As the thread title says, just got back from watching "The Martian" and thought I would point out a few things I noticed that might work as mod features. and how they might if added.
Hab. Modules: Habitation modules can be created by building the habitation areas rooms and then 'sealing' the module into a block for transport. When activating the block it spawns the 'sealed' structure in that spot. They would basically be multiblock structures tat gain or lose certain features based on what component blocks players add/remove. A completed one with a oxygen supply/rebreather, water supply, bed, and some kind of storage containers inside will be complete and be habitable inside with survival essentials. If a player crashes a ship for some reason while this item is stored in the ship it will instead of being destroyed in the explosion, it will deploy a wrecked habitation area near the crash zone to simulate it accidently deploying due to the impact and keeping at least part of it for stranded players to scavenge if needed.
Stranded Survival: We all have had the one moment when we crash landed cause we were looking away from the screen or some other reason... at that point theres no hope for getting offworld unless you had another rocket and keep inventory in SP.
So players have 2 choices at that point and one doesn't work in SP: Either make camp and hope you can survive with what you brought(something thats impossible sometimes for obvious reasons...) or hope another player can bring a rocket to you, bet the one that isn't SP friendly is obvious
The better/more realistic mars terrain I mentioned in the past would help a bit on the SP side since not having brought dirt wouldn't be a big issue due to dirt being present already and mars cobblestone can be added the to ore dictionary so it can be used to make the standard stone stuff. Mars already has ice added so players have access to water should they get stranded and oxygen can be created by players making a rudimentary rebreather or oxygen system from scrap that drops after the ship crashes or various ores/materials present like iron, copper, and desh. The rudimentary oxygen system would be VERY inefficent until players can upgrade them after collecting enough supplies from scavenging around the planet over time.
Players can then eventually collect enough materials if they survive long enough to craft a "Emergency Rocket" from pieces of wreckage the crashed rocket spawned and ores. This rocket is only good for one trip to the overworld and will be destroyed on landing safetly.
Local chats for planets: If a players on another planet, how will they hear the players on the overworld?...
To communicate between worlds players should need to setup a communication system either using rovers or some other way, don't really care how but seems like a fitting idea for the mod.
Tools: Not sure if it's been changed or not, but needing diamond or steel and above to mine stone on other planets without good reason for doing so is one heck of an immersion breaker.
If the planets had higher pressure then the overworld then it would make sense.
Having a lower mining level more similar to the overworld would allow us stranded players to make stone picks from the local stone and progress from there to create shelter, supplies, and materials to survive until we can make an Escape Rocket.
Rudimentary essentials: Players can make rudimentary gear such as wooden air tanks, wooden pipes, air bags and other such things incase they lost them in the crash... sure they aren't anywhere NEAR efficent or satifactory but what can you do? You gotta do whatever you can to survive, if it mean using a jenky oxygen gear they barely fits usable standards then so be it.
Wooden tanks would hold a little less then lime tanks and use up the oxygen a small bit faster to simulate small air leaks unless players can patch up the tank, weather with duct tape or some other way. Stone tanks may even be possible if players make a chisel from iron and a stick, they hold between lime and wood tanks but have less 'leakage' then wood.
Copper tanks, iron gear stuff, and so one can be added as well for a sort of gear progression for stranded players... after all, getting off a planet isn't easy so if you blow up the rocket on landing that's on you. It would be possible to get off world in SP given time and effort though.
Rudimentary rocket fuel: Creating a atmosphere valve and players can collect methane, fill the escape rocket with it and you can get back to the overworld!
Anyways, theres some ideas "The Martian" gave me... seems fitting a movie about being stranded on Mars gives feature ideas for stranded players xD
Hab. Modules: Habitation modules can be created by building the habitation areas rooms and then 'sealing' the module into a block for transport. When activating the block it spawns the 'sealed' structure in that spot. They would basically be multiblock structures tat gain or lose certain features based on what component blocks players add/remove. A completed one with a oxygen supply/rebreather, water supply, bed, and some kind of storage containers inside will be complete and be habitable inside with survival essentials. If a player crashes a ship for some reason while this item is stored in the ship it will instead of being destroyed in the explosion, it will deploy a wrecked habitation area near the crash zone to simulate it accidently deploying due to the impact and keeping at least part of it for stranded players to scavenge if needed.
Stranded Survival: We all have had the one moment when we crash landed cause we were looking away from the screen or some other reason... at that point theres no hope for getting offworld unless you had another rocket and keep inventory in SP.
So players have 2 choices at that point and one doesn't work in SP: Either make camp and hope you can survive with what you brought(something thats impossible sometimes for obvious reasons...) or hope another player can bring a rocket to you, bet the one that isn't SP friendly is obvious
The better/more realistic mars terrain I mentioned in the past would help a bit on the SP side since not having brought dirt wouldn't be a big issue due to dirt being present already and mars cobblestone can be added the to ore dictionary so it can be used to make the standard stone stuff. Mars already has ice added so players have access to water should they get stranded and oxygen can be created by players making a rudimentary rebreather or oxygen system from scrap that drops after the ship crashes or various ores/materials present like iron, copper, and desh. The rudimentary oxygen system would be VERY inefficent until players can upgrade them after collecting enough supplies from scavenging around the planet over time.
Players can then eventually collect enough materials if they survive long enough to craft a "Emergency Rocket" from pieces of wreckage the crashed rocket spawned and ores. This rocket is only good for one trip to the overworld and will be destroyed on landing safetly.
Local chats for planets: If a players on another planet, how will they hear the players on the overworld?...
To communicate between worlds players should need to setup a communication system either using rovers or some other way, don't really care how but seems like a fitting idea for the mod.
Tools: Not sure if it's been changed or not, but needing diamond or steel and above to mine stone on other planets without good reason for doing so is one heck of an immersion breaker.
If the planets had higher pressure then the overworld then it would make sense.
Having a lower mining level more similar to the overworld would allow us stranded players to make stone picks from the local stone and progress from there to create shelter, supplies, and materials to survive until we can make an Escape Rocket.
Rudimentary essentials: Players can make rudimentary gear such as wooden air tanks, wooden pipes, air bags and other such things incase they lost them in the crash... sure they aren't anywhere NEAR efficent or satifactory but what can you do? You gotta do whatever you can to survive, if it mean using a jenky oxygen gear they barely fits usable standards then so be it.
Wooden tanks would hold a little less then lime tanks and use up the oxygen a small bit faster to simulate small air leaks unless players can patch up the tank, weather with duct tape or some other way. Stone tanks may even be possible if players make a chisel from iron and a stick, they hold between lime and wood tanks but have less 'leakage' then wood.
Copper tanks, iron gear stuff, and so one can be added as well for a sort of gear progression for stranded players... after all, getting off a planet isn't easy so if you blow up the rocket on landing that's on you. It would be possible to get off world in SP given time and effort though.
Rudimentary rocket fuel: Creating a atmosphere valve and players can collect methane, fill the escape rocket with it and you can get back to the overworld!
Anyways, theres some ideas "The Martian" gave me... seems fitting a movie about being stranded on Mars gives feature ideas for stranded players xD