Help Block conflict i cannot solve..

Discussion in 'Support' started by Darkly SteamGear, Feb 14, 2014.

  1. Darkly SteamGear

    Joined:
    Feb 14, 2014
    Messages:
    11
    Likes Received:
    0
    ---- Minecraft Crash Report ----
    // Quite honestly, I wouldn't worry myself about that.

    Time: 2/12/14 6:16 PM
    Description: Initializing game

    java.lang.IllegalArgumentException: Slot 379 is already occupied by [email protected] when adding [email protected]8544
    at net.minecraft.block.Block.<init>(Block.java:349)
    at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
    at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlockEnclosed.<init>(GCCoreBlockEnclosed.java:118)
    at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlocks.initBlocks(GCCoreBlocks.java:98)
    at micdoodle8.mods.galacticraft.core.GalacticraftCore.preInit(GalacticraftCore.java:244)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    Help....ik it has something to do with a block id conflict but i have no idea what block it is or from what mod. ik its one of this mod's blocks but i cant find the block id to edit it and i just dont know what went wrong
     
  2. Douglas_Fresh

    Douglas_Fresh Member

    Joined:
    Sep 17, 2013
    Messages:
    804
    Likes Received:
    245
    From what I know you just need to go into your Galacticraft config file and find whatever block/item uses id 379 and change it to something else that isn't already used. Or you could try and find the other mod that uses that id and change that instead.
     
  3. Darkly SteamGear

    Joined:
    Feb 14, 2014
    Messages:
    11
    Likes Received:
    0
    i
    i tried that... i cannot find the block in the config file of galacticraft or any of the other mods i have.
     
  4. Douglas_Fresh

    Douglas_Fresh Member

    Joined:
    Sep 17, 2013
    Messages:
    804
    Likes Received:
    245
    Oh ok. It sounded like you knew that, but I just wanted to make sure. Do you know for sure if it's not in the config or just that you can't find it? I believe there are two config files, one for Galacticraft and one for Galacticraft Mars...just to also make sure in case you didn't notice. I'm at work right now, but I can dig a little deeper when I get home.
     
  5. Darkly SteamGear

    Joined:
    Feb 14, 2014
    Messages:
    11
    Likes Received:
    0
    # Configuration file

    ####################
    # achievements
    ####################

    achievements {
    I:idAchievBase=1784
    }


    ####################
    # block
    ####################

    block {
    I:idBlockAirCollector=3057
    I:idBlockAirCompressor=3056
    I:idBlockAirDistributor=3055
    I:idBlockAirLockFrame=3073
    I:idBlockAirLockSeal=3074
    I:idBlockAirPipe=3068
    I:idBlockCargoLoader=3062
    I:idBlockCopperWire=3072
    I:idBlockCoreBreatheableAir=3050
    I:idBlockCrudeOilStill=3077
    I:idBlockDecorationBlock=3072
    I:idBlockDummy=3078
    I:idBlockEnclosedWire=0379
    I:idBlockFallenMeteor=3071
    I:idBlockFuel=3085
    I:idBlockFuelLoader=3059
    I:idBlockGlowstoneTorch=3084
    I:idBlockLandingPad=3051
    I:idBlockLandingPadFull=3052
    I:idBlockMachineB=3063
    I:idBlockMachineB2=3064
    I:idBlockOxygenDetector=3061
    I:idBlockOxygenSealer=3060
    I:idBlockParachest=3082
    I:idBlockRefinery=3058
    I:idBlockRocketBench=3070
    I:idBlockSapling2=3069
    I:idBlockSolarPanel=3083

    # Even though this will be generated, it can use block IDs greater than 256
    I:idBlockSpaceStationBase=3080

    # Even though this will be generated, it can use block IDs greater than 256
    I:idBlockTieredTreasureChest=3081
    I:idBlockUnlitTorch=3053
    I:idBlockUnlitTorchLit=3054
    }


    ####################
    # dimensions
    ####################

    dimensions {
    I:idDimensionOverworldOrbit=-27
    }


    ####################
    # entities
    ####################

    entities {
    I:idEntityAlienVillager=166
    I:idEntityAntiGravityArrow=160
    I:idEntityAstroOrb=164
    I:idEntityBuggy=162
    I:idEntityEvolvedCreeper=156
    I:idEntityEvolvedSkeleton=158
    I:idEntityEvolvedSkeletonBoss=170
    I:idEntityEvolvedSpider=155
    I:idEntityEvolvedZombie=157
    I:idEntityFlag=163
    I:idEntityLander=168
    I:idEntityLanderChest=169
    I:idEntityMeteor=161
    I:idEntityMeteorChunk=179
    I:idEntityOxygenBubble=167
    I:idEntityParaChest=165
    I:idEntitySpaceship=159
    }


