Current state
This is what happens: you build an air-lock door and power it with redstone signal to close it. You place switches on both sides if you want it to work on both ways but the "both ways" aren't available at once. If you exit, it's locked outside; if you enter, it's locked inside. That's because either switch is always on "on-state". This keeps getting trapped inside or outside if I don't use the same doors at the same way. Until now my pickaxe has been the my best door opener at hand.
The idea
I would like to propose that parallel switches for air-lock doors. You place switches on both opposite sides of a air-lock door block to make the door fully functional. If you place only one switch, it'll work like a normal switch.
Both switches are always in sync.
If either switch is used, it checks the opposite size of the block and changes the state of the other switch so that both switches are always on on-state or off-state.
This is what happens: you build an air-lock door and power it with redstone signal to close it. You place switches on both sides if you want it to work on both ways but the "both ways" aren't available at once. If you exit, it's locked outside; if you enter, it's locked inside. That's because either switch is always on "on-state". This keeps getting trapped inside or outside if I don't use the same doors at the same way. Until now my pickaxe has been the my best door opener at hand.
The idea
I would like to propose that parallel switches for air-lock doors. You place switches on both opposite sides of a air-lock door block to make the door fully functional. If you place only one switch, it'll work like a normal switch.
Both switches are always in sync.
If either switch is used, it checks the opposite size of the block and changes the state of the other switch so that both switches are always on on-state or off-state.