I don't think a shotgun approach would really work here(I've run into a problem I haven't nailed down yet, un/loader/s says it has an invalid target at some point and may or may not work). And other mods aren't really the answer since that's basically just removing the block, I can use ender chests and hoppers(pure vanilla solution/work-around) faster than resupply rockets. Maybe I should have used more realistic numbers in my OP. I use the large cargo rocket/s which have 56 slots, and I'm shipping full stacks of ore/items(64) which is closer to about 40 minutes load/unload time, that's about 2 days to load in game time, and 2 days to unload, and a day in travel time, so it takes 4/5 ingame days to move 1 load of cargo... So why do it or have it if I can have all of it processed and moved just using "simple" vanilla mechanics/items in less than 3 ingame days(search super smelter for vanilla(I played lots of vanilla before I discovered modded minecraft)). I also tend to play horde style expansion, ie build out infrastructure, mission plan(auto processing/crafting up and running for anything I might want/need), so I drop in, build base, start quarries, rinse repeat. So I'm waiting for materials to make my next jump/tier, and I am just waiting, so that's my bottleneck in a nutshell. I hope that makes sense.
My ultimate "end goal" is to make a peaceful mod pack (something
like Path Finder(my absolute favorite mod pack to date) with as few mods as possible) and based on The
Ember Wars. I know, sounds confusing at first unless you've read them and played Path Finder. I'm trying to stay below 30 mods (8/10 are just support they don't add any items) and must be centered around GalactiCraft and I really would like to do without EIO no matter how much I like it. I don't want it to be too grindy("
absolutely no smegging" ex nihilo) and stay as close to "open sandbox" with end goals, if that makes sense.