mistercreeper's mars colony

mistercreeper

Member
Aug 27, 2014
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Hello,
i present you my mars colony, its not finished

Planned features:
-a storage room underground
-a nuclear reactor in case of the solar panels are destroyed
- an antimissile/non autorised personnal system
- a hidden rocket to escape if the base is destroyed/attacked
-the crew quarter is empty i'll add some decoration
 

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mistercreeper

Member
Aug 27, 2014
6
1
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I'll put a link later i used the yogscast complete modpack
But if you want to see it even it's not finished i'll put it in few min

Edit : added an underground level
added a laboratory
added the storage system
 

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radfast

Administrator
Staff member
Apr 27, 2014
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Nice build.

If this is GC3, why not use Arc Lamps for the external lighting? They are the best lights in the game, I'm don't think players have figured that out yet... and they actively repel mobs, so they will hold back random mobs which spawned outside the lighted area.
 

armdn

Member
Jul 18, 2014
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Nice build.

If this is GC3, why not use Arc Lamps for the external lighting? They are the best lights in the game, I'm don't think players have figured that out yet... and they actively repel mobs, so they will hold back random mobs which spawned outside the lighted area.
Nope, this is GC2, Mad Science mod which is obviously used there - still only for 1.6.4.
 

mistercreeper

Member
Aug 27, 2014
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I used a modpack named Yogscast complete pack it has a lot of mods. I principaly used Mechanism, Chisel, Applied Energestics, GC2, Tinker Construct (for the drawbriges), ICM, Mad Science and thats all, i think