Galacticraft 1.8.9/1.10.2/1.11.2 release!

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micdoodle8

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UPDATE: Galacticraft 4 has now been released. Latest build 109 is stable - June 20, 2017. You can download the Galacticraft mod - for Minecraft 1.11.2, 1.10.2 and 1.8.9 - from the official download site.


Make sure to remove old versions of Galacticraft from your /mods folder, if updating from the beta versions!


Current known incompatibilities: nothing major

(If playing Galacticraft with CustomNPCs or More Player Models, please make sure to use the latest (May 2017) versions of those mods)

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Hey guys,

After a lot of work and some hiccups in the development process, the beta testing phase of Galacticraft 4 is here.

During the BETA phase, I will ask that these builds only be used for those looking to help polish and improve the Galacticraft 4 release. These downloads are subject to the Galacticraft license, which can be viewed here. It's not wise to create modpacks or extensive maps based on these builds, as things are likely to be changed before we reach the release phase.


DOWNLOAD Galacticraft 1.11.2 - 1.10.2 and 1.8.9 versions


Please report issues on the Galacticraft issue tracker here, adding the minecraft version number to the title of the issue to help distinguish these from 1.7.10 issues. Include detailed information about the issue, as per usual, including crash logs and any information that can be used to re-create the problem.

Updating from worlds made using the older BETA of Galacticraft 4: when you update, first time you start the world, Forge will report 6 "Missing blocks / items" - for example breatheableAir - and ask if you want to continue. It's OK to continue! There are no missing blocks! Forge has detected 6 missing items because there are 6 things which now don't have any item (three types of air and three types of dummy block).

Updating from older worlds made using Galacticraft 3 / Minecraft 1.7.10 is not supported. A few people have been able to make this work. If you want to try it, proceed cautiously and keep a backup of your 1.7.10 world. Like other Forge mods updating to 1.8+, it's not likely to be a smooth update process. Some tips:
- It may depend on what other mods you're also bringing with you: the smaller the modlist the better
- You should load and save your world in 1.7.10 with the reduced modlist before switching Minecraft versions.
- Try updating first from 1.7.10 to 1.8.9
- Galacticraft items in chests or inventories should update correctly, if they don't then the update probably won't work at all for your world
- Galacticraft blocks (machines) placed in the world may not be correct. At minimum it's likely that some block rotations will have changed, there may also be contents loss or other issues.
- It would be a good idea to break and re-place all Galacticraft blocks in your base, and the same for machines from other mods.
- Some blocks have changed, for example oxygen pipe is now fluid pipe.
- Moon, Mars and Asteroids dimensions should be deleted and fully re-generated to have their correct dungeons in Galacticraft 4.
 
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radfast

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Latest build 69 is now available. This has Sponge compatibility in Minecraft 1.10.2 and 1.11.2, for people who want to run SpongePowered servers.

Click the links then look near the top of the page for "Last Successful Artifacts", you will see there the three files to download (GalacticraftCore, Galacticraft-Planets, MicdoodleCore).
 
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radfast

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Build 71 now available, links updated above.

This adds JEI support for all or most of our recipes.
Smoother rocket flight, and better landings.
Many bugfixes as discussed in the Issues list (including some old bugs, like the moon Lander flame not going out after it lands)
Better Titanium tools.
Better Vacuum Glass textures in your inventory, you should now be able to see them (and yes I know there are two types which look the same...)
Sealable ME Cable in 1.10.2, compatible with alpha / latest versions of AppEng2.
Rotating Advanced Solar Panels on space stations.
 

radfast

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Build 73 now available.

This has a lot of bugfixes thanks to our awesome beta testers.
You might notice smoother rocket transfers between dimensions.

The Fuel Loader now has configurable sides (rotate by sneak-wrenching it) similar to the Electric Furnace / Arc Furnace and Energy Storage Module.
Magnetic Crafting Table has a shift-description added. You really should try this out, it's an awesome addition to the game: really simple to use and it 'just works'. Better than the Tinker's Construct or IC2 equivalents ... IMHO ...

All these Galacticraft 4 versions will now check which Forge version is running, they should be fine with the "Recommended" or the "Latest". The "missing an MCVersion annotation" message at the top of the log files is gone, so this should maybe reduce the number of false error reports people post! (We could not add an MCVersion annotation in Galacticraft 3 - and we still can't! - because Galacticraft 3 is compatible with two different Minecraft versions at the same time, and the MCVersion system literally can't understand that.)

