Addon [1.7.10] Amun-Ra 0.4.8 - Now with Motherships [NO LONGER SUPPORTED]

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Byomakuta

Member
Sep 28, 2016
35
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Pra , I figured out that those glitchy textures that appeared where in fact moons of other mods that went wrong somehow. It's seen that the farther the celestial body is, the bigger it gets or that's what I think , and it's seen to happen only with moons in general

Plus I saw too that I could leave the mother ship using the shuttle but no other rocket.
Is it suppose to be that way?

Sorry for bother you too much today
 

Byomakuta

Member
Sep 28, 2016
35
4
8
26
Image:
2016-12-28_16.46.27.png

Crash Report:
---- Minecraft Crash Report ----
// My bad.

Time: 12/28/16 4:48 p.m.
Description: Ticking entity

java.lang.NullPointerException: Ticking entity
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getPossibleDimensionsForSpaceshipTier(WorldUtil.java:459)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getArrayOfPossibleDimensions(WorldUtil.java:574)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.toCelestialSelection(WorldUtil.java:1622)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.onReachAtmosphere(EntityTieredRocket.java:426)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntitySpaceshipBase.func_70071_h_(EntitySpaceshipBase.java:231)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityAutoRocket.func_70071_h_(EntityAutoRocket.java:335)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:203)
at micdoodle8.mods.galacticraft.planets.asteroids.entities.EntityTier3Rocket.func_70071_h_(EntityTier3Rocket.java:78)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

-- Head --
Stacktrace:
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getPossibleDimensionsForSpaceshipTier(WorldUtil.java:459)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getArrayOfPossibleDimensions(WorldUtil.java:574)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.toCelestialSelection(WorldUtil.java:1622)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.onReachAtmosphere(EntityTieredRocket.java:426)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntitySpaceshipBase.func_70071_h_(EntitySpaceshipBase.java:231)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityAutoRocket.func_70071_h_(EntityAutoRocket.java:335)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:203)
at micdoodle8.mods.galacticraft.planets.asteroids.entities.EntityTier3Rocket.func_70071_h_(EntityTier3Rocket.java:78)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)

-- Entity being ticked --
Details:
Entity Type: GalacticraftMars.Tier3RocketGC (micdoodle8.mods.galacticraft.planets.asteroids.entities.EntityTier3Rocket)
Entity ID: 2087921
Entity Name: Tier 3 Rocket
Entity's Exact location: -6.50, 1201.40, 0.50
Entity's Block location: World: (-7,1201,0), Chunk: (at 9,75,0 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: -0.00, 2.50, -0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

-- Affected level --
Details:
Level name: Dissidia
All players: 1 total; [GCEntityPlayerMP['Byo'/190, l='Dissidia', x=-6.50, y=1201.90, z=0.50]]
Chunk stats: ServerChunkCache: 292 Drop: 0
Level seed: 3396408
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 392153440 bytes (373 MB) / 966393856 bytes (921 MB) up to 966393856 bytes (921 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 9, tcache: 91, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 62 mods loaded, 52 mods active

GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
AE2 Version: beta rv3-beta-6 for Forge 10.13.4.1448
CoFHCore: -[1.7.10]3.1.3-327
ThermalFoundation: -[1.7.10]1.2.5-115
ThermalExpansion: -[1.7.10]4.1.4-247
MineFactoryReloaded: -[1.7.10]2.8.1-174
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.

EnderIO: Found the following problem(s) with your installation:
* Optifine is installed. This is NOT supported.
* An unknown AE2 API is installed (rv3 from appliedenergistics2-rv3-beta-6.jar).
Ender IO was build against API version rv2 and may or may not work with a newer version.
This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BuildCraftCore:OFF, BuildCraftTransport:OFF, BuildCraftBuilder:OFF, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF, OpenComputers:OFF, PneumaticCraft:OFF
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [GCEntityPlayerMP['Byo'/190, l='Dissidia', x=-6.50, y=1201.90, z=0.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 8
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 3.1.0 - Build 9.17.10.4229
OpenGlRenderer: Intel(R) HD Graphics 3000
OpenGlVendor: Intel
CpuCount: 4
 

pra

Member
Mar 7, 2015
328
120
43
36
Overworld
Oh, did you start with a Tier3 rocket from a mothership? I haven't tested this...

