I haver had a rethink on the Proportioned Rockets idea, and since that idea went down the plughole,
I have come up with a second suggestion,
I understand that many people do not like the idea of the NPCs so instaed,
The player has to build their rocket block by block as before.
Lets say there is a rocket computer that detects the properties of the rocket, such as how many fuel cells are onboard.
These can be Uranium fuel cells (for long distance)
or hydrogen.
As you develop in the world, you first fly to the moon on a hydrogen powered rocket. but to get to mars you cant use hydrogen, because the rocket will be far to big otherwise.
so you move up to uranium, his can propel you to mars or jupiter, and so on and so on.
Eventually you use ores found on other planets for your rocket.
thanks for reading
I have come up with a second suggestion,
I understand that many people do not like the idea of the NPCs so instaed,
The player has to build their rocket block by block as before.
Lets say there is a rocket computer that detects the properties of the rocket, such as how many fuel cells are onboard.
These can be Uranium fuel cells (for long distance)
or hydrogen.
As you develop in the world, you first fly to the moon on a hydrogen powered rocket. but to get to mars you cant use hydrogen, because the rocket will be far to big otherwise.
so you move up to uranium, his can propel you to mars or jupiter, and so on and so on.
Eventually you use ores found on other planets for your rocket.
thanks for reading