Addon [1.7.10] Amun-Ra 0.4.8 - Now with Motherships

Discussion in 'Addons and Resource Packs' started by pra, Oct 18, 2015.

  1. pra

    pra Member

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    I'm planning to follow GC, though I have no idea how and when, though.
    I'm hoping the new features from >= 1.8 get backported to 1.7 first, that would make things easier to me. If that doesn't happen, I most certainly will drop 1.7 support. Not sure if said features exist in >= 1.10, and how different minecraft got between 1.8 and 1.10...
     
  2. AugiteSoul

    AugiteSoul Member

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    in fact 1.8 gc is stopped for 1.10/1.11
     
  3. Sockdotgif

    Sockdotgif Member

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    such a long wait, but so worth it.
     
  4. Maxxxel2

    Maxxxel2 Member

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    im getting my console spammed with this:

    [19:28:24] [Server thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.NullPointerException
    [19:28:24] [Server thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at de.katzenpapst.amunra.block.BlockBasicMeta.hasTileEntity(BlockBasicMeta.java:231)
    [19:28:24] [Server thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at buildcraft.transport.ItemFacade.registerValidFacades(ItemFacade.java:293)
    [19:28:24] [Server thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at buildcraft.transport.ItemFacade.initialize(ItemFacade.java:270)
    [19:28:24] [Server thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: etc...
     
  5. Sockdotgif

    Sockdotgif Member

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    please don't post crash reporting on threads my guy, put them on github.
     
  6. pra

    pra Member

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    Still, I think I know what is happening there, I'll have a look when work is over.
     
  7. Maxxxel2

    Maxxxel2 Member

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    you're great :)
     
  8. pra

    pra Member

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    So,

    AmunRa-GC-0.4.4

    === 0.4.4 ===
    - adjusted permission levels of commands
    - added two craftable metal chests
    - potentially fixed a nullpointerexception with buildcraft facades
     
  9. AugiteSoul

    AugiteSoul Member

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    Found a problem, gonna send it on github.
     
  10. genius64

    genius64 Member

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    pra, I really like to fly on your stations, but in creative I constantly have to fill with fuel engines. You can add to the creative engines that don't need to fill fuel? I would be very happy, thank you read.
     
  11. AugiteSoul

    AugiteSoul Member

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    There are lots of mods who add liquid tanks. Try Extra Utilities Bedrockium Drums.
     
  12. Sockdotgif

    Sockdotgif Member

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    thermal foundation has creative tanks ;)
     
  13. AugiteSoul

    AugiteSoul Member

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    I don't use TE. It adds all stuff all big tech mods have (GC apart), i'm using EnderIO instead.
     
  14. pra

    pra Member

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    Not sure if I should add an actual infinite engine, they are somewhat of a pain in the ass to add. Maybe I'll add an infinite fuel canister instead. In the meantime, use ion engines with the infinite battery. They don't use much nitrogen, mostly energy.
     
  15. AugiteSoul

    AugiteSoul Member

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    You should add solid fuel engines who uses any furnace fuel, the more efficient it is, the faster you travel :p
     
  16. Sockdotgif

    Sockdotgif Member

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    i agree with this, however, bringing travel distance down to only interplanetary for balance.

    another idea: a ram scoop block/multiblock (see: https://en.wikipedia.org/wiki/Bussard_ramjet) for the front of a space craft.

    TL;DR for the wiki link: essentially a ram scoop is a cone or torus shape in front of a space craft (sizes varying from 1 meter to 1 km) that collects gasses in transit, compresses them until either 1) they under go fusion, or 2) they use the compressed gas in an ion engine (which you already have in the mod)
     
  17. DataSoong_

    DataSoong_ Member

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    I can't post it, so i am posting a image of it.
    upload_2017-4-23_19-28-51.png
    and, how to find dark matter? i know it's on the belt but i can't find it.
     
    #297 DataSoong_, Apr 23, 2017
    Last edited: Apr 23, 2017
  18. Sockdotgif

    Sockdotgif Member

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  19. pra

    pra Member

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    thank you. I was going to just disregard that post otherwise.

    In case that is the reason: 0.4.4 is NOT compatible with the most recent GC builds. I'm still working on an update.

    And dark matter should be in asteroids in the Mehen belt. The stuff should fill the entire core of an asteroid, like ores do.
     
  20. Fingolfin

    Fingolfin Member

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    Great addon. I love what you did with the Mehen Belt and Seth. I did come across a problem though. I was going to post a crash report but mine looks almost identical to DataSoong_'s. (excepting the mod list of course) The difference is I only get the crash when trying to render the sky of one of your dimensions while the mod Extra Planets is installed. I tested this crash with version 0.4.4 of your addon, 1.6.2 of extra planets, and these three versions of Galacticraft: 463, 486, and 489. The crash only happens when trying to load the sky of one of your dimensions. All the other dimensions work fine. For me this can be worked around by setting the render distance as small as can be so that the sky won't render. It may also be useful to know that adding optifine into the mix stops the crash but... lets just say I've never seen a graphical glitch like that. In the end I can continue to play by adding optifine and turning off sky, sun, moon, and stars. That fixes everything except one of the best parts of galacticraft is the sky. I just want to fly my mothership to many different planets and stare at the stars as they speed by. Anyway I love the addon keep up the good work. Just thought I would post this just in case it helps.
     
    Sockdotgif likes this.

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