I made a quick playtest of the Moon's boss and its dungeon using my personal pack of mods to see how it'd work with it.
My comments (complete details in the video description):
My comments (complete details in the video description):
This is my quick playtest in a moon dungeon, a new feature added in Galacticraft mod (devbuild #292).
The goal is to defeat the Moon's boss to get the key to open the treasure chest. In the treasure chest you'll find the schematics to build a more advanced space ship to travel to other planets.
The "dungeon" in fact is a small version of a stronghold, shorter, harder and incredibly dark; torches don't lit, other light emitters do, though. You have to get through a hallways full of "moon-ish" hostile mobs and cobwebs. You may find a chest with supplies in the middle way.
The boss is held in the room before the treasure chest room. He's very tall, shoots arrows and can catch the player to throw at the walls. Once killed, a key is dropped; you can now open the treasure chest.
Honestly, I think I screwed it up a bit. I faced a few problems while playing so I had to record a couple of time and then put together the pieces to show a bit of each thing.
- The 1st time I got the boss room, there was no boss (@ 2:18). I had to head back to the entrance and do the path again, then he spawned. I don't know if it was due to the mods I was using.
- The boss meter kept appearing and disappearing. It was triggered a lot of times even if I was away from the boss room, even on the surface.
- I thought the boss was pretty powerful for the armor I was using, so I ended up going overboard and killed him too fast (well, it's the 1st boss anyway). I had to do the boss part twice.
- I could shoot the boss far away. The final hallway protected me from him. If I enter the room straightaway the boss fight gets longer and fair. Considering I was using Modular Powersuit, it was pretty unfair for the boss since he couldn't fight me.
- The dungeon has no vertical variation. It should, to prevent the player from shooting at targets far away.
I made this playtest with my personal mod pack to play tech/space themed worlds. I played it with my pack because I wanted to know if it would work or not with the mods I have.