I propose the following changes for the grapple:
1) String consumption:
1) String consumption:
- String no longer consumed at every missed shot/throw, nor will it be necessary for the 1st throw. It's not like the line is lost but you can still retrieve the hook when you miss a throw (???). BTW, the string is part of the recipe already, therefore...
- Strings are used to repair the grapple.
- Infinity enchantment no longer needed.
- The hook no longer automatically releases when the player reaches the hook. The purpose is to give the player a time to look around for the next throw.
- The hook release can follow one of the below:
- Option 1 (speedy): always auto-releases when the player is "reeled" in or if he throws the hook mid-way. Press jump or sneak to cancel the auto-release.
- Option 2 (more control): only releases if the player presses jump or sneak.
- This can be some sort of "Tier 2 Grapple". Separate item as a tether?
- It won't reel in by default. Press jump to reel in; press sneak to reel out. Stop if neither is being held down.
- Pressing jump until done reeling in will release the hook.
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