Server crash when trying to automate an Electric Compressor using AE2

DerTom

Member
Dec 14, 2014
2
0
1
41
Hi guys!

We have our own private server where we are playing a lot of Galacticraft. Unfortunately, we are not able to play anymore. I tried to automate an Electric Compressor using Applied Energistics 2. I placed the Compressor, connected it to Galacticraft power, put an ME Interface on top (with a pattern inside). Everything fine so far.
As soon as I placed an Import Bus on the bottom of the Compressor, the server crashed (see crashlog below).

Everytime I restart the server, it will crash again. We made a copy of the world and tried to use MCEdit to remove the furnace and any attached AE2 blocks, but it does not help. Even in singleplayer, it crashes immediately.

Code:
java.lang.ArrayIndexOutOfBoundsException: 8
    at micdoodle8.mods.galacticraft.core.tile.TileEntityElectricIngotCompressor.func_94128_d(TileEntityElectricIngotCompressor.java:419) ~[TileEntityElectricIngotCompressor.class:?]
    at appeng.util.Platform.generateTileHash(Platform.java:1479) ~[Platform.class:?]
    at appeng.parts.automation.PartSharedItemBus.getHandler(PartSharedItemBus.java:69) ~[PartSharedItemBus.class:?]
    at appeng.parts.automation.PartImportBus.getTickingRequest(PartImportBus.java:144) ~[PartImportBus.class:?]
    at appeng.me.cache.TickManagerCache.addNode(TickManagerCache.java:188) ~[TickManagerCache.class:?]
    at appeng.me.GridCacheWrapper.addNode(GridCacheWrapper.java:34) ~[GridCacheWrapper.class:?]
    at appeng.me.Grid.add(Grid.java:150) ~[Grid.class:?]
    at appeng.me.GridNode.setGrid(GridNode.java:444) ~[GridNode.class:?]
    at appeng.me.Grid.<init>(Grid.java:46) ~[Grid.class:?]
    at appeng.me.GridNode.getInternalGrid(GridNode.java:420) ~[GridNode.class:?]
    at appeng.me.GridNode.updateState(GridNode.java:148) ~[GridNode.class:?]
    at appeng.me.helpers.AENetworkProxy.getNode(AENetworkProxy.java:140) ~[AENetworkProxy.class:?]
    at appeng.me.helpers.AENetworkProxy.onReady(AENetworkProxy.java:180) ~[AENetworkProxy.class:?]
    at appeng.parts.AEBasePart.addToWorld(AEBasePart.java:186) ~[AEBasePart.class:?]
    at appeng.parts.CableBusContainer.addToWorld(CableBusContainer.java:353) ~[CableBusContainer.class:?]
    at appeng.tile.networking.TileCableBus.onReady(TileCableBus.java:132) ~[TileCableBus.class:?]
    at appeng.hooks.TickHandler.onTick(TickHandler.java:239) ~[TickHandler.class:?]
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_80_TickHandler_onTick_TickEvent.invoke(.dynamic) ~[?:?]
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) ~[EventBus.class:?]
    at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:247) ~[FMLCommonHandler.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:590) ~[MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]

Any help appreciated.
 

radfast

Member
Staff member
Apr 27, 2014
1,118
339
83
Please update to the latest build 3.0.6.247, that will fix this.

I think that you will only need to do that update server-side, but please test it and see.
 

DerTom

Member
Dec 14, 2014
2
0
1
41
Works perfectly fine. We updates clients and server (just to be sure).
Thank you very much for the reall fast fix - I guess I'll owe you a beer :)
 

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