Im sure Ezer Arch made a config for one of those sound mods
It will not work because the biome name must match the wildcard condition written in the config file. Otherwise the sound reset will not be applied.He does have something indeed (at bottom of page for 1.10.2) that I tried but I still get all the birds and insects on all Extra Planets mod planets.
{
"conditions": "MATCH('(?i)(.*moon.*)', biome.name)",
"soundReset": true,
"sounds": [
]
}
Very much appreciate the offer but i prefer to make them as i will probably end up using some of the Dynamics surrounding sounds for certain biomes Hope you understandIt will not work because the biome name must match the wildcard condition written in the config file. Otherwise the sound reset will not be applied.
For example, any biome name matching *moon* will have a sound reset and be mute:
Code:{ "conditions": "MATCH('(?i)(.*moon.*)', biome.name)", "soundReset": true, "sounds": [ ] }
If one wants to help, all I need is a list of biomes to mute (biomes of any addon) and I'll release a new DS config.
No just place the json file in the folder will the Dynamic Surround mod configVery cool. Thanks.
Stupid question: where do I put this son file?
I'm guessing it has to be repackaged in some way...