Hello, everyone! I'm Dragonchampion. Unsure if you all know me or not; but that is pointless. Here I am with some suggestions... Nope! You thought this was going to be a tiny little suggestion post, didn't you? Well, that isn't true. I have plenty of ideas, and since we don't want me spamming the suggestion forums, I'll put them all in one single post!
Table of Contents (Ordered from Tier 4+)
Chapter 1: Asteroids
As they are right now, Asteroids are incredibly difficult to navigate, and really find anything! However, some things I noticed was the inclusion of different colored asteroids, namely ice and normal stone. So why not go one step further, and make several different colored asteroids to color code things for the player? Finally, this would also aid the player in finding ore-asteroids, and not waste their time with other asteroids.
As the dungeon here, I suggest a single huge gold-colored asteroid that contains a lone room. No mob spawners, no smaller chests... just a boss fight.
BOSS: Asteroid-Eater
An Asteroid-Eater would be an enhanced zombie, able to summon other zombies to aid it. It would also have the ability to pick up a zombie and attempt to eat it; if the player does not kill the zombie in time it will heal a little health. After dealing enough damage, the Asteroid Eater's head would pop off and become its own entity; they body following the player as the head shoots arrows. Finally, after this boss is dead, the schematic required to get to Venus would appear: the Exo-Suit.
Chapter 2: Venus
Venus is, as everyone knows, considered to be Earth's "Sister" planet. It is the logical step from the asteroid belt, and I believe it would be an excellent place to continue the current plans. Venus is a dangerous place; its average temperature is almost 900 degrees Fahrenheit! Now, everyone expects you to have to find a fourth tier rocket to get to Venus. but no! I suggest that the tier 3 rocket be the final type of rocket, and instead use interesting mechanics to cause the player to have to go through the tiers. Not only would this make the game fun, but it would also, like the acclaimed Super Metroid, allow a player that uses tricks and plays wisely to even possibly skip some planets! The "Tier Key" for Venus would be the exo-Suit, schematics would on the asteroid, but different pieces o the Exo-Suit would be found on different planets.
Venus would be a place that would be difficult to survive on the ground; and it would also have plenty of volcanoes. Lava would dot the surface of the planet, and as another hazard, when it rains on Venus, it rains /acid/ and thus will cause damage to the player and any armor they are wearing.
Finally, the dungeon could be found as any planetary dungeon, and would contain a normal dungeon run but with added lava traps. Perhaps there could even be some piston traps that would drop the player into lava? Anyways, the unique "metal" that Venus would offer would be called Sulfium, named after Sulfur, one of the primary constituents of Venus' core. Sulfium would be required to create the next module for the Exo-Suit, the Cloudwalker attachment. It would also be able to be used to make even better solar panels!
BOSS: Mega-Blaze
The Bega-Blaze would be the boss for Venus, and it would be a doozy. The Mega-Blaze would have the ability to fire fireballs that would last twice as long as blaze fireballs, and it would also have the ability to blast an explosion of fire if the player gets too close. It would be a simple boss fight compared to the Asteroid-Eater, but it would still be difficult! After defeating this boss, the next part of the Exosuit would be given: The Cloudwalker attachment. This attachment would allow the player to walk on clouds.
Chapter 3: Mercury
Mercury would be more of a challenge planet than a true tier in the solar system. Mercoruy would burn any creature in the sunlight, including the player, but solar panels would work at a massive x10 efficiency! At night, the world would be so cold that the player would need thermal padding to survive.
Mercury would also have three layers; a thin layer of turf, followed by rock, and finally the core, which would be liquid iron. This layer of liquid iron would be equal iron and stone, before going to bedrock.
Chapter 4: Jupiter
Jupiter would be a fun planet, and it would be extremely unique. The concept would be similar to the city of Cloud City from Star Wars. there would be several layers of thick gaslike surface; this surface would not allow the player to walk on it unless they're wearing the Cloudwalker attachment! After the layer of gas, it would be a layer of pure air which would mark the "surface" of Jupiter. Finally, once you get about 30-40 from 0, you would hit Liquid Hydrogen! This Liquid Hydrogen could be pumped and refined, allowing for a near inexhaustible supply of pure hydrogen.