Slightly off-topic: what is that bar below your oxygen display on that screenshot? That looks awfully like my GC pull request for a pressure gauge

aaand finally, I just built a new version:

== AmunRa-GC-0.2.3 ==
- added renderer for mothership boosters:
2016-12-29_00.25.38.png
- fixed the issue where rightclick on a far away engine base block would not open the gui
- tweaked the fuel requirements so that the amunra system is reachable
- sleeping in a cryochamber should make MS arrive instantly
- shuttle selection map should auto zoom on the planet you started from
- fixed issue where a shuttle would enter a planet above it's exit height
- removed accidental javax dependency


edit: I'll do mothership renaming when I get around to it. It is definitely planned. I was also thinking about the ability to change your ship's icon.

Oooh, someone over here was talking about helping me with textures! Drawing a bunch of mothership icons is exactly the kind of task I'd rather outsource to somebody else. Any takers? :D
 
Last edited:
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kingofminers

Member
Content developer
ExtendedPlanets
Sep 5, 2015
55
13
8
a 30:70 universe.
Oh, did you start with a Tier3 rocket from a mothership? I haven't tested this...

Slightly off-topic: what is that bar below your oxygen display on that screenshot? That looks awfully like my GC pull request for a pressure gauge

aaand finally, I just built a new version:

== AmunRa-GC-0.2.3 ==
- added renderer for mothership boosters:
View attachment 1769
- fixed the issue where rightclick on a far away engine base block would not open the gui
- tweaked the fuel requirements so that the amunra system is reachable
- sleeping in a cryochamber should make MS arrive instantly
- shuttle selection map should auto zoom on the planet you started from
- fixed issue where a shuttle would enter a planet above it's exit height
- removed accidental javax dependency
The bar underneath the oxygen meters is the atmospheric pressure meter added in GalaxySpace.
 

Byomakuta

Member
Sep 28, 2016
35
4
8
26
Oh, did you start with a Tier3 rocket from a mothership? I haven't tested this...

yes i did, at first i used a end tier GalaxySpace rocket and crashed and though it was reasonable why, but when i used the end tier Vanilla rocket

also, i dont know why when i get to a planet with the mothership the moons are really (REALLY) big, even the ones of your mod *see previous images*
 

pra

Member
Mar 7, 2015
328
120
43
36
Overworld
yes i did, at first i used a end tier GalaxySpace rocket and crashed and though it was reasonable why, but when i used the end tier Vanilla rocket

also, i dont know why when i get to a planet with the mothership the moons are really (REALLY) big, even the ones of your mod *see previous images*
Okay, I'll try fixing that. Probaby the "solution" will be that any rocket except the shuttle will be unusable on the mothership.

That with the moons is really weird. Could you post a list of all mods you are using? I'll try reproducing it.
 

AugiteSoul

Member
May 15, 2016
123
6
18
30
The moon glitch works for me too. Try orbiting a gas planet from GalaxySpace. (using a mothership)
 

Byomakuta

Member
Sep 28, 2016
35
4
8
26
try first using both Galaxy space and Extended planets at the same time and go to planets (specially to gas giants) that have a lot of moons.

plus i dont know how many boosters or engines i need to finally go from system to system.

Mod list:
applied energistic 2
ae2 stuff
BetterFps
Big Reactors
Blood Magic
Carpenter Blocks
Draconic Evolution
Ender IO
Ender Storage
Enhanced Portals 3
Extended Planets
Extra Cells
Extra Utilities
Forbidden Magic
Galacticraft
Galaxy Space
Magical Crops
Matter Overdrive
Mine Factory
NEI
Openblocks
Optifine
Tinker Construct
Thaumcraft
Thaumic Energistic
Thaumic Exploration
Thaumic Tinkerer
Thermal Expansion
Thermal Fundation
Tinker Mechworks
Twiligh Forest
and lastly yours :)
:)eek: wow that is a lot now that i looking at it)
 
Last edited:

Superman

Member
Dec 29, 2016
56
5
8
28
Could you please make that even with galaxy space installed that adds even farther away planets that orbit the sun, you dont have to wait just 4:51 or so seconds to reach every planet in the solar system with a mothership, and also it is kinda weird, that my speed is 1 kAU/h with just 2 rockets with only one rocket block to each of the rocket trusthers, and now my suggestion, add another solar system wich has planets that are named after greek or roman and not agyptian gods, or maybe even all mythologies you can find, that would be awesome, also maybe shutlle rocket tier 2, schematics can be found on mars dungeon, or if galaxy space is installed then on ceres dungeon, and it is just like a tier 2 rocket, but that can create motherships and so on, and maybe tier 3, also on mars dungeon, or if galaxy space is installed on ganymed/europa/io/calliste dungeon or whereever, sorry for my grammar i am not english. Thanks for reading.

