- Sep 30, 2013
Flashy-3.. Do I understand you right? are you writing another mod that stands side by side with Galacticraft or is this part of Galacticraft.... or is this a competitor to Galacticraft?
If you're making a mod, I think the most important aspect is challenging/changing the original concept of the game to make it really different. A great example was Alien Swarm which took a single player 3D fps and turned it into a top down 4 player co-op bug shooter (which was actually better than the original game)Love most ideas, some seem odd to add to minecraft
A day on venus is 243 Earth days, and a year is 225. I find it somewhat hard to wrap my head around what that would be like. It also shows that Minecraft's day/night cycle can't be applied everywhere.2 things, if you have bluebells, its probably because of the naatura mod, and also you know how long a venus full day is? 243 earth days
Then again necroing is one of those things where you're damned if you do, and you're damned if you're don't.You didn't need to necro an one month old thread.
A wood being alien is it just being very different and unknown to our planet. To lifeforms that may or may not live on other planets we are aliens if we go to their planet/home. Also, this IS Minecraft after all. Some aspects of the mod are already unrealistic, get over realism 100%.And blue bells cant exist on the moon... And there are no aliens, just trying to think of some things to give it more spice. Venus is a pretty flat desolate place, about 70% flat volcanic planes. would be a pretty dull world without something extra.
Firstly I did say in my original post that the moons would be a better option than the gas giants. From a realistic point of view, I agree that a real "landing" would be impossible The description I gave is very specific that this would be a landing into a liquid with under"water" dungeons and content.
If we judged all the planets on what is feasible for a landing you can discount almost every planet and large body in the solar system due to temperature, travel time, atmospheric factors, gravitational forces, atmospheric pressure etc etc etc. This isnt a simulator, otherwise there would be no cheese on the moon and there would be no aliens to name a few minor changes that would need to be made. It would also be insanely dull...
From a GAME point of view, if the Gas giants are going to be put into the game, the suggestions I have made are the best way I can think of making it challenging and enjoyable while sticking with a theme for the planet.
hope this could be implimetedOn the subject of gas giants, what if there is a cloud layer you can walk on?
The gas giant worlds could easily be basically more alien Aether-type biomes with giant floating jelly fish things (evolved ghasts for creativity's sake) instead of whales and clouds dominating with no islands of rock, or very few such islands.
Without a spacesuit you'd rapidly lose health on contact, not simply suffocate. The high gravity of a couple of the gas giants may also demand some new astronaut's hardware to jump and fight the pressure.
Resources I can't think of beyond what is already suggested.
Here's some atmosphere art of a gas giants to see what I mean:
As for how to vary the gas giants, here's what I thought of hazard wise;
Jupiter- constant lightning storm, more fall damage.
Saturn- Like Jupiter, but less gravity but some new hostile mob makes things more dangerous, like a flying shark.
Uranus- lightning storms do not happen as a constant unlike in Saturn or Jupiter, but instead come periodically. However, Uranus has methane clouds that either explode or get set on fire when sruck by lightning. Gravity same as earth
Neptune- by far the hardest, as it has rain of deadly crystal that rips through your health. Fun! (I suggest making shelter) gravity is slightly lower than earth's
Cloud generation patterns and objects of interest varying from gas giant to gas giant may also prove useful.
Different cloud block types would also make for higher amounts of variation.
Mob wise I decided not to think much about it since honestly I was hoping for more alien mob designs. So far the most alien mob is the slime stuff on Mars. But that's a wholly different topic.
I imagine that like with the moon and mars there would be dungeons- but the dungeon layout may be quite different due to the cloud-based nature of the gas giants. Like floating temples or something.
Things can get even harsher interstellar wise (there are known exoplanets that rain liquid metal for instance), but I believe if anything interstellar is done chances are it will be done in the form of a mystcraft-like world randomizer.