[continued from previous post]
OPERATION: FORGING NEW LIMITS
DESTINATION:
DEEP SPACE
Ladies and Gentlemen, Minecrafters alike! We have reached the edge of our humble Milky Way, but our journey is not over! Now is the time to leave behind our home! We. must. go. further! We must expand our gratuitous
empires and monuments
to Man's accomplishment!
To begin, your humble spaceship (nor your starship!) will be prepared to make this voyage. You must construct something so magnificently mind-boggling that the best of today would question how you did it! You must construct... an Intergalactic Spacefarer. Doing this is no simple task, as the materials needed will make you question your gathering abilities. Among other things, you must build:
- 2 Hyperspace Traversal Engines - These engines are the heart of the Spacefarer, capable of reaching (and breaking) the Speed of Light by bending the Space itself around the vehicle into a cone-esque formation, causing immense pressure to be released in a fraction of a nanosecond.
- 1 Pressure Refractor - This piece of interesting technology is the reason why the Spacefarer doesn't obliterate itself upon starting the HTEs. It reverses the pressure against the Spacefarer, causes space itself to bend around the Spacefarer.
- Cabin - Self-explanatory, it even has cup-holders (though there's no guarantee that your coffee won't spill when going 8,993,773,740m/s).
- 4 Galactic Wind Sail - Oil is no longer your fuel source, it simply won't last. Instead, when cruising the GWS captures the extragalactic winds to propel itself. The GWS also provides an absolutely astronomical amount of electrical charge.
- 1 Spacefarer Chassis - Self-explanatory. Made out of the highest quality stuff you can find in the Milky Way, Supercooled Diamond (that has been mixed with Iron.)
- 3 Hyperspace Directional Ailerons - Massive, wing-like fixtures which steer the Spacefarer.
- 1 Hibernation Matrix - You can probably guess what the point of it is.
"So I have my Spacefarer built, what now?"
Blast off, genius.
(hit V once at the 500-700 block height to activate the HTEs, if you don't you can't leave the galaxy!"
----
ANDROMEDA GALAXY - KELT 1b
2.5 Million Light Years Away
"The newest New Frontier"
Welcome to Kelt 1b, the failed Star, now a planet of extremes. How does 2422 Kelvin sound? How about having a
year that's 27 hours long (15 seconds MC time)? How about the fact that it receives
600 times the amount of radiation the Overworld receives? Fun, eh?
- Survival - Make sure to pack a High Pressure Heat Suit! You're gonna need it! And don't look directly at the Star, you'll blind yourself.
- Biomes -
- Sweltering Plain - A very flat biome with the occasional indentation in the ground. The surface is made of Hyperthermal Stone (an orange-red stone). Plenty of lava lakes and ponds of Metallic Hydrogen to spare.
- Metallic Sea - An ocean of Metallic Hydrogen.
- Ores -
- Hyperthermal Stone - Extremely common, can be mined with a wood pick (provided you can get one there without it burning to ash).
- Enriched Thironite - A mineral with seemingly magic abilities. Combining Redstone with raw Thironite seems to cause an violent reaction which, under controlled situations, causes the Thironite to "levitate". Creating a container to hold the two substances together could potentially make for a device for levitation abilities, a Jetpack with an Anti-gravity Engine in place of the Jet per se. The ore itself is a hard-to-break, glowing, gold-and-red ore.
- Whisper Frelanite - Due to a continuous gas leakage from this ore, it has the appearance to "whisper". Caution is needed when mining these ores, as they have a chance to burst into flame on a moment's notice. Miners unknown to this ore's presence may believe that there is actually a mob nearby, this is not the case. Has hallucinogenic properties, meaning that it may cause nausea after prolonged exposure.
- Coal
- Andromeda Dust - An extremely rare ore found on the surface of the planet. This ore is not a normal ore, it is entirely composed of Charm Quarks at the subatomic level, whereas Overworld ores are composed of a combination of Quarks. This odd property means that Andromeda Dust must not leave Andromeda galaxy. If AD comes into the Overworld, there will be explosive results (with the strength of 20TNT). Oddly enough though, AD does not react with the Human body negatively, it actually coats the body in a microscopic layer of resilient microfibers, which make the Player immune to most weaker attacks (it's basically Resistance level 2.)