However, Jupiter otherwise would be a utility planet; the next "Tier" would be its moon: Io.
Chapter 5: Io
Io would be COVERED in volcanoes, and a natural phenomena would occur at times called "Explosive Volcanism". It would be similar to the meteor strikes on the moon, but without meteors; anywhere that was hit would explode violently, lava blocks being placed randomly in the circle. This would make travel on the surface dangerous, and of course, digging too deep would be dangerous as well thanks to lava being prevalent, about the same rate that water is on Earth.
Io would have a dungeon similar to other planetary dungeons, but this dungeon would be a bit different. It would be totally infested with creepers, which love the explosive moon!
The unique metal found here would be called "Gish". Gish would be required for the next tier of the Exosuit, the Rebreather.
BOSS: IoCreep
The IoCreep would be a relation to Mars' three headed creeper boss. However, instead of shooting TNT, this creeper would be able to spit lava! The lava would spread a few squares and then disappear, but the danger would still be there. The creeper would be bright red, similar to Natura's Nitro Creeper, and it would remain in one place. If the player got too close it would release lava from its very pores, surrounding it temporarily with it. Upon defeating this boss, the next part of the Exo-Suit will be available: the Rebreather.
Chapter 6: Europa
The next Tier would be the moon of Europa. Europa would be a 40-50 block surface of ice and icy stone, with everything beneath it being water. Thus, Europa would have little ores; but the major new ore would be Magnetic Ice, needed for the next item, the MagnaBoots.
This dungeon would be quite difficult. Not for its mobs; no, there wouldn't be any mobs at all! Instead, you'd have to wear your oxygen gear and go underwater. Swimming through the dungeon, you would explore the maze (Water Temple, anyone?) and finally come to the boss room.
BOSS: Mesonycho
named for the scientific name of the Giant Squid, the Mesonycho would be just that... a huge squid! It would attempt to pick up the player and throw them into coral spikes around the boss room. It would be a rather simple boss fight, attacking and dodging as its defeat would give the player the next item: the MagnaBoots, which will be needed for the next planet.
Table of Contents (Ordered from Tier 4+)
- Asteroids
- Venus
- Mercury
- Jupiter
- Io
- Europa
- Saturn
- Uranus
- Neptune
- Pluto
- Eris
- Space Stations
- New Items
Chapter 1: Asteroids
As they are right now, Asteroids are incredibly difficult to navigate, and really find anything! However, some things I noticed was the inclusion of different colored asteroids, namely ice and normal stone. So why not go one step further, and make several different colored asteroids to color code things for the player? Finally, this would also aid the player in finding ore-asteroids, and not waste their time with other asteroids.
As the dungeon here, I suggest a single huge gold-colored asteroid that contains a lone room. No mob spawners, no smaller chests... just a boss fight.
BOSS: Asteroid-Eater
An Asteroid-Eater would be an enhanced zombie, able to summon other zombies to aid it. It would also have the ability to pick up a zombie and attempt to eat it; if the player does not kill the zombie in time it will heal a little health. After dealing enough damage, the Asteroid Eater's head would pop off and become its own entity; they body following the player as the head shoots arrows. Finally, after this boss is dead, the schematic required to get to Venus would appear: the Exo-Suit.
Chapter 2: Venus
Venus is, as everyone knows, considered to be Earth's "Sister" planet. It is the logical step from the asteroid belt, and I believe it would be an excellent place to continue the current plans. Venus is a dangerous place; its average temperature is almost 900 degrees Fahrenheit! Now, everyone expects you to have to find a fourth tier rocket to get to Venus. but no! I suggest that the tier 3 rocket be the final type of rocket, and instead use interesting mechanics to cause the player to have to go through the tiers. Not only would this make the game fun, but it would also, like the acclaimed Super Metroid, allow a player that uses tricks and plays wisely to even possibly skip some planets! The "Tier Key" for Venus would be the exo-Suit, schematics would on the asteroid, but different pieces o the Exo-Suit would be found on different planets.
