Good luck making THAT AIthere is a corridor with 2 entrance and a player in the middle. they will not enterr all from a single entrance, but 1 enter from the left entrance, and one from the right.
Good luck making THAT AIthere is a corridor with 2 entrance and a player in the middle. they will not enterr all from a single entrance, but 1 enter from the left entrance, and one from the right.
you think that micdoodle and radfast can't create that? I think that they can.Good luck making THAT AI
I don't really think that any AI can detect exactly WHAT a players base is defined by, and where the entrances are. Yeah, I think that's completely impossible.you think that micdoodle and radfast can't create that? I think that they can.
It's exceptionally possible, and has been done before on non-MineCraft mods. The real question is whether or not MineCraft would work well with such A.I.I don't really think that any AI can detect exactly WHAT a players base is defined by, and where the entrances are. Yeah, I think that's completely impossible.
It's not possible to detect what exactly a players base is, what the doors are, etc. without making the player do some shizz where they mark it off themselves and say where each door is. That would just be silly...It's exceptionally possible, and has been done before on non-MineCraft mods. The real question is whether or not MineCraft would work well with such A.I.
Command Blocks can be used to detect if a block is located in an area, which could be used similarly to map out an AI path for mobs while constantly detecting other mobs tracking the target to send different mobs depending on species, current health, and attack to areas nearer, farther, or ahead of the player while constantly analyzing paths already set for some mobs to allow other mobs to be assigned to the best possible path to hunt down the Player(s). Though, I predict this would cause phenomenal amounts of lag and would possibly turn players away from GalactiCraft. I also personally disagree with this suggestion, it just seems too advanced for the game to seem like Action/Adventure/Sandbox/Survival/Puzzle and not a Horror/Survival.It's not possible to detect what exactly a players base is, what the doors are, etc. without making the player do some shizz where they mark it off themselves and say where each door is. That would just be silly...
so...why zombies don't try to cross walls? they can detect which form has the base!I don't really think that any AI can detect exactly WHAT a players base is defined by, and where the entrances are. Yeah, I think that's completely impossible.
Yeah, the last tiers are "a little" overpowered... but you think that also for the first 3-4 tiers?I also personally disagree with this suggestion, it just seems too advanced for the game to seem like Action/Adventure/Sandbox/Survival/Puzzle and not a Horror/Survival.
I tryed that mod, but do nothing... can you say me why? for the rest of the comment I agreea mod known as Zombie Awareness actually has some of suggested features (attraction to artificial light and sticks in groups) among many other features, and that sure puts quite a twist on the game!
I tryed that mod, but do nothing... can you say me why? for the rest of the comment I agree
What is it with you and amazing ideas....Personally I don't like the mobs in Galacticraft being called "evolved" and would rather have them renamed (generic alternative: Space Zombie, Space Skeleton, etc.). Hostile mobs in Minecraft are of a supernatural attire, so I think their origin could derive inspiration from mythology even in Galacticraft.
For example, zombies and skeletons could assume influence from the Phantom Cosmonauts. Zombies could wear a worn-out space suit with a cracked visor partly revealing the face, while skeletons are seemingly even older (or possibly scorched) with the visor being completely destroyed and the suit only some ragged remains hanging on the torso. Being undeads (of outer space), they shouldn't need life-support to remain animated in the cold vacuum, but they could still be vulnerable to disintegration by the intensity of unshielded solar radiation.
Either they could become more sparse (and gradually replaced by more exotic alternatives) the further away you get from your homeworld, or they could be a reoccurring type of generic space mob, which would imply you're hardly ever a pioneer. Still, it would be cool with something more original for each world rather than merely making a space themed version of every mob found in Minecraft.
Anyhow, I don't know about creepers and spiders. Perhaps they could take on a more native and camouflaged appearance (though I still like another concept about creepers being "the green men from Mars"), superficially (I.E. not an actual feature) dormant during the days as creatures resembling surface rocks or something.
When it comes to AI, the biggest shortcoming is mob pathfinding because it sure isn't taking advantage of the higher jumps granted when in lower gravity. Nevertheless, a mod known as Zombie Awareness actually has some of suggested features (attraction to artificial light and sticks in groups) among many other features, and that sure puts quite a twist on the game!
How could I miss this? It's amazing.