# Change this if you wish to balance the mod (if you have more powerful weapon mods). D:"Dungeon Boss Health Modifier"=1.5 Setting the difficulty up to 2.5 was met with a lot of annoyance on Mars, due to the fact that the creeper boss is only harmable by throwing the TNT back at it. This makes the boss health option worse for us because, despite all our weapons and forced EP armour (in the pack), the creeper boss takes a long time, and gets repetitive quickly. Could it be removed from this configuration option, and given its own? We settled on 1.5 because it was a good medium that didn't make the other bosses too easy, but would easily be set to 3 or more if it weren't for the Mars creeper boss.