This thread is about atmospheres of other planets, and ways to protect against them. OK, here we go:
Air properties:
Has atmosphere (True, False)
False - Planet has no atmosphere. Other air properties (except radiation) will be ignored. Also you can't obtain oxygen in unsealed rooms or outside. You lost more oxygen from oxygen gear.
True - Planet has atmosphere. Nothing especial here.
Protection: If planet has no atmosphere you need void-proof module. In other case you will use twice amount of oxygen.
Examples: Moon
Radiation (0, 1, 2)
0 - No radiation
1 - Radiation from star, damages you only at day.
2 - Radiation from planet. 24/7
Protection: Sealed rooms and terraformers (but no oxygen bubbles!) will protect you. You can also use Radiation-proof module.
Examples: Europa (1), Uranus (2)
Oxygen (0, 1, 2, 3)
0 - No oxygen. To collect oxygen use leaves, or water electrolysis.
1 - Low oxygen level. Oxygen collectors gain little oxygen bonus, but oxygen level is too low to breathe.
2 - Earth oxygen level. Just like on Earth. You can breathe here.
3 - High oxygen level. Big bonus for oxygen collectors + Big bonus for fire spreading.
Protection: Only for 0 and 1: Sealed Rooms, Oxygen Bubble, or just oxygen gear.
Examples: Mars: (0) Overworld (2)
Temperature (-2, -1, 0, 1, 2)
-2 - Very cold. Almost Instant Hypothermia.
-1 - Cold. Slowly lowers temperature of your body and can damage you.
0 - Nothing especial here.
1 - Warm. Like cold, but raises temperature.
2 - Hot! Almost Instant Overheat.
Protection: For cold you can use Cold-proof module. If planet is hot, use Heat-proof module instated.
Examples: Uranus (-2), Venus (1)
Pressure (-1, 0, 1)
-1 - Makes you feel sad and sleepy.
0 - Regular. Nothing especial here.
1 - High pressure. Hurt you. I have no idea how -_-
Protection: You can protect yourself against high pressure by wearing Pressure-proof module.
Air toxicity (0, 1, 2)
0 - No toxicity.
1 - Low toxicity. Gives potion effect if you take off your oxygen mask.
2 - Deadly toxicity. Gives potion effect always.
Protection: Toxin-proof module, sealed rooms and terraformer
Examples: ---
Toxins type (effect id)
Id of potion effect which will be given to players. (see above)
Ex.: Air toxicity "2" and Toxins type "15" gives you blind effect.
_________________________________________________
Space Gear:
Space gear uses modules to protect you against environment. You can wear up to 3 modules at once (you can expand it to 5 later)
List of modules:
Void-proof module: Stops oxygen escaping from you oxygen gear.
Pressure-proof module: Protect against pressure damage.
Heat-proof module: Protect against overheating.
Cold-proof module: Protect against hypothermia.
Toxin-proof module: protect against potion effects, given by air.
Radiation-proof module: protect against radiation.
Water-proof module: You can use your space gear to dive. lol
Temperature expand module: Unlock two top locked slots for Heat-proof and Cold-proof modules
Pressure expand module: Unlock two bottom locked slots for Void-proof and Pressure-proof modules.
It would look like this (ignore this guy on left side ) :
("Padlocked" slots would appear only if you equip expand module)
That's all. Fell free to comment, and suggest new features (especially about pressure )
Air properties:
Has atmosphere (True, False)
False - Planet has no atmosphere. Other air properties (except radiation) will be ignored. Also you can't obtain oxygen in unsealed rooms or outside. You lost more oxygen from oxygen gear.
True - Planet has atmosphere. Nothing especial here.
Protection: If planet has no atmosphere you need void-proof module. In other case you will use twice amount of oxygen.
Examples: Moon
Radiation (0, 1, 2)
0 - No radiation
1 - Radiation from star, damages you only at day.
2 - Radiation from planet. 24/7
Protection: Sealed rooms and terraformers (but no oxygen bubbles!) will protect you. You can also use Radiation-proof module.
Examples: Europa (1), Uranus (2)
Oxygen (0, 1, 2, 3)
0 - No oxygen. To collect oxygen use leaves, or water electrolysis.
1 - Low oxygen level. Oxygen collectors gain little oxygen bonus, but oxygen level is too low to breathe.
2 - Earth oxygen level. Just like on Earth. You can breathe here.
3 - High oxygen level. Big bonus for oxygen collectors + Big bonus for fire spreading.
Protection: Only for 0 and 1: Sealed Rooms, Oxygen Bubble, or just oxygen gear.
Examples: Mars: (0) Overworld (2)
Temperature (-2, -1, 0, 1, 2)
-2 - Very cold. Almost Instant Hypothermia.
-1 - Cold. Slowly lowers temperature of your body and can damage you.
0 - Nothing especial here.
1 - Warm. Like cold, but raises temperature.
2 - Hot! Almost Instant Overheat.
Protection: For cold you can use Cold-proof module. If planet is hot, use Heat-proof module instated.
Examples: Uranus (-2), Venus (1)
Pressure (-1, 0, 1)
-1 - Makes you feel sad and sleepy.
0 - Regular. Nothing especial here.
1 - High pressure. Hurt you. I have no idea how -_-
Protection: You can protect yourself against high pressure by wearing Pressure-proof module.
Air toxicity (0, 1, 2)
0 - No toxicity.
1 - Low toxicity. Gives potion effect if you take off your oxygen mask.
2 - Deadly toxicity. Gives potion effect always.
Protection: Toxin-proof module, sealed rooms and terraformer
Examples: ---
Toxins type (effect id)
Id of potion effect which will be given to players. (see above)
Ex.: Air toxicity "2" and Toxins type "15" gives you blind effect.
_________________________________________________
Space Gear:
Space gear uses modules to protect you against environment. You can wear up to 3 modules at once (you can expand it to 5 later)
List of modules:
Void-proof module: Stops oxygen escaping from you oxygen gear.
Pressure-proof module: Protect against pressure damage.
Heat-proof module: Protect against overheating.
Cold-proof module: Protect against hypothermia.
Toxin-proof module: protect against potion effects, given by air.
Radiation-proof module: protect against radiation.
Water-proof module: You can use your space gear to dive. lol
Temperature expand module: Unlock two top locked slots for Heat-proof and Cold-proof modules
Pressure expand module: Unlock two bottom locked slots for Void-proof and Pressure-proof modules.
It would look like this (ignore this guy on left side ) :
("Padlocked" slots would appear only if you equip expand module)
That's all. Fell free to comment, and suggest new features (especially about pressure )
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