Keep my launchpad after lift-off

Discussion in 'Suggestions' started by jaz000, Sep 9, 2015.

  1. jaz000

    jaz000 Member

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    Just realised my biggest bugbear with GC is something really weird.

    I don't like the way that launchpads are removed and taken with you when you launch a rocket - I think it should remain and you have to take another with you (I mean you have to take fuel and a fuel loader etc)

    It just makes it a bit harder to maintain a network of aesthetically pleasing bases for show
     
    Vigilantecow likes this.
  2. pra

    pra Member

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    I think you can force the rocket to leave the launchpad behind using a launch controller. Also, I just use a different type of block to mark the location where the launch pad is supposed to be as a placeholder
     
  3. jaz000

    jaz000 Member

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    Cool, I will checkout the Launchpad, yes I do use the pre-marked spot (with pre-supplied fuel and power) - although it doesn't say it works with passenger rockets ...

    What would be good is a launch condition of "player entry" and have it take you to a pre-programmed destination

    basically I'm trying to make rockets the attractive alternative to us using teleporters from other mods
     
  4. 7eggert

    7eggert Member

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    I'd rather have a permanent launch pad on each site, too, even if that launchpad was more expensive to make.

    Also: If near the landing side there is a free launch pad, the rocket could land on that pad. Off cause you need to make sure nobody enters the danger zone and places a rocket while another one is landing.
     
  5. Ezer'Arch

    Ezer'Arch Administrator
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    Hmmm, just to be sure: you know there's an option to keep the launch pad, don't you?
     
  6. 7eggert

    7eggert Member

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    I can't find it in the config files (using grep -i).
     
  7. Ezer'Arch

    Ezer'Arch Administrator
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    Not in the config, it's a block. Place a Launch Controller next to the pad, right click it to make sure that "Remove pad" option is unmarked.

    https://wiki.micdoodle8.com/wiki/Launch_Controller

    I assumed you knew the Launch Controller because the 2nd post mentioned it:
    And I was afraid the option to keep/remove the pad was missing.
     
    #7 Ezer'Arch, May 31, 2018
    Last edited: May 31, 2018
    AugiteSoul likes this.
  8. 7eggert

    7eggert Member

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    I never felt the need to explore a launch controller, but assumed it's for interdimensional transport.
     
  9. QuadShot

    QuadShot Member

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    @7eggert Sort of... They are for setting up "Supply Lines" in conjunction with the cargo loaders and unloaders either interdimensional or the same dimension. The exception is the Nether, however you can remove it from the blacklist, but I wouldn't recommend it.
     

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