fastcraft-1.25.jar)
UCHIJAAAA forgeendertech{1.7.10-1.9.2.0} [Forge Endertech] (ForgeEndertech-1.7.10-1.9.2.0-build.0061.jar)
UCHIJAAAA adchimneys{1.7.10-2.16.8.0} [Advanced Chimneys] (AdChimneys-1.7.10-2.16.8.0-build.0071.jar)
UCHIJAAAA BuildCraft|Core{7.1.23} [BuildCraft] (buildcraft-7.1.23.jar)
UCHIJAAAA libVulpes{0.2.6.} [libVulpes] (LibVulpes-1.7.10-0.2.6-universal.jar)
UCHIJAAAA advancedRocketry{1.0.19b} [Advanced Rocketry] (AdvancedRocketry-1.7.10-1.0.19b.jar)
UCHIJAAAA BuildCraft|Energy{7.1.23} [BC Energy] (buildcraft-7.1.23.jar)
UCHIJAAAA IC2{2.2.822-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.822-experimental.jar)
UCHIJAAAA GalacticraftCore{3.0.12} [Galacticraft Core] (GalacticraftCore-1.7-3.0.12.502.jar)
UCHIJAAAA GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.12.502.jar)
UCHIJAAAA GalacticraftAmunRa{0.4.8} [Pra's Galacticraft Mod] (AmunRa-GC-0.4.8.jar)
UCHIJAAAA backpacks16840{3.5.4} [Backpacks!] (backpacks+1.7.10+-+3.5.4.jar)
UCHIJAAAA betterbuilderswands{0.6.1} [Better Builder's Wands] (BetterBuildersWands-0.6.1-1.7.10r80+358ee26.jar)
UCHIJAAAA BuildCraft|Transport{7.1.23} [BC Transport] (buildcraft-7.1.23.jar)
UCHIJAAAA BuildCraft|Factory{7.1.23} [BC Factory] (buildcraft-7.1.23.jar)
UCHIJAAAA BuildCraft|Silicon{7.1.23} [BC Silicon] (buildcraft-7.1.23.jar)
UCHIJAAAA BuildCraft|Robotics{7.1.23} [BC Robotics] (buildcraft-7.1.23.jar)
UCHIJAAAA BuildCraft|Builders{7.1.23} [BC Builders] (buildcraft-7.1.23.jar)
UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(29oct17).jar)
UCHIJAAAA dualhotbar{1.6} [Dual Hotbar] (dualhotbar-1.7.10-1.6.jar)
UCHIJAAAA ecomod{1.7.10-1.5.0.0} [Ecology Mod] (EcologyMod-1.7.10-1.5.0.0.jar)
UCHIJAAAA GCFarScape{0.0.4} [FarScape] (Farscape-0.0.4+Alpha+(Fix).jar)
UCHIJAAAA galacticores{1.2} [Galactic Ores] (GalacticOres-1.7.10-1.2.jar)
UCHIJAAAA GalaxySpace{1.1.7} [GalaxySpace] (GalaxySpace-1.1.7 STABLE.jar)
UCHIJAAAA journeymap{5.1.4p1} [JourneyMap] (journeymap-1.7.10-5.1.4p1-unlimited.jar)
UCHIJAAAA MorePlanet{1.4.3} [More Planets] (More-Planets-1.7.10-1.4.3-GC502.jar)
UCHIJAAAA moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar)
UCHIJAAAA harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's+HarvestCraft+1.7.10Lb.jar)
UCHIJAAAA pplus{1.7.10} [Peaceful+] (Peaceful+Plus+[1.7.10].jar)
UCHIJAAAA Railcraft{9.12.2.0} [Railcraft] (Railcraft_1.7.10-9.12.2.0.jar)
UCHIJAAAA tc{4.4.1_019} [Traincraft] (Traincraft-4.4.1_019.jar)
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.5059' Renderer: 'Intel(R) HD Graphics'
[EcologyMod|PollutionHandler] Active WorldProcessingThreads:
0: Working: false |Last Profiler section: [UNKNOWN]| Interrupted:false
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 4.0.0 - Build 10.18.10.5059, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Polski (Polska)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I really like what you've done! Right now I'm playing a modpack with Galaxy Space. I used to play your mod until Galacticraft 4 came out and Galaxy Space updated and built up again. I am hoping to start a new world knowing I'll play your mod, and I'm not saying Galaxy Space is bad, its freaking awesome! But I love the mothership idea! Can I suggest a few things though?
With the mothership concept, to add realism and total awesomeness, it would be better for the shuttles to be remodelled yet still have those legs, and any future types of rockets shouldn't have the Galacticraft tier 3 rocket feel, yet not be too realistic. (what I'm saying is that they look like dicks and are pretty ugly...) So here's my idea:
(stations referring to space stations and motherships)
There should be two new shuttles with one of them a tier 1 and the other a tier 2.
Tier 1 and 2 should use a new type of pad, the shuttle pad. A 3x3 and 4x4 layout.
Tier 1 should be a rocket capsule, similar to its old design, and should still have the legs but they shouldn't bend. On its side should be a docking bay door. It would be the same height as the Tier 3 rocket from GC3 and GC4.
Tier 2 should be a proper shuttle design, still with its landing legs but it should have some wings, three or four engines, a fin, a cockpit like the real life space shuttle, and on its top side in the middle of the craft a docking bay door. It would be just a bit larger than the Tier 3 rocket.
The docking bay should also have a one block version, which acts as a door for the underside and even for the upperside of a station.
The new shuttles should, with the new docking bay one block version, when they lift off retract their landing legs then when they are docking with the docking bay should slowly come from one block away from the face of the bay towards the bay and then finally dock. When leaving a station it should do the exact opposite.
There should be alot of new systems with that beautiful amazing rendering of all the systems planets in the sky!
Thats all to be honest - I didn't want to overwhelm you with ideas like a maniac but something like the above would be mind blowing!