Apparently Minecraft has made it it's mission to prevent me from having a Mars base

Discussion in 'Support' started by OpelSpeedster, Oct 21, 2013.

  1. OpelSpeedster

    OpelSpeedster Member

    Joined:
    Sep 29, 2013
    Messages:
    428
    Likes Received:
    27
    I've had this problem for some time. Each time I make a Mars base, complete or not, Minecraft suddently decides to not allow me to play that map ever again. I've made two maps so far, both of them corrupted by Minecraft.

    The first one is stuck at the 'Downloading Terrain' screen while the Development Console repeteadly spams the following error loop:

    This error doesn't seems to appear at any other world, and is exclusive to this specific corrupted world.

    The second corrupted world manages to let me in, at least before crashing 2 seconds after, giving me a crash report that is both too long to fit here and that shouldn't go here and instead should be at the Bug Reports section. It says something about ticking tile entity and something related to Galacticraft 'Oxygen Pressure Protocol' and Universal Eletricity, and spams this error for a long time.

    So, yeah....anyone knows what is happening?
     
  2. Belltower Steve

    Joined:
    Oct 17, 2013
    Messages:
    14
    Likes Received:
    0
    opel,
    What build are you using and what other mods?
     
  3. OpelSpeedster

    OpelSpeedster Member

    Joined:
    Sep 29, 2013
    Messages:
    428
    Likes Received:
    27
    I'm not sure, but I think it's 9.10.1.871 for the 1.6.2 version. As for mods, I use a ton of mods, though the main mods I used for that save file were Galacticraft 2(obviously), Portal, Morph, Web Displays, Modular PowerSuits and I think that there is a Millénaire village loaded in the Overworld.
     
  4. Belltower Steve

    Joined:
    Oct 17, 2013
    Messages:
    14
    Likes Received:
    0
    try pulling the morph mod out of your mod folder and restarting
     
  5. OpelSpeedster

    OpelSpeedster Member

    Joined:
    Sep 29, 2013
    Messages:
    428
    Likes Received:
    27
    Doing that seemed to fix the "World stuck at 'Downloading Terrain' error loop" glitch, but I haven't tested the other map yet.

    Anyway, thanks!
     
  6. Belltower Steve

    Joined:
    Oct 17, 2013
    Messages:
    14
    Likes Received:
    0
    it looks like there is some sort of anomoly between morph and its entity values for a creeper and an evolved creeper in GC. I'm not a coder or anything but thats what I saw
     
  7. IsoMS

    IsoMS Member

    Joined:
    Jul 26, 2013
    Messages:
    970
    Likes Received:
    72

    you were right, the morph mod actully HAS some conflicts between the galacticraft entity's.
     
  8. OpelSpeedster

    OpelSpeedster Member

    Joined:
    Sep 29, 2013
    Messages:
    428
    Likes Received:
    27
    Okay, now I installed GalacticaftGamer's addon, and now it is giving it this error:

     
  9. MasterOanarchY

    MasterOanarchY Moderator
    Staff Member

    Joined:
    Jul 3, 2013
    Messages:
    1,016
    Likes Received:
    38
    That's a question for GG, but a ForgeModLoader-client.log would be useful.
     
  10. OpelSpeedster

    OpelSpeedster Member

    Joined:
    Sep 29, 2013
    Messages:
    428
    Likes Received:
    27
    Hm, is it really necessary? I thought the log only worked if the game crashed.

    That error doesn't appears by Minecraft crashing. Rather, when I try to load the corrupted world, it stays endlessy at the 'Downloading Terrain' screen, while the Development Screen loops that error log in my previous post over and over.

    In fact, that error happened before, as I put in the main post, but it was with the Evolved Creeper and it was fixed by removing the Morph mod. Now it's with the Evolved Zombie and the only thing that may be causing it is GG's mod(which doesn't seems to do anything, so I'm removing it.)
     
  11. MasterOanarchY

    MasterOanarchY Moderator
    Staff Member

    Joined:
    Jul 3, 2013
    Messages:
    1,016
    Likes Received:
    38
    You could pastebin the log. The forge log has the crash report, and everything else in it. Might prove useful, might not.
     
  12. OpelSpeedster

    OpelSpeedster Member

    Joined:
    Sep 29, 2013
    Messages:
    428
    Likes Received:
    27
    Pastebin and JustPasteIt don't allow me to put in the paste as it breaks their 5000-character limit, and the forums' 10000-character limit is apparently mimicking them.
     
  13. MasterOanarchY

    MasterOanarchY Moderator
    Staff Member

    Joined:
    Jul 3, 2013
    Messages:
    1,016
    Likes Received:
    38
    When my logs are too big, I just delete out the repeating stuff. I leave a couple in, but delete the rest.
     
  14. OpelSpeedster

    OpelSpeedster Member

    Joined:
    Sep 29, 2013
    Messages:
    428
    Likes Received:
    27
    Problem is, there are few things repeating in there. Besides, 99% of the log is about it loading mod blocks and items.
     
  15. MasterOanarchY

    MasterOanarchY Moderator
    Staff Member

    Joined:
    Jul 3, 2013
    Messages:
    1,016
    Likes Received:
    38
    I usually remove these.
    2013-10-23 01:20:11 [FINEST] [ForgeModLoader] Reading patch data from binpatch/client/net.
    2013-10-23 01:20:13 [FINE] [ForgeModLoader] Runtime patching class net.minecraft.block.BlockComparator (input size 4213), found 1 patch
    2013-10-23 01:20:13 [FINE] [ForgeModLoader] Successfully applied runtime patches for net.minecraft.block.BlockComparator (new size 6288)
     
  16. OpelSpeedster

    OpelSpeedster Member

    Joined:
    Sep 29, 2013
    Messages:
    428
    Likes Received:
    27
    Well, it's going to take a lot of time to take off all that info, as the log is huge.
     
  17. Thrawn89

    Thrawn89 Member

    Joined:
    Oct 27, 2013
    Messages:
    2
    Likes Received:
    0
    grep -v "Runtime patching class" forge.log > forge_clean.log
     

Share This Page