  1. Make Venus surface terraform-able
  2. Fix rocket controls not working. Fixes #2583.
  3. Fix Advanced Solar Gen angle issues. Fixes #2628.
  4. Fix electric generator wrong info in GUI. See #2628.
  5. More robust lander spawning. Probably also fixes #2271 and #2054.
  6. Compatibility - Fuel Loader accepts container items from other mods.
  7. Compatibility - signal to other mods not to connect pipes on wrong Fuel Loader sides.
  8. Add configurable machine sides implementation for Fuel Loader.
  9. Performance - sulphuric acid check skips newly spawned, non-updating entities.
  10. Arclamp Tile Entity rendering. Fixes #2603
  11. Sound file names correct in 1.11.2 version, so we have Galacticraft music again...
  12. Workaround for overworld issue caused by another mod. Closes #2617.
  13. Fix local server NPE getting world for dimension ID
  14. Use configurable overworld ID instead of zero
  15. Fix moon buggy wheel rendering
  16. Add shift-description for Magnetic Crafting Table.
  17. Clean up some .mtl errors logged for Entry Pod flame.
  18. Rocket flight minor improvements. Head correct in GUI.
  19. Add shift-clickiness for Shield Controller.
  20. Various canister and Fluid Tank improvements.
  21. Repair Oxygen Detector. Fixes #2634.
 

radfast

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Build 76 now available.

The main changes here:

  • more options when trading with Moon Villagers (this should be enough for a player stranded on the Moon to get back to Overworld in Survival mode - but a pickaxe, iron or better, is essential: without a pickaxe you can't mine needed ores on the Moon)
  • large internal changes to Fluid Pipe, Fluid Tank, and Canisters - these systems should now be working 100% properly, and fully compatible with other mods, in 1.8.9, 1.10.2 and 1.11.2
  • in 1.10.2 we have added a smart feature where Galacticraft fluid handling is compatible with both legacy code (used by some mods, especially ports of older mods from 1.8 or 1.9) and newer code (used in the latest versions of tech mods like Mekanism or Immersive Engineering) - so you can perhaps use our Galacticraft pipes and tanks to connect things which can't connect otherwise
  • performance improvements, chunks should generate more smoothly - most noticeable on Moon, Mars and Venus where all of the chunkgen is done by Galacticraft
  • (hopefully) eliminated reports in logs of circular/recursive worldgen from our oil - for example a Sponge server will log this
  • more bugfixes - that should be most of the game-ending bugs dealt with now.
 
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radfast

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Build 77 now available.

This has a new feature block: Lighting Panels, have fun with it.

Also improvements to Vacuum Glass, that should now be working neatly in all configurations. Let us know if you find a situation where it looks wrong ... a screenshot will help, please enable F3 in your screenshots so that we can see the orientation of the glass.

In Minecraft 1.11.2, Canisters and Buckets are now working properly and should be compatible with all other (proper!) mods.
 
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radfast

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Build 78 now available.

A few bugfixes, updated Arc Lamp behaviour. Wider compatibility with other mods fluid items in 1.10.2 only (the compatibility already existed in 1.11.)
 
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radfast

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Build 79 now available

* Many bugfixes.
* Sponge compatibility for Minecraft 1.11.2 version (probably ... )
* Astro Miner, Magnetic Crafting Table, Electric Furnace and Electric Ingot Compressor are now working correctly in Minecraft 1.11.2 version.
* Slimelings' GUIs are now drawn correctly including the food item
* Panel Lighting can now be painted in the Chromatic Applicator to set different lighting colours

C-qvX0LXoAAAhWh.jpg


* Galacticraft mobs (Evolved Zombies, etc) difficulty level now reflects the game difficulty setting (Easy / Normal / Hard) instead of the Galacticraft "hard mode" config.
* As suggested by SockDotGif (and maybe by others before?), Alien Villagers will now trade Moon Buggy / Tier 2 Rocket Schematics for the other one + some sapphires
 

radfast

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Build 80 now available (link)