Venus would be a place that would be difficult to survive on the ground; and it would also have plenty of volcanoes. Lava would dot the surface of the planet, and as another hazard, when it rains on Venus, it rains /acid/ and thus will cause damage to the player and any armor they are wearing.
Finally, the dungeon could be found as any planetary dungeon, and would contain a normal dungeon run but with added lava traps. Perhaps there could even be some piston traps that would drop the player into lava? Anyways, the unique "metal" that Venus would offer would be called Sulfium, named after Sulfur, one of the primary constituents of Venus' core. Sulfium would be required to create the next module for the Exo-Suit, the Cloudwalker attachment. It would also be able to be used to make even better solar panels!
BOSS: Mega-Blaze
The Bega-Blaze would be the boss for Venus, and it would be a doozy. The Mega-Blaze would have the ability to fire fireballs that would last twice as long as blaze fireballs, and it would also have the ability to blast an explosion of fire if the player gets too close. It would be a simple boss fight compared to the Asteroid-Eater, but it would still be difficult! After defeating this boss, the next part of the Exosuit would be given: The Cloudwalker attachment. This attachment would allow the player to walk on clouds.
Chapter 3: Mercury
Mercury would be more of a challenge planet than a true tier in the solar system. Mercoruy would burn any creature in the sunlight, including the player, but solar panels would work at a massive x10 efficiency! At night, the world would be so cold that the player would need thermal padding to survive.
Mercury would also have three layers; a thin layer of turf, followed by rock, and finally the core, which would be liquid iron. This layer of liquid iron would be equal iron and stone, before going to bedrock.
Chapter 4: Jupiter
Jupiter would be a fun planet, and it would be extremely unique. The concept would be similar to the city of Cloud City from Star Wars. there would be several layers of thick gaslike surface; this surface would not allow the player to walk on it unless they're wearing the Cloudwalker attachment! After the layer of gas, it would be a layer of pure air which would mark the "surface" of Jupiter. Finally, once you get about 30-40 from 0, you would hit Liquid Hydrogen! This Liquid Hydrogen could be pumped and refined, allowing for a near inexhaustible supply of pure hydrogen.
However, Jupiter otherwise would be a utility planet; the next "Tier" would be its moon: Io.
Chapter 5: Io
Io would be COVERED in volcanoes, and a natural phenomena would occur at times called "Explosive Volcanism". It would be similar to the meteor strikes on the moon, but without meteors; anywhere that was hit would explode violently, lava blocks being placed randomly in the circle. This would make travel on the surface dangerous, and of course, digging too deep would be dangerous as well thanks to lava being prevalent, about the same rate that water is on Earth.
Io would have a dungeon similar to other planetary dungeons, but this dungeon would be a bit different. It would be totally infested with creepers, which love the explosive moon!
The unique metal found here would be called "Gish". Gish would be required for the next tier of the Exosuit, the Rebreather.
BOSS: IoCreep
The IoCreep would be a relation to Mars' three headed creeper boss. However, instead of shooting TNT, this creeper would be able to spit lava! The lava would spread a few squares and then disappear, but the danger would still be there. The creeper would be bright red, similar to Natura's Nitro Creeper, and it would remain in one place. If the player got too close it would release lava from its very pores, surrounding it temporarily with it. Upon defeating this boss, the next part of the Exo-Suit will be available: the Rebreather.
Chapter 6: Europa
The next Tier would be the moon of Europa. Europa would be a 40-50 block surface of ice and icy stone, with everything beneath it being water. Thus, Europa would have little ores; but the major new ore would be Magnetic Ice, needed for the next item, the MagnaBoots.
This dungeon would be quite difficult. Not for its mobs; no, there wouldn't be any mobs at all! Instead, you'd have to wear your oxygen gear and go underwater. Swimming through the dungeon, you would explore the maze (Water Temple, anyone?) and finally come to the boss room.
BOSS: Mesonycho
named for the scientific name of the Giant Squid, the Mesonycho would be just that... a huge squid! It would attempt to pick up the player and throw them into coral spikes around the boss room. It would be a rather simple boss fight, attacking and dodging as its defeat would give the player the next item: the MagnaBoots, which will be needed for the next planet.