FIRE MOBS IJOESVOGJETRVIUDTHGIVRKJ.OGHJULERSICJFNeed Suggestions for starcarft Venus !
Pretty much Nethermobs with spacesuit.
Since Venus is a hellish version of Earth, Venusian mobs could be based off Nether mobs like Magma Cube and Blaze.I think the Venusian mobs should follow more variety.
Since Venus is a hellish version of Earth, Venusian mobs could be based off Nether mobs like Magma Cube and Blaze.
Buffed mobs wearing a space helmet is an ok placeholder, but I think the future of GC should have a set of unique mobs for each world. Although, creepers could possibly be still found on Mars based on an idea their specie originated from there.
If each world still gonna have an evolved counterpart to what's found in the Overworld or Nether, then I agree they should have a more immediate difference aside from being larger. It's nothing huge – just a texture edit. Since they are also supposedly 'evolved', I don't think they should be dependent on technology to survive.
Naw, Neptune isn't my type of a planet. But Uranus, that's my favourite planet <3Agreed. The current 'Evolved' mobs should instead be 'Space' mobs, given how wearing space outfits does not 'evolves' you. Here are all mobs that I think that should be in each of the inner planets(and the Moon):
• Mercury:
-Space Creepers
-Space Skeletons
-Space Zombies
-Evolved Endermen(Tealish color, Green eyes)
• Venus:
-Space Zombie Pigmen
-Advanced Ghast(Dark red color, Yellow eyes, shoots three fireballs)
-Pyros(Living fireballs with eyes, not the TF2 Pyro! Shoots smaller fireballs at the player and charges at him/her)
-Stormer(Cloud-like mob, looks beige, has no legs, only arms. Like the Skeleton boss, tosses player around)
• Overworld:
- The vanilla mobs, durr.
• Moon:
-Space Zombies
-Space Creepers
-Space Spiders
-Space Skeletons
-Evolved Skeletons(Slightly darker in color, if Crossbows Mod 2 is installer, will wield a random Crossbow, if Modular Powersuits is installed, may wield a PowerHand[forgot actual name] with plasma module)
• Mars:
-Space Zombies
-Space Skeletons
-Evolved Creepers(Slightly reddish in color, have two heads, slightly bigger than the player, greenish eyes and mouth.)
-Evolved Spiders(Green eyes. Has green lines running through their legs. Reddish skin. They can alter their jump height to prevent them jumping too high due to the gravity or too low if the player is jumping too.)
...
• Uranus and Neptune(If they're implemented, something I am still against):
-Cryos(Icey counterparts to Pyros, they may temporarily freeze you, rendering you imobile.
-Froster(Looks like a Slime, but really blue, and not Swet-blue. They are passive.)
-Evolved Endermen
-Evolved Squids(Cyanish color, can squirt ink)
I only made Uranus and Neptune mobs so Dinnamar doesn't bugs me asking where are them. (Just joking, I just wanted to add in some watery/icey mobs. Doesn't means I want accessable Gas Giants, though, but if Micdoodle implements them anyway I won't complain.)
Naw, Neptune isn't my type of a planet. But Uranus, that's my favourite planet <3
I really like the idea of evolved enderman, because enderman are my favourite mobs, even tho evolved endermen should have blue particles around them instead of purple.
I will explode if Neptune gets added as a landable planet, but Uranus doesn'tI know, I just added in Neptune because those mobs could also fit in it.
Agreed. The current 'Evolved' mobs should instead be 'Space' mobs, given how wearing space outfits does not 'evolves' you. Here are all mobs that I think that should be in each of the inner planets(and the Moon):
• Mercury:
-Space Creepers
-Space Skeletons
-Space Zombies
-Evolved Endermen(Tealish color, Green eyes)
• Venus:
-Space Zombie Pigmen
-Advanced Ghast(Dark red color, Yellow eyes, shoots three fireballs)
-Pyros(Living fireballs with eyes, not the TF2 Pyro! Shoots smaller fireballs at the player and charges at him/her)
-Stormer(Cloud-like mob, looks beige, has no legs, only arms. Like the Skeleton boss, tosses player around)
• Overworld:
- The vanilla mobs, durr.
• Moon:
-Space Zombies
-Space Creepers
-Space Spiders
-Space Skeletons
-Evolved Skeletons(Slightly darker in color, if Crossbows Mod 2 is installer, will wield a random Crossbow, if Modular Powersuits is installed, may wield a PowerHand[forgot actual name] with plasma module)
• Mars:
-Space Zombies
-Space Skeletons
-Evolved Creepers(Slightly reddish in color, have two heads, slightly bigger than the player, greenish eyes and mouth.)
-Evolved Spiders(Green eyes. Has green lines running through their legs. Reddish skin. They can alter their jump height to prevent them jumping too high due to the gravity or too low if the player is jumping too.)
...
• Uranus and Neptune(If they're implemented, something I am still against):
-Cryos(Icey counterparts to Pyros, they may temporarily freeze you, rendering you imobile.
-Froster(Looks like a Slime, but really blue, and not Swet-blue. They are passive.)
-Evolved Endermen
-Evolved Squids(Cyanish color, can squirt ink)
I only made Uranus and Neptune mobs so Dinnamar doesn't bugs me asking where are them. (Just joking, I just wanted to add in some watery/icey mobs. Doesn't means I want accessable Gas Giants, though, but if Micdoodle implements them anyway I won't complain.)
We'll i think they are named Evolved becuase they have a bit longer length than the vanilla ones.