* More bugfixes: NASA workbench is working properly in 1.11, Galacticraft generators now output power to RF mod wiring connections (apparently, they didn't before in any Galacticraft version ... a bug which has been hiding in the mod for two years ...)
* Improved Sponge compatibility
* Even more reliable dimension transfers, nobody should experience issues now (if you do, I want to hear about it!)
* Our existing compatibility features with other mods, big and small, should now be working in 1.11 if they weren't before
* Slimeling GUI has a tooltip on the favourite food (it's the little things...)
* Galacticraft Inventory Tab is now correct with potions when JEI is present
* Rockets and other 2-hand items should now be correctly held even if you had another item in your off-hand inventory slot (if that other item was a another rocket, you will either drop it or it will be auto-moved to an empty slot in your player inventory, if possible - please check this works how you might expect)
 
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radfast

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Build 81 now available (from the usual place)

  • New feature: your AstroMiners will now continue working steadily whenever the player is online, without worrying about chunkloading - they can work in "unloaded" chunks. This should mean that you can't ever lose the AstroMiners because they will always come home to their dock (and you can press the "Recall" button any time if you want to). Not tested with explosions, server crashes before the position data is saved, and other force majeure ... But I don't think AstroMiners are vulnerable to normal explosions.
  • Arc Lamps produce a nicer light cone (not quite so wide, and only if they are shining onto blocks) and also scare off hostile mobs more effectively. The Arc Lamp works best if you aim it at the area you want to light - for example don't put it on the ground, put it on a pillar or on the ceiling. No more stray lit blocks after the Arc Lamp is broken.
  • Correct Forge bucket handling in 1.10.2 and 1.11.2 when the bucket didn't exactly match the fuel taken by our machine (example: EnderIO Rocket Fuel bucket put into a Galacticraft Fuel Loader)
  • The suffocation damage and suffocation cooldown configs now affect mobs (passive and hostile) as well as player.
That's it for this time! Probably no more updates for a few days now.
 

radfast

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Build 84 now available.

This is pretty much all bugfixes and compatibility fixes with other mods. But I do recommend that everyone update to Build 84, it should be more stable all round.

(If you have Build 83, please update to Build 84!)
 
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radfast

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Build 86 now available.

Main changes:
  • Cryogenic Chamber now functioning correctly - several long-standing bugs with sleeping in this should now be fixed (please test it and let us know if any more issues!) [known minor issue: player armor helmet does not move visually with player head, inside Cryogenic Chamber, in 3rd-person view]
  • Background Mapping now fully compatible with Geographicraft (Climate Control mod) and Biomes O'Plenty - this means we are totally compatible with both mods (I think ...) and should also be OK with every other mod which changes the map [to do: Real Terrain Generation, not yet tested, also Natura not yet tested]
  • Improved compatibility with IC2 - Venus ores should now be crushed correctly in the macerator, Galacticraft wires make a proper visual connection to IC2 transformers, and we should now be compatible in 1.11.2 as well as other versions (we probably weren't, before this!)
  • JEI: Ingot Compressor / Electric Ingot Compressor recipes shown properly now
  • In 1.10.2, proper Forge bucket compatibility with Fuel Loader and other machines which take liquids.
 
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radfast

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Build 87 now available.

Main changes:
* Cryogenic Chamber now sets time to morning independently on each different planet. So on a multiplayer server, if players sleep on the Overworld, players on the Moon won't see the sun suddenly jump to a different position in the sky. (This update will also be included in next 1.7.10 build.) Also, if there's only one player on a planet, that player can sleep in a Cryogenic Chamber there even though other players on the Overworld are awake.
* Cryogenic Chamber animations added polish
* Fallen Meteors mine faster if you use high level Galacticraft tools (Heavy Duty, Desh or Titanium pickaxes), 75% chance of drop 2 raw meteoric iron
 
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radfast

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We're now up to build 92.

If you've been playing earlier versions of the beta, you might want to regenerate Asteroids and Venus (delete DIM-30 and DIM-31) to have the latest Abandoned Base generation and Crashed Probes on Venus. Or leave it till next build ... more treasure items will probably be added soon.
 

radfast

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Galacticraft 4 was officially released in build 100 on 27 May 2017.

There have been more updates since then, in more recent builds we now have Evolved Endermen in the game, and Oxygen Sealer Leak Tracing (using Sensor Glasses). Also a lot of bugfixes, especially for people playing on servers.

I will not be announcing each new version, please check the official downloads site (link in first post) for the latest.
 
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