Mob Redo

Do the mobs need a redo?

  • All of them need to be redone is some way.

    Votes: 0 0.0%

  • Total voters
    5
  • Poll closed .

MoltonMontro

Member
Nov 4, 2013
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The mobs in GC2 seem messy, easy, or could be made better. This is my list of what I think should be changed over all the mobs. (Otherwise, you'd see a ton of posts over all the GC2 mobs.)

Sludgeling
HP - 7
Drops - Nothing
Attacks in Swarms

3 Sludgelings spawn for a player being in a single block of sludge.
*Sludgeling
*HP - (Random) 1-5
Drops - Nothing
Attacks in Swarms
*Personal Stats
*Various Sizes
*More Sludgelings Per Bacterial Sludge

Evolved Spider
HP - 22
Drops - String & Spider Eyes
Evolved Spider Jockey Chance
Slightly Larger
Passive during Day
Hostile at Night

*Evolved Spider
*HP - 24
*Drops - String (More than Before) & Spider Eyes & (Ultra Rare Chance) Oxygen Gear
Evolved Spider Jockey Chance
Slightly Larger
*Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)
Passive during Day
Hostile at Night

Evolved Zombie
HP - 30
Drops - Rotten Flesh
Twice as Fast
Slightly Taller
Stronger
Burn in Sunlight
Armor Chance
Weapon Chance

*Evolved Zombie
HP - 30
*Drops - Rotten Flesh (More than Before) & (Ultra Rare Chance) Oxygen Gear
Twice as Fast
Slightly Taller
Stronger
Burn in Sunlight
*Fire Weakness
Armor Chance
Weapon Chance
*Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)

Evolved Skeleton
HP - 25
Drops - Bone
Slightly Larger
Dual Bows
Armor
Burn in Sunlight

*Evolved Skeleton
*HP - 26
*Drops - Bone (More than Before) & (Ultra Rare Chance) Oxygen Gear
Slightly Larger
Dual Bows
Armor
Burn in Sunlight
*Fire Weakness
*Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)

Evolved Creeper
HP - 25 HP
Drops - Gunpowder & 1-2 Music Discs
Slightly Taller
No Noise when Hurt
Slightly Larger Explosion
Slower Charge Time
Chargeable by Lightning
Charged - 2x Attack

*Evolved Creeper
HP - 25
Drops - Gunpowder (More than Before) & 1-2 Music Discs & (Ultra Rare Chance) Oxygen Gear
Slightly Larger
*Screech when Hurt
*Possible Damage to Frequency Module
Slightly Larger Explosion
Slower Charge Time
Chargeable by Lightning
*Possibly Charge near Death
Charged - 2x Attack

Slimeling
HP - Varies on Size
Drops - Nothing
Attacks Threats
Hatches from Red, Yellow, & Blue Eggs
Feed to Heal
Feed to Grow
Feed to Strengthen
Feed to Breed
Limited List of Foods to Heal With
Several Sizes
Grows Naturally
Favorite Food Changes

*Slimeling
*HP - Random (7-45)
Drops - Nothing
Attacks Threats
Hatches from Red, Yellow, & Blue Eggs
Feed to Heal
Feed to Strengthen
Feed to Breed
Limited List of Foods to Heal With
Several Sizes
Random Sizes & Growth Spurts
*Only Grows Naturally
*Grows Quicker
*Favorite Food Doesn't Change
*New Foods List
*Dyes Can Add Color to the Slimeling
*Slimeling Armor
*Slimeling Weapons
*Slimeling Types - Carrier (Can Only Carry Chests) ; Guardian (Wears Armor) ; Warrior (Equip Weaponry)

*Slime Type Depends on Stats from Breeding, or Egg
 
Last edited:

radyjko

Member
May 7, 2014
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Glassteria
*Evolved Creeper
(...)
*Screech when Hurt
Owww, that would be creepy. Is that because they're evolved, or because you wear frequency module? (In second case,if you are in any dimension, and you wear freq. mod., and hit regular creeper, it will screech too)

*Slimeling
(...)
Hatches from Red, Yellow, & Blue Eggs
They should hatch from red, green and blue eggs.
 

MoltonMontro

Member
Nov 4, 2013
716
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Owww, that would be creepy. Is that because they're evolved, or because you wear frequency module? (In second case,if you are in any dimension, and you wear freq. mod., and hit regular creeper, it will screech too)


They should hatch from red, green and blue eggs.
I was tempted to change that, but decided better of it. Green is used for most stuff now.
 

Ezer'Arch

Administrator
Staff member
May 18, 2013
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ezerarch.com
No Noise when Hurt
I believe it's a bug or unfinished feature.

They should hatch from red, green and blue eggs.
I also think it should since Slimeling GUI already uses RGB. Probably @micdoodle8 had the CMYK system (http://en.wikipedia.org/wiki/CMYK) stuck in his head when he implemented the feature, but where's the blacK?

*Slimeling:
  • HP - Random (7-45)
Slimeling's HP should not be random, it should vary according to how the owner treats them, so are cats, wolves and other animals that can be healed with potions and food.
 

Ezer'Arch

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Staff member
May 18, 2013
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You'd have to breed a slimeling to have either all the same color stats
You can combine colors like red + yellow = orange. But I have done some experiences it didn't work that well.

Off-topic: speaking of Slimelings, let me drop something about GC3: It's planned slimelings will be able to wear helmets. :x
 
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MoltonMontro

Member
Nov 4, 2013
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You'd have to breed a slimeling to have either all the same color stats, all maximum, or all minimum. I can't remember. xD
It'd be easier to just have a lightness, this way you could easily have a darker teal. But, would you use dyes, or white and black eggs?!
 

MoltonMontro

Member
Nov 4, 2013
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I was rewriting this from notepad, and left out a lot of stuff. Edits are blue!

Slimeling's HP should not be random, it should vary according to how the owner treats them, so are cats, wolves and other animals that can be healed with potions and food.
Didn't know that. What's the maximum?

Owww, that would be creepy. Is that because they're evolved, or because you wear frequency module? (In second case,if you are in any dimension, and you wear freq. mod., and hit regular creeper, it will screech too)
Evolution, but of course you need the frequency module. I forgot to add this, but the Creeper Boss screeches also, and that could lower the durability or destroy your frequency module.

EDIT: Erm . . . did I not add any of the bosses?!
 
May 17, 2014
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You can combine colors like red + yellow = orange. But I have done some experiences it didn't work that well.

Off-topic: speaking of Slimelings, let me drop something about GC3: It's planned slimelings will be able to wear helmets. :x
And thanks to an friend i know one of the dimensions :D. Wont tell tough

1395175111435.png On-Topic hrmmm why not an poll option for 1 thing XD otherwise i think they are good more mobs are likley to be planed
 
May 17, 2014
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