Movement in freefall unrealistic/annoying

Snippytorque

Member
Apr 12, 2015
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First, I want to make it very clear that I like the way movement in space stations is going, but I do have some issues and suggestions.

Firstly, the sideways movement as it is currently implemented is annoying. I want to correct my velocity in a sideways direction, but instead end up just temporarily decreasing it. I suggest that sideways movement work like movement in other directions; i.e. accelerating in that direction. This makes it so you don't have to look away from what you're working on to correct your movement, and also makes for more realistic motion (the temporary alteration of velocity is not very realistic)

Secondly, I've noticed that if you're heading toward a block and get stuck on it (for example moving toward a wall but then colliding with the wall), when you get "unstuck", your original velocity is retained. This is a) unexpected, and b) unrealistic. I suggest, in the interest of realism, that this be corrected so that collision with a block will negate velocity in that direction, so that the character does not suddenly and unexpectedly start moving quickly while building.

EDIT:
I'm not sure this is in the right place, but it's a little late now. Sorry.
 

radfast

Member
Staff member
Apr 27, 2014
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This analysis is totally fine here. I appreciate very precise observations like this - thank you for the velocity / stuck / unstuck issue, that will need some looking into.

The AWSD movement generally, the original idea was that there will be some sort of jetpack but with a fixed nozzle rearwards, plus a reverse thrust, so the player has to turn around 90 degrees to change momentum in any lateral direction. For now I added the lateral movement just so there is something - not totally unresponsive A and D keys.

To keep the game playable, the idea is that a player with no jetpack - like all players, currently - can still make a small amount of thrust from things built into the suit or oxygen gear, but a jetpack will be more satisfying.

What I really want is some way to spin the player around in all directions (so the player can tumble) but it's tough figuring out the best controls for that - whatever happens, the mouse look has to stay how it is.

I am sorry this is all slow in coming, we are currently working on other areas of the mod, but I will get back to freefall at some point soon. And a lot of players want jetpack compatibility with other mods (Mekanism, MMMPS, Simply Jetpacks etc).
 

Ezer'Arch

Member
May 18, 2013
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ezerarch.com
Relevant: http://forum.micdoodle8.com/index.p...ion-only-if-you-hit-a-floor-hard-enough.5140/

Actually maybe you put thrusters in the jet pack or something else
Yes, we have talked about jetpacks a lot of times. Please see:
http://forum.micdoodle8.com/index.p...-ideas-read-this-before-posting-an-idea.3677/
https://github.com/micdoodle8/Galacticraft/issues/1298#issuecomment-65739163
https://github.com/micdoodle8/Galacticraft/issues/1298

Currently jetpacks from other mods (e.g. Mekanism and MPS) don't work properly with space stations dimensions -- yet -- because of the physics in these dimensions is different from vanilla. There are plans to fix this too.
 
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Ezer'Arch

Member
May 18, 2013
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ezerarch.com
Just wanted to leave this here:

EwxmVa1.gif

"Dammit inertia!"
 

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