Galacticraft Sphax PureBDCraft Patch

flashman111

Moderator
Feb 12, 2013
1,061
136
63
Hi,
So, I just wanted to say that i'm working on a Sphax Pure BD Craft Patch for Galacticraft.
I will post some pictures here once i get working on it. I have already helped in some Sphax Patches and done minor textures, so now, i'm trying to do my own one.
I'm also working on an German Language Patch for this, so it would be nice if micdoodle could include that once im done. It's probably gonna be 64x64 or 128x128

Progress:
Texture Patch: 25%
Language Patch: 0%
Some progress:
(OUTDATED)
vlbL6NP.png

DOWNLOAD THE BETA FROM HERE:
http://bdcraft.net/forum/wip128x-galacticraft
 

Riderrocks

Member
Feb 15, 2013
58
5
8
33
Hey I may want to help but I never actually made a texture for anything before. Yet what do you use to make textures for blocks? Anyways the blocks so far look pretty good.
 

flashman111

Moderator
Feb 12, 2013
1,061
136
63
Updated the OP. Changed the texture of the Titanium Ore and added a texture for the front of the Rocket Crafting Table.
 

flashman111

Moderator
Feb 12, 2013
1,061
136
63
Added more textures for the Rocket Crafting table. And some other ones which I forgot what block it was for.
 

flashman111

Moderator
Feb 12, 2013
1,061
136
63
Changed the Texture of the Aluminium Block and the Titanium Ore (again) and added some other Textures.
 

flashman111

Moderator
Feb 12, 2013
1,061
136
63
Development stopped ATM. Since micdoodle8 is working on custom models for Blocks and it would just be a waste of time to texture them as they are right now.
 

flashman111

Moderator
Feb 12, 2013
1,061
136
63
Earth Icon:
YCZNwQC.png
old one:
NM4MbhW.png

they are the same size (256x256) the one I made just has more free space.
 

BlueRider

Member
Feb 23, 2013
25
5
3
25
Its just that when 1.5 comes out you have to redo it all, because every texture gets its own file
 

flashman111

Moderator
Feb 12, 2013
1,061
136
63
Thats ok, I save PSD's for everything I do, so I can just take the texture and put it in a new file
 

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