The mobs in GC2 seem messy, easy, or could be made better. This is my list of what I think should be changed over all the mobs. (Otherwise, you'd see a ton of posts over all the GC2 mobs.)
Sludgeling
HP - 7
Drops - Nothing
Attacks in Swarms
3 Sludgelings spawn for a player being in a single block of sludge.
*Sludgeling
*HP - (Random) 1-5
Drops - Nothing
Attacks in Swarms
*Personal Stats
*Various Sizes
*More Sludgelings Per Bacterial Sludge
Evolved Spider
HP - 22
Drops - String & Spider Eyes
Evolved Spider Jockey Chance
Slightly Larger
Passive during Day
Hostile at Night
*Evolved Spider
*HP - 24
*Drops - String (More than Before) & Spider Eyes & (Ultra Rare Chance) Oxygen Gear
Evolved Spider Jockey Chance
Slightly Larger
*Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)
Passive during Day
Hostile at Night
Evolved Zombie
HP - 30
Drops - Rotten Flesh
Twice as Fast
Slightly Taller
Stronger
Burn in Sunlight
Armor Chance
Weapon Chance
*Evolved Zombie
HP - 30
*Drops - Rotten Flesh (More than Before) & (Ultra Rare Chance) Oxygen Gear
Twice as Fast
Slightly Taller
Stronger
Burn in Sunlight
*Fire Weakness
Armor Chance
Weapon Chance
*Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)
Evolved Skeleton
HP - 25
Drops - Bone
Slightly Larger
Dual Bows
Armor
Burn in Sunlight
*Evolved Skeleton
*HP - 26
*Drops - Bone (More than Before) & (Ultra Rare Chance) Oxygen Gear
Slightly Larger
Dual Bows
Armor
Burn in Sunlight
*Fire Weakness
*Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)
Evolved Creeper
HP - 25 HP
Drops - Gunpowder & 1-2 Music Discs
Slightly Taller
No Noise when Hurt
Slightly Larger Explosion
Slower Charge Time
Chargeable by Lightning
Charged - 2x Attack
*Evolved Creeper
HP - 25
Drops - Gunpowder (More than Before) & 1-2 Music Discs & (Ultra Rare Chance) Oxygen Gear
Slightly Larger
*Screech when Hurt
*Possible Damage to Frequency Module
Slightly Larger Explosion
Slower Charge Time
Chargeable by Lightning
*Possibly Charge near Death
Charged - 2x Attack
Slimeling
HP - Varies on Size
Drops - Nothing
Attacks Threats
Hatches from Red, Yellow, & Blue Eggs
Feed to Heal
Feed to Grow
Feed to Strengthen
Feed to Breed
Limited List of Foods to Heal With
Several Sizes
Grows Naturally
Favorite Food Changes
*Slimeling
*HP - Random (7-45)
Drops - Nothing
Attacks Threats
Hatches from Red, Yellow, & Blue Eggs
Feed to Heal
Feed to Strengthen
Feed to Breed
Limited List of Foods to Heal With
Several Sizes
Random Sizes & Growth Spurts
*Only Grows Naturally
*Grows Quicker
*Favorite Food Doesn't Change
*New Foods List
*Dyes Can Add Color to the Slimeling
*Slimeling Armor
*Slimeling Weapons
*Slimeling Types - Carrier (Can Only Carry Chests) ; Guardian (Wears Armor) ; Warrior (Equip Weaponry)
*Slime Type Depends on Stats from Breeding, or Egg
Sludgeling
HP - 7
Drops - Nothing
Attacks in Swarms
3 Sludgelings spawn for a player being in a single block of sludge.
*Sludgeling
*HP - (Random) 1-5
Drops - Nothing
Attacks in Swarms
*Personal Stats
*Various Sizes
*More Sludgelings Per Bacterial Sludge
Evolved Spider
HP - 22
Drops - String & Spider Eyes
Evolved Spider Jockey Chance
Slightly Larger
Passive during Day
Hostile at Night
*Evolved Spider
*HP - 24
*Drops - String (More than Before) & Spider Eyes & (Ultra Rare Chance) Oxygen Gear
Evolved Spider Jockey Chance
Slightly Larger
*Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)
Passive during Day
Hostile at Night
Evolved Zombie
HP - 30
Drops - Rotten Flesh
Twice as Fast
Slightly Taller
Stronger
Burn in Sunlight
Armor Chance
Weapon Chance
*Evolved Zombie
HP - 30
*Drops - Rotten Flesh (More than Before) & (Ultra Rare Chance) Oxygen Gear
Twice as Fast
Slightly Taller
Stronger
Burn in Sunlight
*Fire Weakness
Armor Chance
Weapon Chance
*Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)
Evolved Skeleton
HP - 25
Drops - Bone
Slightly Larger
Dual Bows
Armor
Burn in Sunlight
*Evolved Skeleton
*HP - 26
*Drops - Bone (More than Before) & (Ultra Rare Chance) Oxygen Gear
Slightly Larger
Dual Bows
Armor
Burn in Sunlight
*Fire Weakness
*Oxygen Gear Varies (Oxygen Tanks & Sound Frequency)
Evolved Creeper
HP - 25 HP
Drops - Gunpowder & 1-2 Music Discs
Slightly Taller
No Noise when Hurt
Slightly Larger Explosion
Slower Charge Time
Chargeable by Lightning
Charged - 2x Attack
*Evolved Creeper
HP - 25
Drops - Gunpowder (More than Before) & 1-2 Music Discs & (Ultra Rare Chance) Oxygen Gear
Slightly Larger
*Screech when Hurt
*Possible Damage to Frequency Module
Slightly Larger Explosion
Slower Charge Time
Chargeable by Lightning
*Possibly Charge near Death
Charged - 2x Attack
Slimeling
HP - Varies on Size
Drops - Nothing
Attacks Threats
Hatches from Red, Yellow, & Blue Eggs
Feed to Heal
Feed to Grow
Feed to Strengthen
Feed to Breed
Limited List of Foods to Heal With
Several Sizes
Grows Naturally
Favorite Food Changes
*Slimeling
*HP - Random (7-45)
Drops - Nothing
Attacks Threats
Hatches from Red, Yellow, & Blue Eggs
Feed to Heal
Feed to Strengthen
Feed to Breed
Limited List of Foods to Heal With
Several Sizes
Random Sizes & Growth Spurts
*Only Grows Naturally
*Grows Quicker
*Favorite Food Doesn't Change
*New Foods List
*Dyes Can Add Color to the Slimeling
*Slimeling Armor
*Slimeling Weapons
*Slimeling Types - Carrier (Can Only Carry Chests) ; Guardian (Wears Armor) ; Warrior (Equip Weaponry)
*Slime Type Depends on Stats from Breeding, or Egg
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