    ####################
    # general
    ####################

    general {
    # If set to true, Oxygen Collectors will not consume leaf blocks.
    B:"Disable Oxygen Collector Leaf Decay"=false

    # Spaceships will not explode on contact if set to true
    B:"Disable Spaceship Explosion"=false

    # If you have FPS problems, setting this to true will help if spaceship particles are in your sights
    B:"Disable Spaceship Particles"=false

    # Change this is you wish to balance the mod (if you have more powerful weapon mods)
    D:"Dungeon Boss Health Modifier"=1.0

    # If this is enabled, aluminum ore will generate on the overworld.
    B:"Enable Aluminum Ore Gen"=true

    # If this is enabled, copper ore will generate on the overworld.
    B:"Enable Copper Ore Gen"=true

    # If this is enabled, debug messages will appear in the console. This is useful for finding bugs in the mod.
    B:"Enable Debug Messages"=false

    # If this is enabled, silicon ore will generate on the overworld.
    B:"Enable Silicon Ore Gen"=true

    # If this is enabled, tin ore will generate on the overworld.
    B:"Enable Tin Ore Gen"=true

    # List IDs from other mods that the Sensor Glasses should recognize as solid blocks. Format is ID:METADATA
    S:"External Detectable IDs" <
    16:0
    56:0
    14:0
    15:0
    21:0
    73:0
    74:0
    >

    # List IDs from other mods that the Oxygen Sealer should recognize as solid blocks. Format is ID:METADATA
    S:"External Sealable IDs" <
    20:0
    102:0
    >

    # By default, you will respawn on galacticraft dimensions if you die. If you set this to true, you will respawn back on earth.
    B:"Force Overworld Spawn"=false

    # Setting this to false will revert night skies back to default minecraft star count
    B:"More Stars"=true

    # Increasing this will increase amount of oil that will generate in each chunk.
    D:"Oil Generation Factor"=1.8

    # List of non-galacticraft dimension IDs to generate oil in
    I:"Oil gen in external dimensions" <
    0
    >

    # By default, Galacticraft will override capes with the mod's donor cape. Set to false to disable.
    B:"Override Capes"=true

    # If Mekanism is installed, solar panels will work (default 2x) more effective on space stations.
    D:"Space Station Solar Energy Multiplier"=2.0

    # While true, space stations require you to invite other players using /ssinvite <playername>
    B:"Space Stations Require Permission"=true

    # Lower/Raise this value to change time between suffocation damage ticks
    I:"Suffocation Cooldown"=100

    # Change this value to modify the damage taken per suffocation tick
    I:"Suffocation Damage"=2

    # If true, this will move the Oxygen Indicator to the left side.
    B:"Using Minimap Mod"=false

    # If you prefer to move the Galaxy map with your mouse, set to false
    B:"WASD Map Movement"=true
    }


    ####################
    # gui
    ####################

    gui {
    I:idGuiAddSchematic=138
    I:idGuiBuggyCraftingBench=131
    I:idGuiExtendedInventory=145
    I:idGuiGalaxyMap=132
    I:idGuiKnowledgeBook=140
    I:idGuiRocketCraftingBench=130
    I:idGuiSpaceshipInventory=133
    }


