[Mod Compatibility]

Jul 25, 2014
1
0
1
34
Great work on the GC3 update, the change notes look amazing and I CANNOT wait to play with it :)

A few things that I didn't see however were things like RF/KJ power usage, which would be great since almost everyone has RF built into their mod nowadays.

Second, I know it is impossible to keep certain block aspects when turning them into a multipart (FMP) but it would good for decorative reasons if GC3 were multipart compatible.

I am happy you address the AE2 wire issue and can't wait until that is fixed. I am a huge supporter of this mod and would love to just add a bit more compatibility to it.

Thanks for reading :)
 

Share this page