how do spin thrusters work?

AcapitalA

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Apr 12, 2013
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Everyone, just a heads up that there is a new version 3.0.0.155 out. It fixes a couple of the problems with space station movement so now you should be able to move about on space stations in the way that we intended. A bug with the sky spinning backwards has also been fixed.

(There's still a bug with right-clicking the spin thrusters, it does nothing, we'll get that fixed soon.)
I noticed the bug, it is preventing me form going forward forever...
Is going forward forever with no fuel even logical?
 

Douglas_Fresh

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I noticed the bug, it is preventing me form going forward forever...
Is going forward forever with no fuel even logical?

Sure it is. All you need is a short burst to get started, then inertia keeps you going. Since a fuel canister is in the crafting recipe, I think it could be safe to say that it contains enough fuel to supply such small bursts for quite a long time.
 
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AcapitalA

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Sure it is. All you need is a short burst to get started, then inertia keeps you going. Since a fuel canister is in the crafting recipe, I think it could be safe to say that it contains enough fuel to supply such small bursts for quite a long time.
Forgot about the inertia...
A heads up for spin thruster fans: new build 3.0.0.156 (get it here http://ci.micdoodle8.com/job/Galacticraft-1.7/156/) has fixed the right-clicking bug and a couple of other minor issues, they are now working how they are supposed to.
So, can you see the Overworld rotate now if you put 2 spin thrusters in the same direction?
 

radfast

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The Overworld stays still and the space station turns. That's how it was always supposed to be, unfortunately a bug crept in somewhere along the way which made the Overworld also turn, that bug is now fixed.
 

fun0326

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May 18, 2014
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Radfast why dont you just make the spin thrusters aim downward and make gravity downward?
 

radfast

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@fun0326 Three reasons:
1) That's not going to solve anything, because as the space station turns you'd need gravity left and right, and upwards
2) You'd run into problems spinning with y < 0 or y > 255
3) I think it would be too dis-orienting for players who are not trained astronauts - but the spin we have now, every player kind of "gets" because we've all played on carousels / roundabouts as kids.