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    FTB Monster crash when arriving at moon/mars

    Dunno if there are any config changes. I run a small server with like 5 friends just to derp around a little :P
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    FTB Monster crash when arriving at moon/mars

    Sucks that you keep getting crashes. Am guessing you got some rare crash Anyway here are my current configs Note I use these with GC 965 so use at own risk with newer versions. Dont have much time to update to the latest version kinda busy with work atm. I would suggest to report the crash...
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    FTB Monster crash when arriving at moon/mars

    I will put them on here when i get home :)
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    FTB Monster crash when arriving at moon/mars

    It works on 1.0.10 :) am running it here
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    FTB Monster crash when arriving at moon/mars

    The issue is fixed for the nameless airlocks. http://ci.micdoodle8.com/job/Galacticraft/961/ Take this version instaid more fixes in it :) http://ci.micdoodle8.com/job/Galacticraft/965/ Tested it and works so far ;)
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    FTB Monster crash when arriving at moon/mars

    Take your time ;) I took the liberty to report the bug @ github :) https://github.com/micdoodle8/Galacticraft/issues/276
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    FTB Monster crash when arriving at moon/mars

    Hmm you could try to remove all of the airlock blocks and not only the controller that have the no name issue and replace them in survival mode. Maybe that fixes it. You should also report this in the bug's section sinds this is clearly a bug when blocks are placed in creative mode. I'll test...
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    FTB Monster crash when arriving at moon/mars

    Hmm these look like bugs in the dev build sadly. Atleast for the first one. I would suggest to report that one in the bugs forum and / or here https://github.com/micdoodle8/Galacticraft/issues (you'll need an account for that site though) The second one is something with an airlock. May I ask...
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    its 11

    its 11
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    FTB Monster crash when arriving at moon/mars

    No problem :), and good to hear it runs without crashes and I hope for you it keeps running smooth :)
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    GalactiCraft has no support for Thermal Expansion 3 power.

    TE3 support is added in a dev build http://ci.micdoodle8.com/job/Galacticraft/941/
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    FTB Monster crash when arriving at moon/mars

    hehe on the forum right under the support forum there is a link called 'Dev Builds'. Click that and you'll see all the dev / beta builds
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    FTB Monster crash when arriving at moon/mars

    try this version it appears the crash is fixed in this one. http://ci.micdoodle8.com/job/Galacticraft/958/artifact/ And the reason its not on the homepage as you discovered yourself is because its not yet stable. These are beta versions ;). Though I agree that the airlock crash should have...
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    FTB Monster crash when arriving at moon/mars

    No problem :) I hope your issues are fixed now
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    FTB Monster crash when arriving at moon/mars

    Haha am just your all round nerd :). I made some configs added to this post. Silicon ore gen is in there as well. Mostly when you update mod versions you should backup your current configs and let the mod generate new once. Then match the new once against the old once because things can be...
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    FTB Monster crash when arriving at moon/mars

    http://ci.micdoodle8.com/job/Galacticraft/956/artifact/ Forgot to post the link. Also note there are some small config changes
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    FTB Monster crash when arriving at moon/mars

    hmm funny i started my server and tried to use the airlock. And indeed it crashes. Edit: I am updating the galacticraft version on my server to see if the issue is already fixed in another build. The airlock crash is caused by a bug in galacticraft 2.0.8.908 and is fixed in later versions...
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    FTB Monster crash when arriving at moon/mars

    Can be 1 is enough to control the entire airlock.
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    FTB Monster crash when arriving at moon/mars

    No clue... Do you use the airlock controllers?
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    FTB Monster crash when arriving at moon/mars

    Sorry had to go away a couple of day's. I tested the airlock but it worked fine for me. I noticed though that FTB monster has alot of cfg files in the folder of mods that aren't included in the pack (SGCraft, Archamedes' Ships, Ars Magica). You can try to delete those cfg's and let the mods...