mistercreeper's mars colony

Discussion in 'Media' started by mistercreeper, Aug 29, 2014.

  1. mistercreeper

    mistercreeper Member

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    Hello,
    i present you my mars colony, its not finished

    Planned features:
    -a storage room underground
    -a nuclear reactor in case of the solar panels are destroyed
    - an antimissile/non autorised personnal system
    - a hidden rocket to escape if the base is destroyed/attacked
    -the crew quarter is empty i'll add some decoration
     

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  2. sebasti161

    sebasti161 Member

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    Look's nice!
     
  3. mistercreeper

    mistercreeper Member

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    More pics
     

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  4. sebasti161

    sebasti161 Member

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    Look's very cool. Any download link? & list mods?
     
  5. mistercreeper

    mistercreeper Member

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    I'll put a link later i used the yogscast complete modpack
    But if you want to see it even it's not finished i'll put it in few min

    Edit : added an underground level
    added a laboratory
    added the storage system
     

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    #5 mistercreeper, Aug 29, 2014
    Last edited: Aug 31, 2014
    armdn likes this.
  6. armdn

    armdn Member

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    From what mod this science hardware?? Looks really good!
     
  7. Ezer'Arch

    Ezer'Arch Administrator
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    Just a note: image attachments are forum members-only. Non-forum members can't view them.
     
  8. radfast

    radfast Administrator
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    Nice build.

    If this is GC3, why not use Arc Lamps for the external lighting? They are the best lights in the game, I'm don't think players have figured that out yet... and they actively repel mobs, so they will hold back random mobs which spawned outside the lighted area.
     
  9. Ezer'Arch

    Ezer'Arch Administrator
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    They are but the arc lamps still lose/reset their rotation to face=2 on world reload.
     
  10. armdn

    armdn Member

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    Nope, this is GC2, Mad Science mod which is obviously used there - still only for 1.6.4.
     
  11. mistercreeper

    mistercreeper Member

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    I used a modpack named Yogscast complete pack it has a lot of mods. I principaly used Mechanism, Chisel, Applied Energestics, GC2, Tinker Construct (for the drawbriges), ICM, Mad Science and thats all, i think
     

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