Sound should be audible in air-filled ambients

Discussion in 'Suggestions' started by Ezer'Arch, Oct 15, 2013.

  1. Ezer'Arch

    Ezer'Arch Administrator
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    Since the implementation of Frequency Module, sound is dimension-dependent, probably for sake of "scientific correctness" (hi Kethrian!). For example, on the overworld, sound is 100% audible; in a space station dimension, sound is almost impossible to be heard, then you need to put a Frequency Module on in order to be able to hear the sounds.

    Once we are talking about "scientific correctness", sound should be 100% audible inside air-filled rooms and oxygen bubbles.
     
  2. MasterOanarchY

    MasterOanarchY Moderator
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    I wonder if the Bubble Generator uses equal parts commercial bubble solution, glycerine, and water to make those bubbles. Interesting how it does that with only electricity. ;-)
    Anyway, I agree. I should be able to listen to Pandora inside sealed rooms, and air bubbles.
     
  3. Space Viking

    Space Viking Member

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    To elaborate this subject further, sound is actually perceived differently on other planets. So basically, atmospheric pressure affects the pitch and speed of sound. Although, the latter might be a bit too advanced for Minecraft.
     
  4. OpelSpeedster

    OpelSpeedster Member

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    Oh, so that's why I wasn't able to hear anything in my space station! I thought my computer was glitching, lol.

    But anyway, yeah, I support this.
     
  5. wolfboyft

    wolfboyft Member

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    Support!
     
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  6. IsoMS

    IsoMS Member

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    Support and agree!
     
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  7. wolfboyft

    wolfboyft Member

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    this is important, so i'll bring it back to the top with this quick comment
     
  8. Dex Luther

    Dex Luther Member

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    It's not "Important." I think you might not know the definition of the word. Something important would be something that needs to be done or the game crashes. This could be a neat addition, but it's not important.
     
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  9. wolfboyft

    wolfboyft Member

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    oh, gawd. here we go
     
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  10. MoltonMontro

    MoltonMontro Member

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    Electricity and Oxygen.
     
  11. pra

    pra Member

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    I assumed it was a bug that you couldn't hear in air-filled rooms
     
  12. InsanityPie

    InsanityPie Member

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    This needs to be a thing in my opinion, just like stable thermal levels in sealed rooms
     
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  13. Dex Luther

    Dex Luther Member

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    Could probably be done by looking at how the muffler works (I forget the mod name), reverse engineering it and inverting the way it works and implementing that into the bubble generators and sealers. You'd essentially have a muffler that affects whole dimensions with pockets of un-muffled space created by oxygen.
     
  14. Codym2405

    Codym2405 Member

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    Definitely agree. There should also be some kind of heater, so you won't need to use thermals in a sealed space
     
  15. pra

    pra Member

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  16. Ezer'Arch

    Ezer'Arch Administrator
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  17. Ezer'Arch

    Ezer'Arch Administrator
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  18. Space Viking

    Space Viking Member

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  19. Ezer'Arch

    Ezer'Arch Administrator
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    Awwww...
     

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