Now alot of you have seen me around the galacticraft forums every now and then, mainly when im posting a new suggestion and then vanishing from the site for a while due to irl stuff but today im posting something a little bit different.
Some of you already know about Matt abandoning 4 space to move onto other things he wanted to do and some others most likely have seen me mentioning my attempts to get better at java so I can continue the addon while hes gone since he already said it's fine as long as the one maintaining gives credit where it's due. Ill admit, most of the code I added so far is hacky patches into Matts code but im expecting that to change overtime as I get better at java.
Ive actually been working pretty hard on what little ive got added ever since Matt announced he was done with it and while it might not look like much, im VERY proud I got this far and it gives me the motivation to do even more. I was kinda iffy on when to start up this type of thread about the 'continued version' but I think ive got enough to prove that progress is being made so the thread would be abiding by this sub-forums rules in regards to proof an addon is being actively worked on.
Anyways, enough of me blathering on and lets get to why I started this in the first place: Hera!
Planet selection screen obviously
Basic terrain, im still trying to learn how to do multi biome generation so it's just a place holder copy of a forest biome at the moment... got the other biomes implemented in my BiomeBaseGenHera class, just having issues getting them to generate into the world. Ill probably figure something out later on, but this is good enough for now honestly
Got animals naturally spawning at least, still no monsters yet though since im still sorting my code to make it more optimized. Optimize first, zombies later.
Not sure how this happened but im assuming it's a side effect of a forest only world since I sure didn't code that, either way it looks cool and still works out despite being a single biome world - also space squids! Can never go wrong with space squids.
And finally the sky! I haven't got around to coding up a different colored night sky yet so night time just looks like a darker colored day at the moment... might leave it that way since it looks pretty cool either way.
I totally didn't mean to rhyme that
Basically what im going for is a completely habitable exoplanet thats like a psudo-overworld in the form of Hera, one of the planets Matt never got to implementing so it was just a registered icon with no world providers at all in the source code. I changed that by making a cloned dimension from the elipse code and changeing ALOT of things to achive this result with my own code. It's looking amazing so far in my opinion... still needs loads more work before it's a stable enough for a playable release but at least it's getting somewhere, right?
Also, thanks to Matt for creating such a wonderful addon and all credit to the base code im working off goes to him
Some of you already know about Matt abandoning 4 space to move onto other things he wanted to do and some others most likely have seen me mentioning my attempts to get better at java so I can continue the addon while hes gone since he already said it's fine as long as the one maintaining gives credit where it's due. Ill admit, most of the code I added so far is hacky patches into Matts code but im expecting that to change overtime as I get better at java.
Ive actually been working pretty hard on what little ive got added ever since Matt announced he was done with it and while it might not look like much, im VERY proud I got this far and it gives me the motivation to do even more. I was kinda iffy on when to start up this type of thread about the 'continued version' but I think ive got enough to prove that progress is being made so the thread would be abiding by this sub-forums rules in regards to proof an addon is being actively worked on.
Anyways, enough of me blathering on and lets get to why I started this in the first place: Hera!
Planet selection screen obviously
Basic terrain, im still trying to learn how to do multi biome generation so it's just a place holder copy of a forest biome at the moment... got the other biomes implemented in my BiomeBaseGenHera class, just having issues getting them to generate into the world. Ill probably figure something out later on, but this is good enough for now honestly
Got animals naturally spawning at least, still no monsters yet though since im still sorting my code to make it more optimized. Optimize first, zombies later.
Not sure how this happened but im assuming it's a side effect of a forest only world since I sure didn't code that, either way it looks cool and still works out despite being a single biome world - also space squids! Can never go wrong with space squids.
And finally the sky! I haven't got around to coding up a different colored night sky yet so night time just looks like a darker colored day at the moment... might leave it that way since it looks pretty cool either way.
I totally didn't mean to rhyme that
Basically what im going for is a completely habitable exoplanet thats like a psudo-overworld in the form of Hera, one of the planets Matt never got to implementing so it was just a registered icon with no world providers at all in the source code. I changed that by making a cloned dimension from the elipse code and changeing ALOT of things to achive this result with my own code. It's looking amazing so far in my opinion... still needs loads more work before it's a stable enough for a playable release but at least it's getting somewhere, right?
Also, thanks to Matt for creating such a wonderful addon and all credit to the base code im working off goes to him