thanks Radfast

EnderSpace

Member
Oct 29, 2013
509
95
18
The Edges of Space
Hi
when i download galacticraft from Jenkins , WoW i found many fixed bugs & things that was Necessary to be added.

Moon Villages :

1. no more torches
2014-05-27_11.12.25.png
also inside houses

And thats 1 of all of this
(Note : all of this bugs are listed by @Ezer'Arch The moderator , thank you so much )


  • Ore Dictionary update
  • cargo unloader crash
  • rain on the moon
  • colored pipes losing their color
  • player getting stuck under the buggy
  • GC tab makes the head shake rapidly in 3rd person
  • cryogenic chamber destroying blocks
  • silk touch can now pick up meteors and desh ore
  • bows lose enchantments
  • slimelings not canceling bow draw
  • invisible block in the boss room hurting players
  • evolved mobs missing hurt sounds
  • vanilla armor sleeves don't hook to the parachute descent animation
  • breathable air blocks produce footsteps airborne
  • holding Launch Controller and Buggy will make the player play wrong animation
  • NASA workbench requires rooms taller than its actual size
  • standard wrench doesn't rotate properly refineries
  • evolved spider jockey
  • evolved baby zombies are now small
  • evolved mobs now take fall damage
  • armor and weapons on evolved mobs were invisible (this includes charged evolved creepers)
  • planet Select screen doesn't stop oxygen consumption
  • silicon ore not NEI supported
  • oxygen supply dupe from multiple collectors or for multiple sealers
  • tons of oxygen improvements
  • and others which I can't describe for being badly explained/described by the bug reporter
thanks to Radfast , now micdoodle will continue making gc3 without worring about bugs
Bye
 

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Last edited:
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AcapitalA

Member
Apr 12, 2013
605
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Still, the glowstone torches are awesome in the world gen.
Micdoodle8, please implement glowstone torches into the dungeons...
 

Ezer'Arch

Administrator
Staff member
May 18, 2013
1,611
449
83
ezerarch.com
Bugs that were fixed and being worked on, only in the last 30 days:
  • Ore Dictionary update
  • cargo unloader crash
  • rain on the moon
  • colored pipes losing their color
  • player getting stuck under the buggy
  • GC tab makes the head shake rapidly in 3rd person
  • cryogenic chamber destroying blocks
  • silk touch can now pick up meteors and desh ore
  • bows lose enchantments
  • slimelings not canceling bow draw
  • invisible block in the boss room hurting players
  • evolved mobs missing hurt sounds
  • vanilla armor sleeves don't hook to the parachute descent animation
  • breathable air blocks produce footsteps airborne
  • holding Launch Controller and Buggy will make the player play wrong animation
  • NASA workbench requires rooms taller than its actual size
  • standard wrench doesn't rotate properly refineries
  • evolved spider jockey
  • evolved baby zombies are now small
  • evolved mobs now take fall damage
  • armor and weapons on evolved mobs were invisible (this includes charged evolved creepers)
  • planet Select screen doesn't stop oxygen consumption
  • silicon ore not NEI supported
  • oxygen supply dupe from multiple collectors or for multiple sealers
  • tons of oxygen improvements
  • and others which I can't describe for being badly explained/described by the bug reporter
1. Still Torches :( ( maybe micdoodle8 want it dark )
Because they need air to lit up.
 
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EnderSpace

Member
Oct 29, 2013
509
95
18
The Edges of Space
Bugs that were fixed and being worked on, only in the last 30 days:
  • Ore Dictionary update
  • cargo unloader crash
  • rain on the moon
  • colored pipes losing their color
  • player getting stuck under the buggy
  • GC tab makes the head shake rapidly in 3rd person
  • cryogenic chamber destroying blocks
  • silk touch can now pick up meteors and desh ore
  • bows lose enchantments
  • slimelings not canceling bow draw
  • invisible block in the boss room hurting players
  • evolved mobs missing hurt sounds
  • vanilla armor sleeves don't hook to the parachute descent animation
  • breathable air blocks produce footsteps airborne
  • holding Launch Controller and Buggy will make the player play wrong animation
  • NASA workbench requires rooms taller than its actual size
  • standard wrench doesn't rotate properly refineries
  • evolved spider jockey
  • evolved baby zombies are now small
  • evolved mobs now take fall damage
  • armor and weapons on evolved mobs were invisible (this includes charged evolved creepers)
  • planet Select screen doesn't stop oxygen consumption
  • silicon ore not NEI supported
  • oxygen supply dupe from multiple collectors or for multiple sealers
  • tons of oxygen improvements
  • and others which I can't describe for being badly explained/described by the bug reporter

Because they need air to lit up.
0 0
O

---------

I mean dungeon need glowstone torch
 
Last edited:

Douglas_Fresh

Member
Sep 17, 2013
797
241
63
35
Seattle, WA, USA
www.youtube.com
Bugs that were fixed and being worked on, only in the last 30 days:
  • Ore Dictionary update
  • cargo unloader crash
  • rain on the moon
  • colored pipes losing their color
  • player getting stuck under the buggy
  • GC tab makes the head shake rapidly in 3rd person
  • cryogenic chamber destroying blocks
  • silk touch can now pick up meteors and desh ore
  • bows lose enchantments
  • slimelings not canceling bow draw
  • invisible block in the boss room hurting players
  • evolved mobs missing hurt sounds
  • vanilla armor sleeves don't hook to the parachute descent animation
  • breathable air blocks produce footsteps airborne
  • holding Launch Controller and Buggy will make the player play wrong animation
  • NASA workbench requires rooms taller than its actual size
  • standard wrench doesn't rotate properly refineries
  • evolved spider jockey
  • evolved baby zombies are now small
  • evolved mobs now take fall damage
  • armor and weapons on evolved mobs were invisible (this includes charged evolved creepers)
  • planet Select screen doesn't stop oxygen consumption
  • silicon ore not NEI supported
  • oxygen supply dupe from multiple collectors or for multiple sealers
  • tons of oxygen improvements
  • and others which I can't describe for being badly explained/described by the bug reporter
So much work, so much like! Well done and thank you to those hard at work!
 

AcapitalA

Member
Apr 12, 2013
605
1
28
29
I heard he is going to release the final pre-1.6 build, so 1.7 might be a bit nearer now. :)