    ####################
    # item
    ####################

    item {
    I:idArmorOxygenMask=9859
    I:idArmorSensorGlasses=9860
    I:idArmorSteelBoots=9893
    I:idArmorSteelChestplate=9891
    I:idArmorSteelHelmet=9890
    I:idArmorSteelLeggings=9892
    I:idItemAirVent=9862
    I:idItemBasic=9894
    I:idItemBattery=13970
    I:idItemBuggyMaterial=9884
    I:idItemBuggyPlacer=9871
    I:idItemCanister=9861
    I:idItemCanvas=9875
    I:idItemFan=9864
    I:idItemFlagPlacer=9873
    I:idItemFlagPole=9872
    I:idItemGravityBow=9865
    I:idItemHeavyOxygenTank=9858
    I:idItemHeavyPlate=9867
    I:idItemInfiniteBattery=13971
    I:idItemKey=9883
    I:idItemKnowledgeBook=9881
    I:idItemLightOxygenTank=9856
    I:idItemMedOxygenTank=9857
    I:idItemMeteorChunk=9895
    I:idItemOilCanister=9878
    I:idItemOilExtractor=9877
    I:idItemOxygenConcentrator=9863
    I:idItemOxygenGear=9874
    I:idItemParachute=9876
    I:idItemRocketEngine=9866
    I:idItemRocketFins=9869
    I:idItemRocketFuelCanister=9879
    I:idItemRocketNoseCone=9868
    I:idItemSchematic=9882
    I:idItemSensorLens=9870
    I:idItemSpaceship=9855
    I:idItemStandardWrench=9896
    I:idToolSteelAxe=9889
    I:idToolSteelHoe=9888
    I:idToolSteelPickaxe=9886
    I:idToolSteelSpade=9887
    I:idToolSteelSword=9885
    }


    ####################
    # schematic
    ####################

    schematic {
    I:idSchematicAddSchematic=2147483647
    I:idSchematicMoonBuggy=1
    I:idSchematicRocketT1=0
    }

    heres my core config in the galacticraft folder in the config folder... couldnt find the config file for galacticraft mars though :/
     
  6. Douglas_Fresh

    Douglas_Fresh Member

    Joined:
    Sep 17, 2013
    Messages:
    804
    Likes Received:
    245
    Found it! It was hard to notice when looking through manually because of the "0" in front of it. I have learned that using 'find' can be really helpful when trying to dig through possibly hundreds of different id's.

    And I must have been mistaken about the Mars config :shrugs:
     
  7. Darkly SteamGear

    Joined:
    Feb 14, 2014
    Messages:
    11
    Likes Received:
    0
    thanks, cant wait to go to the space age with my minecraft file... im in the industrial period :D
     
  8. Darkly SteamGear

    Joined:
    Feb 14, 2014
    Messages:
    11
    Likes Received:
    0
    .... lol i cant belive i missed that... i looked at the config file 5 times or maybe even more:/
     
  9. Darkly SteamGear

    Joined:
    Feb 14, 2014
    Messages:
    11
    Likes Received:
    0
    it works WOOO!!!
     
  10. Douglas_Fresh

    Douglas_Fresh Member

    Joined:
    Sep 17, 2013
    Messages:
    804
    Likes Received:
    245
    I've done it too many times myself. Glad it works!
     
  11. Darkly SteamGear

    Joined:
    Feb 14, 2014
    Messages:
    11
    Likes Received:
    0
    just one last thing... it keeps lag spiking for me and its starting to get annoying but i really want to use this mod... is there any way to make it not lag spike everytime minecraft tries to load a chunk
     
  12. Darkly SteamGear

    Joined:
    Feb 14, 2014
    Messages:
    11
    Likes Received:
    0
    i think i fixed it... and i has a suggestion... u should add compatability to the battlegear mod
     
  13. Douglas_Fresh

    Douglas_Fresh Member

    Joined:
    Sep 17, 2013
    Messages:
    804
    Likes Received:
    245
    Hmm...I'm not too sure myself aside from just allocating more memory. It seems that's necessary when using any mods, or at least for me. That's what I've done and I don't seem to have any issues.
     
  14. Darkly SteamGear

    Joined:
    Feb 14, 2014
    Messages:
    11
    Likes Received:
    0
    because the battlegear mod is being funky when i try to add like a weapon to it... it works sometimes and it doesnt work sometimes when i open the inventory... but other then that this mod is freaking awesome
     
  15. Darkly SteamGear

    Joined:
    Feb 14, 2014
    Messages:
    11
    Likes Received:
    0
    yep here are some screenshots of it working sometimes and not working sometimes
     

    Attached Files:

  16. Darkly SteamGear

    Joined:
    Feb 14, 2014
    Messages:
    11
    Likes Received:
    0
    thanks, allocating more memory dirastically improved minecraft's preformance on my computer. i installed 2 4gb ram cards not too long ago.
     
  17. Douglas_Fresh

    Douglas_Fresh Member

    Joined:
    Sep 17, 2013
    Messages:
    804
    Likes Received:
    245
    Nice!! Did it affect the battlegear issue too?
     

Share This Page