P.S.: Are you german, because of that katzenpapst thing ? If yes, then "Guten Tag !".
 

pra

Member
Mar 7, 2015
328
120
43
36
Overworld
Could you please make that even with galaxy space installed that adds even farther away planets that orbit the sun, you dont have to wait just 4:51 or so seconds to reach every planet in the solar system with a mothership, and also it is kinda weird, that my speed is 1 kAU/h with just 2 rockets with only one rocket block to each of the rocket trusthers, and now my suggestion, add another solar system wich has planets that are named after greek or roman and not agyptian gods, or maybe even all mythologies you can find, that would be awesome, also maybe shutlle rocket tier 2, schematics can be found on mars dungeon, or if galaxy space is installed then on ceres dungeon, and it is just like a tier 2 rocket, but that can create motherships and so on, and maybe tier 3, also on mars dungeon, or if galaxy space is installed on ganymed/europa/io/calliste dungeon or whereever, sorry for my grammar i am not english. Thanks for reading.

P.S.: Are you german, because of that katzenpapst thing ? If yes, then "Guten Tag !".
I'm a russian immigrant living in germany, so I speak both russian and german. Dir auch nen guten Tag :D

Regarding waiting: use a cryo chamber and go to sleep while in transit. If all players on a mothership sleep, it should fast forward to the point of arrival.

I'm not really sure what to do about the speed of the engines. Currently it's like this: each engine has a fixed speed value, the ship goes at the speed of the slowest engine you have, and the engines have either enough strength to move the ship's mass, or they don't. I don't want to make the calculations too complex, either. I think I will make the speed increase with the amount of blocks, though.

Right now, you need about 30 buckets a fuel in one engine to go from sol to ra. I guess I should come up with a way to show this. My problem is that I don't know how to display the fuel requirements if you have multiple engines which all require diffrent fuels.

@Mythologies: have a closer look to the names of the planets of the solar system :D
That was the primary reason I picked egyptian gods. That, and my utter inability to come up with good names.
 

Superman

Member
Dec 29, 2016
56
5
8
28
Could you please make that even with galaxy space installed that adds even farther away planets that orbit the sun, you dont have to wait just 4:51 or so seconds to reach every planet in the solar system with a mothership, and also it is kinda weird, that my speed is 1 kAU/h with just 2 rockets with only one rocket block to each of the rocket trusthers, and now my suggestion, add another solar system wich has planets that are named after greek or roman and not agyptian gods, or maybe even all mythologies you can find, that would be awesome, also maybe shutlle rocket tier 2, schematics can be found on mars dungeon, or if galaxy space is installed then on ceres dungeon, and it is just like a tier 2 rocket, but that can create motherships and so on, and maybe tier 3, also on mars dungeon, or if galaxy space is installed on ganymed/europa/io/calliste dungeon or whereever, sorry for my grammar i am not english. Thanks for reading.

P.S.: Are you german, because of that katzenpapst thing ? If yes, then "Guten Tag !".
I'm a russian immigrant living in germany, so I speak both russian and german. Dir auch nen guten Tag :D

Regarding waiting: use a cryo chamber and go to sleep while in transit. If all players on a mothership sleep, it should fast forward to the point of arrival.

I'm not really sure what to do about the speed of the engines. Currently it's like this: each engine has a fixed speed value, the ship goes at the speed of the slowest engine you have, and the engines have either enough strength to move the ship's mass, or they don't. I don't want to make the calculations too complex, either. I think I will make the speed increase with the amount of blocks, though.

Right now, you need about 30 buckets a fuel in one engine to go from sol to ra. I guess I should come up with a way to show this. My problem is that I don't know how to display the fuel requirements if you have multiple engines which all require diffrent fuels.

@Mythologies: have a closer look to the names of the planets of the solar system :D
That was the primary reason I picked egyptian gods. That, and my utter inability to come up with good names.
I mean that it is too fast and not to slow, i mean 5 seconds form earth to pluto ?
 

Byomakuta

Member
Sep 28, 2016
35
4
8
26
pra, was you able to replicate the moon glitch with the mothership?

because i dont know if this is going to work, but maybe you can reduce the moons sizes a bit .

off-topic: there is a lot of languages in this chat. Im from Dominican Republic (speak spanish) (ㅎ‿ㅎ)
 

Byomakuta

Member
Sep 28, 2016
35
4
8
26
You need the body name. Hmm I wonder if you can even figure that out without looking into the code, lol. Try something like "sirius:0/1/1" or "starsirius:0/1/1"

pra, how can i exactly reach the body name of the star-in-progress, can you (and only if you can) make a video for it using a galacticraft vanilla planet like jupiter? pretty pls?
 

