1. Mercury for thermometers.
--Nope, nope nope... people have sucked out the logic, and I agree with them!--
So basically, mercury is a red (or is it silver? I think it is... but why then is it red in a thermometer?) liquid that generates wherever it would on whatever planets. It can be pumped with a liquid pump or extracted with an oil pipet (I think that they should hold any amount of any liquid) or taken by a liquid canister, (I've forgotten how to transfer oil from pipet to canister) picked up with a bucket. Buckets for oil and fuel too!
Mercury is toxic, so jumping into it would give you the mercury poisoning debuff. I'm not sure what that does, would it be like a LESS powerful wither effect, that doesn't make your hearts go black, and doesn't say 'killed by magic' if you die?
Anyway, craft it into a thermometer by however, and then you get... a thermometer. The min and max temps are...
So thermometers, working in conjunction with a heating mod, would show you the temperature of a planet and stuff, by placing it outside. The heating mod would make it even more advanced, showing the temperature as higher if it's inside a base etc. The heating mod is also a suggestion to you, micdoodle8.
2. Oxygen + sealed area + Overworld = Limited
Two empty blocks: air and vacuum, and other gases like methane when we get to those planets.
Gas blocks have a percentage of the gas within, so basically, if you are in the smallest possible chamber, and it is sealed, (blocks with holes are not sealed!) then you should start to lose oxygen in those 2 blocks, and once gone, the air meter will appear and drain. Then you drown, but the death chat notice is 'suffocated', not 'drowned'. Wearing an oxygen mask will make sure that you cannot breathe outside air, because it is airtight.
I think the air meter should be permanently there, actually, because then it is... better somehow? When oxygen is low in the block your head is in, your air meter starts draining and replenishing. The draining gets faster and faster, until there is no oxygen and it totally drains like when you are underwater.
3. Is there really copper and the other ores on the moon?
Yeah! Of course, there are no sludgelings on Mars but I agree with having that in Galacticraft. I want to see majestic crystal caves deep under the Moon's surface.
4. I preferred the old pre-GC 2 basic components recipes.
http://forum.micdoodle8.com/index.p...uff-from-ue-not-your-own-basic-ue-stuff.3009/ I don't like those wafers in the new recipes. http://wiki.micdoodle8.com/wiki/Empty_Liquid_Canister Doesn't that basic components recipe look more pleasing to the eye than the galacticraft 2 one?
Also, the glass should be a pane, not a block.
5. Bacterial sludge
I like that stuff. The stuff in the mars caves.
Since water is pretty much the essence of life, there should be a way to 'electrolyse' (how is that spelled?) it, like Dex Luther's electrolysis of water idea. You would suck out the water, getting a horrible, THICK liquid and water. The thick, PURE SLUDGE would not spawn sludgelings (the little green worms) because it has the absence of the essence of life.
6. Remove the evolved mobs, and...
Have interesting creatures unique to each planet.
I want to say that I would like the moon as a passive place. Mars as a neutral place, with the sludgelings as nuisances, not evil monsters, and the vines as just hazards. Which they are.
Of course, this would be a setting for people who like the old mobs.
7. Terraformer - sides
There would need to be a side for water input, and item input. BuildCraft!
8. Underground mars sludge lakes!
The caves with a little bit of sludge just aren't enough. I want to see... deep lakes underground full of sludge, with a few cavernous vines. There would be a shore, too. If you know what I mean.
9. Different types of fuel!
In different types of refineries, you can make different types of rocket fuel, which make different types of engines run, different amounts of effectiveness etc.
--Nope, nope nope... people have sucked out the logic, and I agree with them!--
So basically, mercury is a red (or is it silver? I think it is... but why then is it red in a thermometer?) liquid that generates wherever it would on whatever planets. It can be pumped with a liquid pump or extracted with an oil pipet (I think that they should hold any amount of any liquid) or taken by a liquid canister, (I've forgotten how to transfer oil from pipet to canister) picked up with a bucket. Buckets for oil and fuel too!
Mercury is toxic, so jumping into it would give you the mercury poisoning debuff. I'm not sure what that does, would it be like a LESS powerful wither effect, that doesn't make your hearts go black, and doesn't say 'killed by magic' if you die?
Anyway, craft it into a thermometer by however, and then you get... a thermometer. The min and max temps are...
Wikipedia said:freezing point of −38.83 °C and boiling point of 356.73 °C
So thermometers, working in conjunction with a heating mod, would show you the temperature of a planet and stuff, by placing it outside. The heating mod would make it even more advanced, showing the temperature as higher if it's inside a base etc. The heating mod is also a suggestion to you, micdoodle8.
2. Oxygen + sealed area + Overworld = Limited
Two empty blocks: air and vacuum, and other gases like methane when we get to those planets.
Gas blocks have a percentage of the gas within, so basically, if you are in the smallest possible chamber, and it is sealed, (blocks with holes are not sealed!) then you should start to lose oxygen in those 2 blocks, and once gone, the air meter will appear and drain. Then you drown, but the death chat notice is 'suffocated', not 'drowned'. Wearing an oxygen mask will make sure that you cannot breathe outside air, because it is airtight.
I think the air meter should be permanently there, actually, because then it is... better somehow? When oxygen is low in the block your head is in, your air meter starts draining and replenishing. The draining gets faster and faster, until there is no oxygen and it totally drains like when you are underwater.
3. Is there really copper and the other ores on the moon?
Yeah! Of course, there are no sludgelings on Mars but I agree with having that in Galacticraft. I want to see majestic crystal caves deep under the Moon's surface.
4. I preferred the old pre-GC 2 basic components recipes.
http://forum.micdoodle8.com/index.p...uff-from-ue-not-your-own-basic-ue-stuff.3009/ I don't like those wafers in the new recipes. http://wiki.micdoodle8.com/wiki/Empty_Liquid_Canister Doesn't that basic components recipe look more pleasing to the eye than the galacticraft 2 one?
Also, the glass should be a pane, not a block.
5. Bacterial sludge
I like that stuff. The stuff in the mars caves.
Since water is pretty much the essence of life, there should be a way to 'electrolyse' (how is that spelled?) it, like Dex Luther's electrolysis of water idea. You would suck out the water, getting a horrible, THICK liquid and water. The thick, PURE SLUDGE would not spawn sludgelings (the little green worms) because it has the absence of the essence of life.
6. Remove the evolved mobs, and...
Have interesting creatures unique to each planet.
I want to say that I would like the moon as a passive place. Mars as a neutral place, with the sludgelings as nuisances, not evil monsters, and the vines as just hazards. Which they are.
Of course, this would be a setting for people who like the old mobs.
7. Terraformer - sides
There would need to be a side for water input, and item input. BuildCraft!
8. Underground mars sludge lakes!
The caves with a little bit of sludge just aren't enough. I want to see... deep lakes underground full of sludge, with a few cavernous vines. There would be a shore, too. If you know what I mean.
9. Different types of fuel!
In different types of refineries, you can make different types of rocket fuel, which make different types of engines run, different amounts of effectiveness etc.
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