Hi guys. Ive been playing the galacticraft mod for a few weeks on our community server, backed up with a variety of other mods such as mekanism and MFFS. Heres my vision of how the solar system should be put together:
Increasing challenge:
Each new planet/location should offer a new environmental challenge, new mob types as well as unlocking new schematics to help deal with the problems of that planet and solving some problems on previous planets. This fits quite well with the space station, moon and mars locations already in the mod but could do with some tweaking. I've listed the planets and environmental traits first, followed by a list of some items/blocks which could be discovered along the way and the planet they may be found on.
Stage 1: Overworld orbit - Tier 1 rocket
Space Station
Challenges: No air, 1/10th gravity, no floor and no resources. First mission requires resources on board to build starting area.
Usage: Low gravity allows launching of missions to planets further out as the fuel required to leave orbit is much lower. The space station also forms the basis for research and advanced tech production. For instance research into alien species may require a holding cell and lab which con only be built on the station.
Moon
Challenges: No Air, 1/8th gravity, long day/night, medium spawn rate (lower than it is now though!), Reduced lighting effects, Meteor strikes.
Resources: Source of meteoric iron , Cheese and blueprints for higher tier items.
Stage 2: The inner planets - Tier 2 rocket.
Mars
Challenges: No breathable air, 1/3rd gravity, normal day/night, medium spawn rate.Meteor strikes
Resources: Desh, meteoric iron, slimes, bacteria
Mobs: Martian pigmen, slime cubes, slimelings. All villagers on Mars should be male (because men are from mars and women are from venus)
Venus
Challenges: No breathable air, normal gravity
slow walking speed due to thick atmosphere.
Acid rain : although rain is infrequent, it causes poison damage when caught out in the open).
Permanent cloud - renders solar panels inoperable and allows monster spawns at any time of day.
400C surface temperature heat shielded armour which must be worn at all times.
Landscape: Flat desert landscape that rains infrequently. Any liquid except lava is immediately evaporated unless in a sealed container or tank. A strangely coloured squat species of tree would make for interesting plant life although it would need to be very sparse.
Resources: Acids and gases.
Mobs: Venusian Endermen (they really don't like acid rain) Space Witches, Acidic Ghasts. All villages on Venus should be female (because men are from mars and women are from venus) and live in shelters made from the wood of the local trees.
Mercury - Challenges: No air, Extremely long day/night (2 hours... because a year is a bit long!). No clouds. Heat shielded armour required to prevent damage when in the open.
Extreme temperature swing; liquids freeze at night, some rock types melt and become lava pools in the day. Wooden objects and wool bursts into flame during the day.
Landscape: Similar to the moon with heavy cratering. The sun is very large in the sky with no cloud. Landscape should be made largely from obsidian or other sufficiently tough to break material. No active volcanoes but pools of lava during daylight. Any liquid on the surface freezes at night. Ice can be found underground and at the bottom of deep craters. Vegetation is a variety of mushroom that grows in the dark and can be used to produce oxygen with the help of oxygen collectors.
Resources: Obsidian, sulphur, High quantity of metal ores near bedrock.
Mobs: Day spawn: Mercurial Blazes, Firey imps, Magma cubes. Night spawn: Obsidian Golems, Frozen imps, Obsidian cubes. Villages are populated with obsidian golems living in iron shelters.
Stage 3: The Outer Planets - Tier 3 rocket launched from Space Station or Asteroid Base
Asteroid Base
Challenges: No air, 1/10th gravity, limited floor, Asteroid strikes, First mission requires resources on board to construct starting area. Permanent Sunrise.
A staging post to launch Tier 3 rockets to the Outer Planets. Can house some unique machines and multi block structures (see below).
Landscape: Similar to the space station, all rockets will arrive at a prebuilt starting area on an asteroid approximately 3x3x3 chunks. There is no solid ground layer but other asteroids are spread around the area like floating islands. Falling to bedrock level is fatal as there is no planet to fall onto. Asteroids are composed of metal ores, metal blocks and high strength rock.
Mobs: Deep Space bats and mosquito swarms of various types.
Note: From here out the planets get increasingly hard to mod to keep them interesting and playable. I have included some ideas for the Gas giants below, but their moons could be much more interesting to play with, using the gas giants themselves purely as objects in the sky:
Jupiter
Challenges: No breathable atmosphere. Permanent storm (High chance of lightning strikes and rain). Liquid surface. First mission requires materials on board to establish floating base.
A difficult planet to build on requiring players to establish floating bases and use some tech blueprints to dive into underwater dungeons.
landscape: Covered in a liquid (metallic hydrogen) to a depth of between 10 and 30 blocks, beneath this is "solid" blocks which when mined produce a gas (they will disappear unless excavated using advanced items). Near bedrock layer this becomes solid rock and ore.
Mobs: Ghasts, bats, squids (dangerous variety).
Resources: Hydrogen atmosphere as well as liquid and ice forms of hydrogen could make for a much improved rocket fuel source with appropriate blue print tech.
Saturn
see above - change layer heights so it has a larger atmosphere layer and smaller rock layer.
Uranus
Strictly a gas giant but seems like a good opportunity to make an ice world.
Pluto:
A rather uninteresting place of rock and ice and a lot of darkness....
Interesting moons:
Io
Challenges: Volcanic activity (seriously huge volcanoes), surface flame and smoke jets (similar to twilight forest mod)
Triton:
Geologically active moon with geysers of liquid nitrogen
Titan:
Thick atmosphere with methane rain, has oceans, rivers deltas etc and potential for volcanic activity.