AugiteSoul

Member
May 15, 2016
123
6
18
30
pra, how can i exactly reach the body name of the star-in-progress, can you (and only if you can) make a video for it using a galacticraft vanilla planet like jupiter? pretty pls?
Orbit the taget body, then do /mothership_info
 

pra

Member
Mar 7, 2015
328
120
43
36
Overworld
Image:
View attachment 1768

Crash Report:
---- Minecraft Crash Report ----
// My bad.

Time: 12/28/16 4:48 p.m.
Description: Ticking entity

java.lang.NullPointerException: Ticking entity
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getPossibleDimensionsForSpaceshipTier(WorldUtil.java:459)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getArrayOfPossibleDimensions(WorldUtil.java:574)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.toCelestialSelection(WorldUtil.java:1622)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.onReachAtmosphere(EntityTieredRocket.java:426)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntitySpaceshipBase.func_70071_h_(EntitySpaceshipBase.java:231)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityAutoRocket.func_70071_h_(EntityAutoRocket.java:335)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:203)
at micdoodle8.mods.galacticraft.planets.asteroids.entities.EntityTier3Rocket.func_70071_h_(EntityTier3Rocket.java:78)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

-- Head --
Stacktrace:
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getPossibleDimensionsForSpaceshipTier(WorldUtil.java:459)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.getArrayOfPossibleDimensions(WorldUtil.java:574)
at micdoodle8.mods.galacticraft.core.util.WorldUtil.toCelestialSelection(WorldUtil.java:1622)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.onReachAtmosphere(EntityTieredRocket.java:426)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntitySpaceshipBase.func_70071_h_(EntitySpaceshipBase.java:231)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityAutoRocket.func_70071_h_(EntityAutoRocket.java:335)
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:203)
at micdoodle8.mods.galacticraft.planets.asteroids.entities.EntityTier3Rocket.func_70071_h_(EntityTier3Rocket.java:78)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)

-- Entity being ticked --
Details:
Entity Type: GalacticraftMars.Tier3RocketGC (micdoodle8.mods.galacticraft.planets.asteroids.entities.EntityTier3Rocket)
Entity ID: 2087921
Entity Name: Tier 3 Rocket
Entity's Exact location: -6.50, 1201.40, 0.50
Entity's Block location: World: (-7,1201,0), Chunk: (at 9,75,0 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: -0.00, 2.50, -0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

-- Affected level --
Details:
Level name: Dissidia
All players: 1 total; [GCEntityPlayerMP['Byo'/190, l='Dissidia', x=-6.50, y=1201.90, z=0.50]]
Chunk stats: ServerChunkCache: 292 Drop: 0
Level seed: 3396408
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 392153440 bytes (373 MB) / 966393856 bytes (921 MB) up to 966393856 bytes (921 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 9, tcache: 91, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 62 mods loaded, 52 mods active

GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
AE2 Version: beta rv3-beta-6 for Forge 10.13.4.1448
CoFHCore: -[1.7.10]3.1.3-327
ThermalFoundation: -[1.7.10]1.2.5-115
ThermalExpansion: -[1.7.10]4.1.4-247
MineFactoryReloaded: -[1.7.10]2.8.1-174
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.

EnderIO: Found the following problem(s) with your installation:
* Optifine is installed. This is NOT supported.
* An unknown AE2 API is installed (rv3 from appliedenergistics2-rv3-beta-6.jar).
Ender IO was build against API version rv2 and may or may not work with a newer version.
This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BuildCraftCore:OFF, BuildCraftTransport:OFF, BuildCraftBuilder:OFF, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF, OpenComputers:OFF, PneumaticCraft:OFF
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [GCEntityPlayerMP['Byo'/190, l='Dissidia', x=-6.50, y=1201.90, z=0.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 8
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 3.1.0 - Build 9.17.10.4229
OpenGlRenderer: Intel(R) HD Graphics 3000
OpenGlVendor: Intel
CpuCount: 4
Ok, I couldn't reproduce the crash, but I'm quite certain that I found the reason for it, at least.

\€: nevermind, can reproduce.
 
Last edited:

Byomakuta

Member
Sep 28, 2016
35
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Ok, I couldn't reproduce the crash, but I'm quite certain that I found the reason for it, at least.

well, i actually dont crash when i go to a planet/gas giant, only the moon glitch happens, the crash report was for another problem
 
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