:/ you know this is already using the same Player API then SmartMoving? Its just buggy because both mods alter Player Rendering, changing the API wont do anythingThe suggestion is simple change the API used in this mod to the one that smart moving uses. The reason is that both Apis work but causes the players arms to be very weirdly placed. And yes I do plan on playing this mod alot with smart moving.
No I wish they were the same but they're not otherwise if I was just using one of them I wouldn't be getting black screens or crashes.:/ you know this is already using the same Player API then SmartMoving? Its just buggy because both mods alter Player Rendering, changing the API wont do anything
No, they both use Player APINo I wish they were the same but they're not otherwise if I was just using one of them I wouldn't be getting black screens or crashes.
They use different API s this one uses render smart moving uses universal which is designed specifically for FMLNo, they both use Player API
I realize that now and thanks for fixing the arm glitch/bug in the latest version. My main discussion right now is that people seem to be interested on the moon and over world being linked (an entity say a ignited TNT block flies high enough on the moon it'll land on the over world.Divisor, (the creator of Smart Moving) uses his own API, the Render Player API, which is the same as what this mod uses. I am just working out how to use certain rotation methods correctly, seeing it's not just adding to the original rotation values, it's setting them to my own custom ones.