GC has some good config options, but some options for modpack balancing are currently missing.
I think the following options could be useful to have implemented at some point in the future.
Here's a few pretty handy options I just came up with:
D:"GC Mobs Damage Modifier" (default: 1.0)
Multiplies the damage dealt by ALL GC mobs.
Their damage (even on hard mode) is barely higher than Vanilla mobs.
There could be a separate modifiers for mooks & bosses.
I:"Armor-Piercing Damage dealt by GC Mobs" (default: 0)
How much armor-piercing damage GC mobs deal.
For people that don't like the 100% invincibility provided by Titanium armor.
Could also be a double which sets how much % of the mob damage is armor-piercing.
S:"Astro-Miner Blacklist" (default: <>)
Pretty self-explanatory. List of blocks that the Astro-Miner cannot mine.
Some blocks from other mods are meant to be mined in a specific way.
Astro-Miner tends to ignore this which can cause progression/balance issues or even crashes.
S:"Non-airtight blocks" (default: <>)
The opposite of "External Sealable IDs".
A list of blocks that the Oxygen Sealer should NOT recognize as solid seals.
Mostly to prevent breaking immersion, so this one is probably low-priority.
B:"Hide Thermal Padding on Players" (default: false)
When enabled, thermal padding gear will not appear on the player model.
Useful for players that dislike the way it looks or simply prefer their own skin.
B:"Hide Oxygen Gear on Players" (default: false)
Same as above but for Oxygen gear.
Existing config change suggestion:
The Dungeon Boss Health Modifier should probably not include the Evolved Creeper Boss since it can only be harmed by it's own projectiles, which means that stronger weapons from other mods should not affect it.
I think the following options could be useful to have implemented at some point in the future.
Here's a few pretty handy options I just came up with:
D:"GC Mobs Damage Modifier" (default: 1.0)
Multiplies the damage dealt by ALL GC mobs.
Their damage (even on hard mode) is barely higher than Vanilla mobs.
There could be a separate modifiers for mooks & bosses.
I:"Armor-Piercing Damage dealt by GC Mobs" (default: 0)
How much armor-piercing damage GC mobs deal.
For people that don't like the 100% invincibility provided by Titanium armor.
Could also be a double which sets how much % of the mob damage is armor-piercing.
S:"Astro-Miner Blacklist" (default: <>)
Pretty self-explanatory. List of blocks that the Astro-Miner cannot mine.
Some blocks from other mods are meant to be mined in a specific way.
Astro-Miner tends to ignore this which can cause progression/balance issues or even crashes.
S:"Non-airtight blocks" (default: <>)
The opposite of "External Sealable IDs".
A list of blocks that the Oxygen Sealer should NOT recognize as solid seals.
Mostly to prevent breaking immersion, so this one is probably low-priority.
B:"Hide Thermal Padding on Players" (default: false)
When enabled, thermal padding gear will not appear on the player model.
Useful for players that dislike the way it looks or simply prefer their own skin.
B:"Hide Oxygen Gear on Players" (default: false)
Same as above but for Oxygen gear.
Existing config change suggestion:
The Dungeon Boss Health Modifier should probably not include the Evolved Creeper Boss since it can only be harmed by it's own projectiles, which means that stronger weapons from other mods should not affect it.
Last edited: