Air properties & Space Gear suggestion

radyjko

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May 7, 2014
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Glassteria
This thread is about atmospheres of other planets, and ways to protect against them. OK, here we go:

Air properties:

Has atmosphere (True, False)
False - Planet has no atmosphere. Other air properties (except radiation) will be ignored. Also you can't obtain oxygen in unsealed rooms or outside. You lost more oxygen from oxygen gear.
True - Planet has atmosphere. Nothing especial here.
Protection: If planet has no atmosphere you need void-proof module. In other case you will use twice amount of oxygen.
Examples: Moon

Radiation (0, 1, 2)
0 - No radiation
1 - Radiation from star, damages you only at day.
2 - Radiation from planet. 24/7
Protection: Sealed rooms and terraformers (but no oxygen bubbles!) will protect you. You can also use Radiation-proof module.
Examples: Europa (1), Uranus (2)

Oxygen (0, 1, 2, 3)
0 - No oxygen. To collect oxygen use leaves, or water electrolysis.
1 - Low oxygen level. Oxygen collectors gain little oxygen bonus, but oxygen level is too low to breathe.
2 - Earth oxygen level. Just like on Earth. You can breathe here.
3 - High oxygen level. Big bonus for oxygen collectors + Big bonus for fire spreading.
Protection: Only for 0 and 1: Sealed Rooms, Oxygen Bubble, or just oxygen gear.
Examples: Mars: (0) Overworld (2)

Temperature (-2, -1, 0, 1, 2)
-2 - Very cold. Almost Instant Hypothermia.
-1 - Cold. Slowly lowers temperature of your body and can damage you.
0 - Nothing especial here.
1 - Warm. Like cold, but raises temperature.
2 - Hot! Almost Instant Overheat.
Protection: For cold you can use Cold-proof module. If planet is hot, use Heat-proof module instated.
Examples: Uranus (-2), Venus (1)

Pressure (-1, 0, 1)
-1 - Makes you feel sad and sleepy.
0 - Regular. Nothing especial here.
1 - High pressure. Hurt you. I have no idea how -_-
Protection: You can protect yourself against high pressure by wearing Pressure-proof module.

Air toxicity (0, 1, 2)
0 - No toxicity.
1 - Low toxicity. Gives potion effect if you take off your oxygen mask.
2 - Deadly toxicity. Gives potion effect always.
Protection: Toxin-proof module, sealed rooms and terraformer
Examples: ---

Toxins type (effect id)
Id of potion effect which will be given to players. (see above)
Ex.: Air toxicity "2" and Toxins type "15" gives you blind effect.


_________________________________________________
Space Gear:
Space gear uses modules to protect you against environment. You can wear up to 3 modules at once (you can expand it to 5 later)
List of modules:

Void-proof module: Stops oxygen escaping from you oxygen gear.
Pressure-proof module: Protect against pressure damage.

Heat-proof module: Protect against overheating.
Cold-proof module: Protect against hypothermia.

Toxin-proof module: protect against potion effects, given by air.

Radiation-proof module: protect against radiation.

Water-proof module: You can use your space gear to dive. lol

Temperature expand module: Unlock two top locked slots for Heat-proof and Cold-proof modules

Pressure expand module: Unlock two bottom locked slots for Void-proof and Pressure-proof modules.

It would look like this (ignore this guy on left side :D) :
jeB0Ahb.png


("Padlocked" slots would appear only if you equip expand module)

That's all. Fell free to comment, and suggest new features (especially about pressure ;))
 
Last edited:

Ops. The Xeno

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May 3, 2014
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I really like the idea of radiation and other environmental factors playing into the mod. Also, I really like the space suit, it looks cool. Great idea my friend, :)

Also, on many celestial bodies like the moon, the suits have to be made dust proof because it can mess up the suits.so maybe there can be a module to do so, and if you don't have one equipped you get slowness III while wearing the suit.
 
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radyjko

Member
May 7, 2014
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I really like the idea of radiation and other environmental factors playing into the mod. Also, I really like the space suit, it looks cool. Great idea my friend, :)

Space suit is from other mod (Modular Power Suits). By space gear i mean only modules. (free slots on right)

But I think that if my "space system" would be introduced into GC, MPS author will add new modules (working like my ones) to their stuff.
 

Vigilantecow

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Oct 5, 2013
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moonquest.com
I like this idea - But having a module for everything is a bit silly. I agree with everything but the ways to counteract these environmental hazards. Maybe for radiation you could have plating or a sort of cloth to protect against it? Other than that, great suggestion! :D
 

radyjko

Member
May 7, 2014
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Glassteria
It's not silly, it's just Minecraft. [Ha ha, great joke radio, almost funny]

Ok, first three modules you need in survival is void-proof, heat-proff and preasure-proof, but radiation-proff is advanced technology :)
All modules are for oxygen gear, so when you wear off oxygen mask, they just won't work...

Maybe radiation-proff module would only reduce, but not stop radiation?
 

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