I know some people like to play Minecraft in hard modpacks. Apart from the mobs being tougher, usually either extra materials are needed for each machine component, or there are items which can't be made at all until the player has advanced a long way.
For example, in the challenging End of Light* any machine needs 4 steel ingots to make, and the only way to make a steel ingot without having a machine is to smelt down chainmail. (Fortunately, the Infernal mobs drop chainmail fairly often, that's if you can kill them without dying first.) I expect other modpacks based on Iguana's tweaks, for example Magic Farm 2, are similar. So players are not going to have any electric machines until they have advanced quite far in the game, probably at least to Alumite tools.
I plan to add a "hard-mode" config setting to Galacticraft which can be used to up the difficulty level for modpacks that need it, but I need suggestions for what exactly should change in hard-mode.
On Github (https://github.com/micdoodle8/Galacticraft/issues/929) thor12022 has suggested:
I don't 100% agree with that, as the Compressor / Electric Compressor will not give you an easy way to make steel ingots, only an easy way to make Compressed Steel, and Compressed Steel is used only in GC recipes. I don't see there's much harm in that. GC needs a lot of Compressed Steel once you get started - every machine needs it, and some is even needed to make a Standard Wrench. And the material cost for the Coal-CompressedIron-Coal recipe is probably about the same as making steel ingots in other mods' steel recipes.
Is there a good reason to disable the Coal-CompressedIron-Coal recipe? For example, are the Heavy Duty armor items and sword OP?
To stop players from having GC machines before they have advanced in the game, I'm thinking a better approach will be to change the recipe of the Compressor that it needs 4 steel ingots to make a Compressor (if steel ingots exist in the modpack, obviously).
* The modpack creator removed Galacticraft from the beta modpack a couple months back for reasons I'm not too sure about, but it's still a good pack!
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Other ideas for hard mode:
For example, in the challenging End of Light* any machine needs 4 steel ingots to make, and the only way to make a steel ingot without having a machine is to smelt down chainmail. (Fortunately, the Infernal mobs drop chainmail fairly often, that's if you can kill them without dying first.) I expect other modpacks based on Iguana's tweaks, for example Magic Farm 2, are similar. So players are not going to have any electric machines until they have advanced quite far in the game, probably at least to Alumite tools.
I plan to add a "hard-mode" config setting to Galacticraft which can be used to up the difficulty level for modpacks that need it, but I need suggestions for what exactly should change in hard-mode.
On Github (https://github.com/micdoodle8/Galacticraft/issues/929) thor12022 has suggested:
If another mod that makes steel is present there are the steel ingot -> Compressed Steel recipes in the compressor. However, the Coal-CompressedIron-Coal recipe gives an easy way out, as other mods' steel ingots are usually harder to make.
For modpack balancing purposes it would be nice if there were a config option to disable the Coal-CompressedIron-Coal recipe to make Compressed Steel.
I don't 100% agree with that, as the Compressor / Electric Compressor will not give you an easy way to make steel ingots, only an easy way to make Compressed Steel, and Compressed Steel is used only in GC recipes. I don't see there's much harm in that. GC needs a lot of Compressed Steel once you get started - every machine needs it, and some is even needed to make a Standard Wrench. And the material cost for the Coal-CompressedIron-Coal recipe is probably about the same as making steel ingots in other mods' steel recipes.
Is there a good reason to disable the Coal-CompressedIron-Coal recipe? For example, are the Heavy Duty armor items and sword OP?
To stop players from having GC machines before they have advanced in the game, I'm thinking a better approach will be to change the recipe of the Compressor that it needs 4 steel ingots to make a Compressor (if steel ingots exist in the modpack, obviously).
* The modpack creator removed Galacticraft from the beta modpack a couple months back for reasons I'm not too sure about, but it's still a good pack!
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Other ideas for hard mode:
- Increase the fuel requirements of rockets (actually there is already a config for that)
- Increased damage when the oxygen setup is invalid - the player should die within 1 minute with no oxygen
- GC bosses deal out much more damage
- Any more crafting recipe changes? Suggestions please ...