Add more to inside the rocket

Discussion in 'Suggestions' started by Tony, Oct 6, 2013.

  1. Ezer'Arch

    Ezer'Arch Administrator
    Staff Member

    Joined:
    May 18, 2013
    Messages:
    1,561
    Likes Received:
    430
    [​IMG]
    ... with some brain power, this is a tank.

    Dex, please look on the bright side of life, things don't need to oscillate between extremes ^^. I didn't want a very sophisticated and over detailed rocket with buttons and blinking lights. What I could expect is a little more detail, as much as the NASA workbench and the buggy, to be able to sit and feel I'm inside of a spacecraft.

    Have you ever played Traincraft?

    [​IMG]

    This is the inside of a high-speed train cockpit. No buttons and blinking lights.

    Also Flan's mod vehicles follow the same scheme. They could be just a box with wheels or wings just for sake of "why need more? all you need is to go places with WASD", but they have minimal visual elements that suggest you are there, inside the vehicle.
     
    #41 Ezer'Arch, Oct 30, 2013
    Last edited: Oct 30, 2013
    OpelSpeedster likes this.
  2. Dex Luther

    Dex Luther Member

    Joined:
    Aug 15, 2013
    Messages:
    708
    Likes Received:
    182
    I don't know if you noticed, but I agreed before you even posted.

    Hey wouldja look at that. I don't know what you're excepting that I don't seem to be agreeing with.

    I don't see the point, but ok. That might be something that could be configurable in the config file.
     
  3. Space Viking

    Space Viking Member

    Joined:
    Jun 30, 2013
    Messages:
    255
    Likes Received:
    180
    A bit more details inside the rocket sure wouldn't hurt. In a way the simplicity has its own charm, but since it appears micdoodle has gone from models basically made of blocks to sloped low-poly models (with the moon buggy serving as a good example), I guess the rocket has the chance of getting an overhaul as well. It would make sense if micdoodle is going to accommodate the scale of the rocket according to the currently featured lunar lander, as he has afterall planned on implementing spacecrafts that can be customized. Right now the rockets are more of a man-sized Wallace & Gromit styled SSTO direct-ascent lunar lander.

    So perhaps in the future of Galacticraft we might be given the immersive element of being in a somewhat horizontal seat in a space suit, having the view of a control panel infront with a little window on the crew hatch next to you.
     
  4. IceClimber11

    IceClimber11 Member

    Joined:
    Aug 30, 2013
    Messages:
    195
    Likes Received:
    13
    +1 Awsome points
     
  5. IceClimber11

    IceClimber11 Member

    Joined:
    Aug 30, 2013
    Messages:
    195
    Likes Received:
    13
    LOL made my day
     
  6. Superkalasnikov

    Joined:
    Aug 31, 2013
    Messages:
    143
    Likes Received:
    8
    OH lord you two! Stahp!
     
  7. Benoni

    Benoni Member

    Joined:
    Oct 20, 2013
    Messages:
    178
    Likes Received:
    37
    [​IMG]
     
  8. Marvdizzle

    Marvdizzle Member

    Joined:
    Nov 10, 2014
    Messages:
    2
    Likes Received:
    3
    As an apology first and foremost before I post, after reading this, I was forwarded here by way of the (recommended) tag. If I'm posting in the wrong area, or if I misread anything, I apologize feel free to delete and lock or what-have-you. That said -

    After reading through this thread, others, and through my own "brainstorming" perhaps a happy medium could be found by using an instanced spaceship instead of a 'flansmod/traincraft/archimedes' type mechanic. Perhaps something akin to 'dimensional doors' would be the best resolution if something like this were to be implemented/considered - player enters other dimension through a specific "hangar door" (assigned to random dimension #), player designs their spacecraft in a large "hangar area" where the sky cannot be seen, and the hangar blocks should be unbreakable. This allows customization of spaceships that players want, and doesn't present any real technical issues that I can see.

    Now, as far as showing the spacecraft taking off, perhaps the hangar blocks could disappear and reveal the sky (or orbit) of the planet (or asteroid field) the player is currently at. The sky could fade into the target atmosphere over time (example: overworld -> thin atmosphere -> space (like how it currently displays, with single rockets), perhaps longer or shorter duration depending on the strength of the engine (multiblock perhaps?). Launch sequence could also be controlled via the new display panels or something of the sort.

