[Mob]Alien Probe

oZode

Member
Jun 7, 2013
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What the current mob set is lacking is a equivelant to the endermen. Endermen in spacesuits may sound fancy, but I think something more sci-fi in overall nature may work much better than a enderman in a spacesuit. Better yet, being an alien probe it could be easily found on multiple worlds!

So I suggest an alien probe instead.

The alien probe is model-wise like a squid, but its tendrils are a fair amount shorter and much thicker. The probe's around the size of a squid in general. It is a silvery grey color, and has only a single center eye that changes color depending on if it's passive or not. On its sides and lower front, it has various glowy lights on it on the sides, back and front. It is a hovering mob and can actually hover like blazes can.

The alien probe would be found uncommonly in caves of planets, appearing only occassionally and really just passively surveying the place.

They normally have no qualms with the player. However, they may watch the player sometimes at a distance, but aren't hostile...

Unless you get close.

If you get close, it will start making warning noises for a seconds, than turn hostile with its eye turning red. If you back off, it will revert back to normal. It could do this behavior with other hostile mobs, leading to infighting. If a probe in a group turns hostile, all the probes in that same chunk will also turn hostile.

The probe has the base health of a creeper or skeleton, but it also has an energy shield that has eight units of health. This shield is similar in nature to the power suit mod energy shield, but can be beat with magic potions of harm as well for those lacking things that can counter energy shielding. If energy barriers don't make sense or too hard to code, fifteen units of health and ten units of armor is what it has making armor penetrating weapons/potions much more desired.

The probe uses multiple laser arrays taken from the laser fire modes seen with the mining laser from industrial craft 2 in there are two modes; a sweeping laser and a single shot ray. Both of these take a couple seconds to charge which leave sa short window to hide or charge. The single shot ray can actually destroy the block it hits.

The sweeping laser doesn't do much damage, but its sweeping means it can hit you more easily. The single shot laser can kill an unarmored player with full health in one hit on hard. On harder difficulties the probe will start charging its attack again sooner; on the hardest difficulty it will start charging again after a single second of cool down.

The probe has the ability of detecting players through walls like spiders do, and for this reason will use its laser to shoot at you behind walls meaning it can get to you even if you cubby hole inside a 1x2 chamber. The probes stop giving chase if you get more than 16 blocks away from them.

The probe's drop is a small selection of unprocessed ores (1-3) native to the respective world normally, but rarely a piece of alien tech from it like its energy core or one of its tendrils may drop for whatever purposes they could have. Note that in order to keep them from being a renewable source of ores, they spawn rarely and drop rarer ores much more rarely. Not to mention their hovering and block breaking attacks makes it a bit hard to farm them.
 
Mar 4, 2013
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Canada (duuh!)
What do you mean by that?
Well maybe, if the probe attacks you, it "probes the player", occasionally causing things such as random potion effects, and an increase of probe spawning around your area, as the probe tells them where you are. Even if you were to go to the overworld, they would follow you there and land in craters, leading to an alien invasion. :O

However you could remove the probe by using an endoscope with tweezers, causing some damage to the player.
 

ProfessorG42

Member
May 24, 2013
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Blood-gulch canyon
Well maybe, if the probe attacks you, it "probes the player", occasionally causing things such as random potion effects, and an increase of probe spawning around your area, as the probe tells them where you are. Even if you were to go to the overworld, they would follow you there and land in craters, leading to an alien invasion. :O

However you could remove the probe by using an endoscope with tweezers, causing some damage to the player.
you mean, it latches on your skin? can multiple latch onto you at the same time?
and the alien invasion? would it be only probes, or also other monsters?
I don't really get it
 

oZode

Member
Jun 7, 2013
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The alien invasion seems rather unnecessary or at least something that shouldn't be triggered by being hit by a mob.

Probing coud be done by a different mob.

One idea is to have a few probe versions, for instance seeder probes that plant oxygen bubble generators and saplings when passive or berserker probes which are always hostile and attack any mob type that isn't a fellow probe using a rapid firing slower moving moderate damage energy orb attack like that of MMPS plasma cannons instead of the high damage charge beam attacks other probes use. Due to all the planets different worlds may foster different probe kinds depending on the nature of the planet.

The idea of the probe is based of the Von Neumann probes and how aliens may use probes like this to explore the galaxy through self-replicating space machines.
 
Mar 4, 2013
143
15
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Canada (duuh!)
maybe it can like attack you, "probe" you, in the process giving you nausea, and then spawning an evil clone of you.

And what exactly would this evil clone do?
Would it attack you?
I think it should go over to your spawnpoint and, if possible, make it grief your house by:
  • Looting your chests
  • Killing pet dogs and cats
  • Killing you
 

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