Do sealers have a height limit? Meaning does my roof have to be at a certain level from the sealer?
I haven't read the relevant parte of the source code but I have made some in-game tests with a 10x10xh cuboid room and a dome room, I could say:Do sealers have a height limit? Meaning does my roof have to be at a certain level from the sealer?
Officially, as written in the source code, a sealer can fill up to 1,500 blocks space. On the other hand, I personally have recommended 800 blocks as safe volume, I have noticed the sealer will take longer period of time to "pathfind" rooms bigger than 800 m³ every time there's a block update (as you described in 3#).1. An oxygen sealer can say "sealed" but that doesn't mean the room has sufficient oxygen...you can take off your helmet and immediately take damage. If you add more sealers, eventually there will be enough oxygen to breathe (I used an oxygen detector to determine this)
It was reported in the Galacticraft repos. That's a downside of using more than 1 sealer per room: when a sealer fails or is disabled, it will remove the air blocks by design, but if there is another sealer working, both sealer swill fight each other, removing and filling air every tic.2. If you have one sealer set to "disabled", it will periodically cause your room to be unsealed regardless of if you have other enabled sealers.
Both reported.3. Breaking blocks (or the opening/closing of airlocks) will result in a little bluish haze, which seems to be an absence of oxygen. This will cause the sealers to fail temporarily (which is bad if you have animals...or in my case dinosaurs...on your space station)
4. I even tried placing two airlocks with an oxygen sealer inbetween...doesn't help things at all because either A) the sealer in the airlock room becomes temporarily unsealed which affects the others or B) the opening of any airlock door creates the "lack of oxygen" blocks.
We have good news, Micdoodle8 and other coders have been working on a fix which was submitted to the repos. The new algorithm will speed up the room pathfind and a sealer will be able to fill up to 2,000 blocks space. Stay tuned for the next releases.Would love to hear if this is a common bug and if it will be addressed in the future. As it stands now my space station project is kinda dead in the...err...water
The oxygen sealer doesn't seal rooms or bases made of blocks from mods, like the Marble in Tekkit.
2014-04-22 22:29:51 [INFO] <playername removed>[/XXXXXX:YYYYYY] logged in with entity id 80824 at ([DIM-29] -381.79759824961275, 83.0, -124.35876235101436)
2014-04-22 22:30:57 [SEVERE] Exception in thread "GC Sealer Roomfinder Thread"
2014-04-22 22:30:57 [SEVERE] java.lang.NullPointerException
2014-04-22 22:30:57 [SEVERE] at micdoodle8.mods.galacticraft.core.oxygen.ThreadFindSeal.canBlockPassAir(ThreadFindSeal.java:557)
2014-04-22 22:30:57 [SEVERE] at micdoodle8.mods.galacticraft.core.oxygen.ThreadFindSeal.doLayer(ThreadFindSeal.java:349)
2014-04-22 22:30:57 [SEVERE] at micdoodle8.mods.galacticraft.core.oxygen.ThreadFindSeal.run(ThreadFindSeal.java:110)
2014-04-22 22:40:39 [INFO] Stopping server
2014-04-22 22:40:45 [SEVERE] Exception in thread "Server thread"
2014-04-22 22:40:48 [SEVERE] Exception in thread "Thread-2"
2014-04-22 22:40:57 [SEVERE] Exception in thread "Connection #2 read thread"
2014-04-22 22:42:03 [SEVERE] Exception in thread "Connection #4 read thread"
2014-04-22 22:45:01 [SEVERE] Exception in thread "Spigot Metrics Thread"
2014-04-22 23:25:58 [SEVERE] Exception in thread "Command Reader"
2014-04-22 23:27:27 [INFO] Starting minecraft server version 1.6.4
2014-04-22 23:27:27 [INFO] MinecraftForge v
2014-04-22 23:27:27 [INFO] 9.11.1.965
2014-04-22 23:27:27 [INFO] Initialized
A bit more detail may be helpful...just maybe.hrmm sealers are buggy again.
youll know when you see.A bit more detail may be helpful...just maybe.
Can't see anything...youll know when you see.