    The "hangar door" could be linked with a Frequency Module perhaps to each planet's "hangar door" so the hangar knows where to spit the player out at.

    If the player doesn't use their ship to get to another planet -

    - Player uses spaceship to get from overworld to mars
    - Player decides to use rocket (or teleportation device (ic2/mystcraft etc.) to return to overworld (or elsewhere)
    - Player goes into their hangar on overworld to travel back to mars
    - Ship is still on mars, and so the hangar door they used on overworld takes them to an "empty hangar" dimension that can't be built in.

    Just trying to troubleshoot my own idea.

    Anyway, I was just thinking of a plausible solution to this issue.

    This is my first post and again, I apologize if I'm in the wrong area. Thanks for reading. :)
     
    #48 Marvdizzle, Nov 10, 2014
    Last edited: Nov 10, 2014
    GamerARK13, Ezer'Arch and radfast like this.
  9. radfast

    radfast Administrator
    Staff Member

    Joined:
    Apr 27, 2014
    Messages:
    1,143
    Likes Received:
    352
    Awesome first post. Those are some well-thought out ideas, it might be possible.
     
  10. Marvdizzle

    Marvdizzle Member

    Joined:
    Nov 10, 2014
    Messages:
    2
    Likes Received:
    3
    Thank you very much, I appreciate it. I'm also relieved that I didn't post in the wrong place, haha. I hope to tidy things up in a bit now that I'm familiar with the forum formatting. Hopefully it'll be a bit easier to read. Might add a bit of my vision to how I could see technical limitations worked around. Thanks again!
     
  11. PurGamingCEO

    PurGamingCEO Member

    Joined:
    Mar 9, 2015
    Messages:
    15
    Likes Received:
    1
    Panels with somethimg that lools kinda like a HID in a fighter jet or display screens as seen in the Apollo missions. Also, thanks Micdoodle for the display screens.:)
     
  12. Space Viking

    Space Viking Member

    Joined:
    Jun 30, 2013
    Messages:
    255
    Likes Received:
    180
    HID like in human interface device? The Apollo Command Module had loads of buttons/toggles, a couple of joysticks, and of course the AGC for assisting with control and navigation.

    lol poor radfast isn't recognized for what he's created.
     
    Ezer'Arch likes this.
  13. radfast

    radfast Administrator
    Staff Member

    Joined:
    Apr 27, 2014
    Messages:
    1,143
    Likes Received:
    352
    I am giving serious consideration to adding a "panel of control switches" block in Galacticraft. It should look something like this: (you'll need another mod to provide the pipe)

    [​IMG]
     
    Ezer'Arch likes this.
  14. Ezer'Arch

    Ezer'Arch Administrator
    Staff Member

    Joined:
    May 18, 2013
    Messages:
    1,561
    Likes Received:
    430
  15. radfast

    radfast Administrator
    Staff Member

    Joined:
    Apr 27, 2014
    Messages:
    1,143
    Likes Received:
    352
    and this is how a nuclear facility should look :)

    [​IMG]
     
  16. GalacticBlock20

    Joined:
    Mar 8, 2015
    Messages:
    166
    Likes Received:
    8
    Actually walking inside the rocket is fine and maybe you could just put like basic things like basic equipment for it
     
  17. Dex Luther

    Dex Luther Member

    Joined:
    Aug 15, 2013
    Messages:
    708
    Likes Received:
    182
    During flight astronauts are strapped into their seats and don't walk around. Even if they weren't too busy trying not to die, the g-force applied to the body would probably make it uncomfortable/dangerous to walk around.
     
  18. GalacticBlock20

    Joined:
    Mar 8, 2015
    Messages:
    166
    Likes Received:
    8
    Oh yeah, now one question in future updates will there be a possibility that the rocket's travel will be a bit long and you can walk and interact with it?
     
  19. GamerARK13

    GamerARK13 Member

    Joined:
    Aug 3, 2014
    Messages:
    148
    Likes Received:
    9
    Maybe but only once you leave the modern stage of Rockets and ascend to the Space age with cruisers and fighters
     
  20. GalacticBlock20

    Joined:
    Mar 8, 2015
    Messages:
    166
    Likes Received:
    8
    That could be possibility, but the problem it might be complex or tricky
     

Share This Page