Increasing challenge:
Each new planet/location should offer a new environmental challenge, new mob types as well as unlocking new schematics to help deal with the problems of that planet and solving some problems on previous planets. This fits quite well with the space station, moon and mars locations already in the mod but could do with some tweaking. I've listed the planets and environmental traits first, followed by a list of some items/blocks which could be discovered along the way and the planet they may be found on.
Stage 1: Overworld orbit - Tier 1 rocket
Space Station
Challenges: No air, 1/10th gravity, no floor and no resources. First mission requires resources on board to build starting area.
Usage: Low gravity allows launching of missions to planets further out as the fuel required to leave orbit is much lower. The space station also forms the basis for research and advanced tech production. For instance research into alien species may require a holding cell and lab which con only be built on the station.
Moon
Challenges: No Air, 1/8th gravity, long day/night, medium spawn rate (lower than it is now though!), Reduced lighting effects, Meteor strikes.
Resources: Source of meteoric iron , Cheese and blueprints for higher tier items.
Stage 2: The inner planets - Tier 2 rocket.
Mars
Challenges: No breathable air, 1/3rd gravity, normal day/night, medium spawn rate.Meteor strikes
Resources: Desh, meteoric iron, slimes, bacteria
Mobs: Martian pigmen, slime cubes, slimelings. All villagers on Mars should be male (because men are from mars and women are from venus)
Venus
Challenges: No breathable air, normal gravity
slow walking speed due to thick atmosphere.
Acid rain : although rain is infrequent, it causes poison damage when caught out in the open).
Permanent cloud - renders solar panels inoperable and allows monster spawns at any time of day.
400C surface temperature heat shielded armour which must be worn at all times.
Landscape: Flat desert landscape that rains infrequently. Any liquid except lava is immediately evaporated unless in a sealed container or tank. A strangely coloured squat species of tree would make for interesting plant life although it would need to be very sparse.
Resources: Acids and gases.
Mobs: Venusian Endermen (they really don't like acid rain) Space Witches, Acidic Ghasts. All villages on Venus should be female (because men are from mars and women are from venus) and live in shelters made from the wood of the local trees.
Mercury - Challenges: No air, Extremely long day/night (2 hours... because a year is a bit long!). No clouds. Heat shielded armour required to prevent damage when in the open.
Extreme temperature swing; liquids freeze at night, some rock types melt and become lava pools in the day. Wooden objects and wool bursts into flame during the day.
Landscape: Similar to the moon with heavy cratering. The sun is very large in the sky with no cloud. Landscape should be made largely from obsidian or other sufficiently tough to break material. No active volcanoes but pools of lava during daylight. Any liquid on the surface freezes at night. Ice can be found underground and at the bottom of deep craters. Vegetation is a variety of mushroom that grows in the dark and can be used to produce oxygen with the help of oxygen collectors.
Resources: Obsidian, sulphur, High quantity of metal ores near bedrock.
Mobs: Day spawn: Mercurial Blazes, Firey imps, Magma cubes. Night spawn: Obsidian Golems, Frozen imps, Obsidian cubes. Villages are populated with obsidian golems living in iron shelters.
Stage 3: The Outer Planets - Tier 3 rocket launched from Space Station or Asteroid Base
Asteroid Base
Challenges: No air, 1/10th gravity, limited floor, Asteroid strikes, First mission requires resources on board to construct starting area. Permanent Sunrise.
A staging post to launch Tier 3 rockets to the Outer Planets. Can house some unique machines and multi block structures (see below).
Landscape: Similar to the space station, all rockets will arrive at a prebuilt starting area on an asteroid approximately 3x3x3 chunks. There is no solid ground layer but other asteroids are spread around the area like floating islands. Falling to bedrock level is fatal as there is no planet to fall onto. Asteroids are composed of metal ores, metal blocks and high strength rock.
Mobs: Deep Space bats and mosquito swarms of various types.
Note: From here out the planets get increasingly hard to mod to keep them interesting and playable. I have included some ideas for the Gas giants below, but their moons could be much more interesting to play with, using the gas giants themselves purely as objects in the sky:
Jupiter
Challenges: No breathable atmosphere. Permanent storm (High chance of lightning strikes and rain). Liquid surface. First mission requires materials on board to establish floating base.
A difficult planet to build on requiring players to establish floating bases and use some tech blueprints to dive into underwater dungeons.
landscape: Covered in a liquid (metallic hydrogen) to a depth of between 10 and 30 blocks, beneath this is "solid" blocks which when mined produce a gas (they will disappear unless excavated using advanced items). Near bedrock layer this becomes solid rock and ore.
Mobs: Ghasts, bats, squids (dangerous variety).
Resources: Hydrogen atmosphere as well as liquid and ice forms of hydrogen could make for a much improved rocket fuel source with appropriate blue print tech.
Saturn
see above - change layer heights so it has a larger atmosphere layer and smaller rock layer.
Uranus
Strictly a gas giant but seems like a good opportunity to make an ice world.
Pluto:
A rather uninteresting place of rock and ice and a lot of darkness....
Interesting moons:
Io
Challenges: Volcanic activity (seriously huge volcanoes), surface flame and smoke jets (similar to twilight forest mod)
Triton:
Geologically active moon with geysers of liquid nitrogen
Titan:
Thick atmosphere with methane rain, has oceans, rivers deltas etc and potential for volcanic activity.
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