Mob Redo

Discussion in 'Suggestions' started by MoltonMontro, May 24, 2014.

?

Do the mobs need a redo?

Poll closed May 24, 2015.
  1. All of them need to be redone is some way.

    0 vote(s)
    0.0%
  2. Most of them are lacking.

    60.0%
  3. Some of them need to be changed.

    20.0%
  4. None of them are bad and need to be edited.

    20.0%
  1. MoltonMontro

    MoltonMontro Member

    Joined:
    Nov 4, 2013
    Messages:
    728
    Likes Received:
    127
    The mobs in GC2 seem messy, easy, or could be made better. This is my list of what I think should be changed over all the mobs. (Otherwise, you'd see a ton of posts over all the GC2 mobs.)

    Sludgeling
    HP - 7
    Drops - Nothing
    Attacks in Swarms

    3 Sludgelings spawn for a player being in a single block of sludge.
    *Sludgeling
    *HP - (Random) 1-5
    Drops - Nothing
    Attacks in Swarms
    *Personal Stats
    *Various Sizes
    *More Sludgelings Per Bacterial Sludge

    Evolved Spider
    HP - 22
    Drops - String & Spider Eyes
    Evolved Spider Jockey Chance
    Slightly Larger
    Passive during Day
    Hostile at Night

    *Evolved Spider
    *HP - 24
    *Drops - String (More than Before) & Spider Eyes & (Ultra Rare Chance) Oxygen Gear
    Evolved Spider Jockey Chance
    Slightly Larger
    *Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)
    Passive during Day
    Hostile at Night

    Evolved Zombie
    HP - 30
    Drops - Rotten Flesh
    Twice as Fast
    Slightly Taller
    Stronger
    Burn in Sunlight
    Armor Chance
    Weapon Chance

    *Evolved Zombie
    HP - 30
    *Drops - Rotten Flesh (More than Before) & (Ultra Rare Chance) Oxygen Gear
    Twice as Fast
    Slightly Taller
    Stronger
    Burn in Sunlight
    *Fire Weakness
    Armor Chance
    Weapon Chance
    *Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)

    Evolved Skeleton
    HP - 25
    Drops - Bone
    Slightly Larger
    Dual Bows
    Armor
    Burn in Sunlight

    *Evolved Skeleton
    *HP - 26
    *Drops - Bone (More than Before) & (Ultra Rare Chance) Oxygen Gear
    Slightly Larger
    Dual Bows
    Armor
    Burn in Sunlight
    *Fire Weakness
    *Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)

    Evolved Creeper
    HP - 25 HP
    Drops - Gunpowder & 1-2 Music Discs
    Slightly Taller
    No Noise when Hurt
    Slightly Larger Explosion
    Slower Charge Time
    Chargeable by Lightning
    Charged - 2x Attack

    *Evolved Creeper
    HP - 25
    Drops - Gunpowder (More than Before) & 1-2 Music Discs & (Ultra Rare Chance) Oxygen Gear
    Slightly Larger
    *Screech when Hurt
    *Possible Damage to Frequency Module
    Slightly Larger Explosion
    Slower Charge Time
    Chargeable by Lightning
    *Possibly Charge near Death
    Charged - 2x Attack

    Slimeling
    HP - Varies on Size
    Drops - Nothing
    Attacks Threats
    Hatches from Red, Yellow, & Blue Eggs
    Feed to Heal
    Feed to Grow
    Feed to Strengthen
    Feed to Breed
    Limited List of Foods to Heal With
    Several Sizes
    Grows Naturally
    Favorite Food Changes

    *Slimeling
    *HP - Random (7-45)
    Drops - Nothing
    Attacks Threats
    Hatches from Red, Yellow, & Blue Eggs
    Feed to Heal
    Feed to Strengthen
    Feed to Breed
    Limited List of Foods to Heal With
    Several Sizes
    Random Sizes & Growth Spurts
    *Only Grows Naturally
    *Grows Quicker
    *Favorite Food Doesn't Change
    *New Foods List
    *Dyes Can Add Color to the Slimeling
    *Slimeling Armor
    *Slimeling Weapons
    *Slimeling Types - Carrier (Can Only Carry Chests) ; Guardian (Wears Armor) ; Warrior (Equip Weaponry)

    *Slime Type Depends on Stats from Breeding, or Egg
     
    #1 MoltonMontro, May 24, 2014
    Last edited: May 25, 2014
  2. radyjko

    radyjko Member

    Joined:
    May 7, 2014
    Messages:
    94
    Likes Received:
    21
    Owww, that would be creepy. Is that because they're evolved, or because you wear frequency module? (In second case,if you are in any dimension, and you wear freq. mod., and hit regular creeper, it will screech too)

    They should hatch from red, green and blue eggs.
     
