First, I want to make it very clear that I like the way movement in space stations is going, but I do have some issues and suggestions.
Firstly, the sideways movement as it is currently implemented is annoying. I want to correct my velocity in a sideways direction, but instead end up just temporarily decreasing it. I suggest that sideways movement work like movement in other directions; i.e. accelerating in that direction. This makes it so you don't have to look away from what you're working on to correct your movement, and also makes for more realistic motion (the temporary alteration of velocity is not very realistic)
Secondly, I've noticed that if you're heading toward a block and get stuck on it (for example moving toward a wall but then colliding with the wall), when you get "unstuck", your original velocity is retained. This is a) unexpected, and b) unrealistic. I suggest, in the interest of realism, that this be corrected so that collision with a block will negate velocity in that direction, so that the character does not suddenly and unexpectedly start moving quickly while building.
EDIT:
I'm not sure this is in the right place, but it's a little late now. Sorry.
Firstly, the sideways movement as it is currently implemented is annoying. I want to correct my velocity in a sideways direction, but instead end up just temporarily decreasing it. I suggest that sideways movement work like movement in other directions; i.e. accelerating in that direction. This makes it so you don't have to look away from what you're working on to correct your movement, and also makes for more realistic motion (the temporary alteration of velocity is not very realistic)
Secondly, I've noticed that if you're heading toward a block and get stuck on it (for example moving toward a wall but then colliding with the wall), when you get "unstuck", your original velocity is retained. This is a) unexpected, and b) unrealistic. I suggest, in the interest of realism, that this be corrected so that collision with a block will negate velocity in that direction, so that the character does not suddenly and unexpectedly start moving quickly while building.
EDIT:
I'm not sure this is in the right place, but it's a little late now. Sorry.