IC2 is not up to a date (not for 1.6.2) from what I know.
yes it was ICBM. I used sonic missiles and it stated to get a little laggy and glitch so idk if it was just the missile blowing up or if it was it having to transition from the space stations dimension to the overworld or something idk. im going to play around with it for awhile or and if its the transition I would like to see if anyone has enough free time or would like to take a swing at it and make the transition less problematic.Sweet, orbital strikes FTW!
(Which mod is that? I forget (I am guessing ICBM))
As far as I know the co-ordinates in space or on the moon match the co-orinates on the overworld. There's no dimension factor.okay I have been messing with it awhile and for some reason I cannot replicate what happened the first time. im using the exact same missiles and launchers and positions as the last launch but the missiles aren't coming down from the station. when I go up to the station the missiles are gone but the haven't hit the planet or anything. they are just.. gone. so its the transition between the overworld dimension and the space stations dimension that's causing the lag. its like they are stuck in between the dimensions.
on the part of were I originally launched from im still at that spot and theres nothing blocking the missiles from coming down. its the exact same spot as the first testAs far as I know the co-ordinates in space or on the moon match the co-orinates on the overworld. There's no dimension factor.
So if you target 5, 6 on the overworld, the missiles in space will want to go to 5, 6 in space. They have absolutely no idea the other dimensions even exist or how to get there.
During your first test you were basically lucky. I'm guessing your target was close to where you originally launched from, which is the same place you'll spawn when going back (either from falling into the atmosphere or using the GUI). I'm guessing the missiles traveled to the co-ordinates in your space dimension, then started down as if they were going to hit the ground. Since there's no ground in the space dimension, they fell through the atmosphere, which is when they spawned around your launch/landing area and hit the ground. You saw it as test successful, but it really wasn't.
really I just set them on their pads and connected them to a laser designator and powered them up. then dropped down to the planet and like 5 blocks from where I ladded fired it there and that's where the first one hit but the others after that just disapearedDid you tell you missiles which dimension's button to push?
I'm really just asking how to tell the missile which dimension to go to.