  3. MoltonMontro

    MoltonMontro Member

    Joined:
    Nov 4, 2013
    Messages:
    728
    Likes Received:
    127
    I was tempted to change that, but decided better of it. Green is used for most stuff now.
     
  4. Vigilantecow

    Vigilantecow Member

    Joined:
    Oct 5, 2013
    Messages:
    446
    Likes Received:
    116
    I agree with the slimeling suggestions
     
  5. Ezer'Arch

    Ezer'Arch Administrator
    Staff Member

    Joined:
    May 18, 2013
    Messages:
    1,558
    Likes Received:
    429
    I believe it's a bug or unfinished feature.

    I also think it should since Slimeling GUI already uses RGB. Probably @micdoodle8 had the CMYK system (http://en.wikipedia.org/wiki/CMYK) stuck in his head when he implemented the feature, but where's the blacK?

    Slimeling's HP should not be random, it should vary according to how the owner treats them, so are cats, wolves and other animals that can be healed with potions and food.
     
  6. MoltonMontro

    MoltonMontro Member

    Joined:
    Nov 4, 2013
    Messages:
    728
    Likes Received:
    127
    You'd have to breed a slimeling to have either all the same color stats, all maximum, or all minimum. I can't remember. xD
     
  7. Ezer'Arch

    Ezer'Arch Administrator
    Staff Member

    Joined:
    May 18, 2013
    Messages:
    1,558
    Likes Received:
    429
    You can combine colors like red + yellow = orange. But I have done some experiences it didn't work that well.

    Off-topic: speaking of Slimelings, let me drop something about GC3: It's planned slimelings will be able to wear helmets. :x
     
    MoltonMontro likes this.
  8. MoltonMontro

    MoltonMontro Member

    Joined:
    Nov 4, 2013
    Messages:
    728
    Likes Received:
    127
    It'd be easier to just have a lightness, this way you could easily have a darker teal. But, would you use dyes, or white and black eggs?!
     
  9. Ezer'Arch

    Ezer'Arch Administrator
    Staff Member

    Joined:
    May 18, 2013
    Messages:
    1,558
    Likes Received:
    429
    #9 Ezer'Arch, May 25, 2014
    Last edited: May 25, 2014
  10. MoltonMontro

    MoltonMontro Member

    Joined:
    Nov 4, 2013
    Messages:
    728
    Likes Received:
    127
  11. MoltonMontro

    MoltonMontro Member

    Joined:
    Nov 4, 2013
    Messages:
    728
    Likes Received:
    127
    I was rewriting this from notepad, and left out a lot of stuff. Edits are blue!

    Didn't know that. What's the maximum?

    Evolution, but of course you need the frequency module. I forgot to add this, but the Creeper Boss screeches also, and that could lower the durability or destroy your frequency module.

    EDIT: Erm . . . did I not add any of the bosses?!
     
  12. obsidianpower790

    Joined:
    May 17, 2014
    Messages:
    239
    Likes Received:
    32
    And thanks to an friend i know one of the dimensions :D. Wont tell tough

    1395175111435.png On-Topic hrmmm why not an poll option for 1 thing XD otherwise i think they are good more mobs are likley to be planed
     
  13. Vigilantecow

    Vigilantecow Member

    Joined:
    Oct 5, 2013
    Messages:
    446
    Likes Received:
    116
    Unless your friend is Mic, Rad, or one of the like 5 other people.. I really don't think that what he told you is honest.
     
  14. obsidianpower790

    Joined:
    May 17, 2014
    Messages:
    239
    Likes Received:
    32
    He digged trough the github code (its an coder) and found textures the new dimension coding etc.

    The only thing i thought was. No shit sherlock. I knew you could color breed them XD
     
    #14 obsidianpower790, May 26, 2014
    Last edited by a moderator: May 26, 2014

Share This Page